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Re: new units

Posted: Thu Dec 13, 2007 6:29 am
by fortune400
hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.

Re: new units

Posted: Thu Dec 13, 2007 6:07 pm
by duke iron
thats incedibly lame

Re: new units

Posted: Fri Dec 14, 2007 9:05 am
by hidden
fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.

those were uu mercs function exactly

should be put back in

but they are still useless

Re: new units

Posted: Fri Dec 14, 2007 5:45 pm
by duke iron
hidden wrote:
fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.

those were uu mercs function exactly

should be put back in

but they are still useless




agreed

Re: new units

Posted: Sat Dec 15, 2007 8:46 pm
by ~The Fallen~
what about super spies, and super spy killers?

same as super guards though, you cant untrain them.. they are forever in the coverts hold..

Re: new units

Posted: Sat Dec 15, 2007 11:50 pm
by hidden
secret unknown dude wrote:what about super spies, and super spy killers?

same as super guards though, you cant untrain them.. they are forever in the coverts hold..

ooo and they could do more damage on sabs(current sab is weak)
and the anti could kill twice as many when they attack

and the not been able to untrain them is a good idea

Re: new units

Posted: Sun Dec 16, 2007 5:33 pm
by duke iron
that would be awesome

Re: new units

Posted: Mon Dec 17, 2007 6:15 am
by fortune400
that would be cool 8)

Re: new units

Posted: Mon Dec 17, 2007 6:18 am
by hidden
[spoiler]that would be legendary[/spoiler]

Re: new units

Posted: Mon Dec 17, 2007 6:18 am
by fortune400
how did you do that?
[spoiler]cool[/spoiler]

Re: new units

Posted: Tue Dec 18, 2007 10:21 pm
by duke iron
[spoiler]why is everyone doing this now?[/spoiler]

Re: new units

Posted: Wed Dec 19, 2007 10:24 pm
by fortune400
back on topic: what if the super spies could (mabye) once every other week they could temporarily parilyze someone's attack for 12 hours.

Re: new units

Posted: Wed Dec 19, 2007 10:52 pm
by duke iron
i dont like your idea i mean thats a severe paralization

Re: new units

Posted: Thu Dec 20, 2007 8:59 am
by dominater92
parilization- only if it were a certain percent, e.g. 20%

super spices and AC- i was just about to post tht lol. still a fab idea

Re: new units

Posted: Thu Dec 20, 2007 1:31 pm
by fortune400
thats a good idea