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Re: new units
Posted: Thu Dec 13, 2007 6:29 am
by fortune400
hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
Re: new units
Posted: Thu Dec 13, 2007 6:07 pm
by duke iron
thats incedibly lame
Re: new units
Posted: Fri Dec 14, 2007 9:05 am
by hidden
fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
those were uu mercs function exactly
should be put back in
but they are still useless
Re: new units
Posted: Fri Dec 14, 2007 5:45 pm
by duke iron
hidden wrote:fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
those were uu mercs function exactly
should be put back in
but they are still useless
agreed
Re: new units
Posted: Sat Dec 15, 2007 8:46 pm
by ~The Fallen~
what about super spies, and super spy killers?
same as super guards though, you cant untrain them.. they are forever in the coverts hold..
Re: new units
Posted: Sat Dec 15, 2007 11:50 pm
by hidden
secret unknown dude wrote:what about super spies, and super spy killers?
same as super guards though, you cant untrain them.. they are forever in the coverts hold..
ooo and they could do more damage on sabs(current sab is weak)
and the anti could kill twice as many when they attack
and the not been able to untrain them is a good idea
Re: new units
Posted: Sun Dec 16, 2007 5:33 pm
by duke iron
that would be awesome
Re: new units
Posted: Mon Dec 17, 2007 6:15 am
by fortune400
that would be cool

Re: new units
Posted: Mon Dec 17, 2007 6:18 am
by hidden
[spoiler]that would be legendary[/spoiler]
Re: new units
Posted: Mon Dec 17, 2007 6:18 am
by fortune400
how did you do that?
[spoiler]cool[/spoiler]
Re: new units
Posted: Tue Dec 18, 2007 10:21 pm
by duke iron
[spoiler]why is everyone doing this now?[/spoiler]
Re: new units
Posted: Wed Dec 19, 2007 10:24 pm
by fortune400
back on topic: what if the super spies could (mabye) once every other week they could temporarily parilyze someone's attack for 12 hours.
Re: new units
Posted: Wed Dec 19, 2007 10:52 pm
by duke iron
i dont like your idea i mean thats a severe paralization
Re: new units
Posted: Thu Dec 20, 2007 8:59 am
by dominater92
parilization- only if it were a certain percent, e.g. 20%
super spices and AC- i was just about to post tht lol. still a fab idea
Re: new units
Posted: Thu Dec 20, 2007 1:31 pm
by fortune400
thats a good idea