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Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Fri Jan 04, 2008 2:24 pm
by Legendary Apophis
Lore wrote:Apophis The Great wrote:Good good!
Replace automated turns with ATs from inactive, if edveryone come back and use their ATs, no automated ATs (unlike to happen!)!
There will always be inactives. People will go to public places and create 5 or 10 dead account simply to have farms and AT creaters LOL
lmao if they multi but never login and make them only AT makers I said only, then hmmm I dont know what to think

Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Sun Jan 06, 2008 5:00 am
by ~The Fallen~
in my opinion the amount of ATs generated a turn should be more seeming its a world wide open market, when anybody can buy from it.
i think like.. 15 or 30 ATs a turn, this should decrease the amount of NAQ per turns per multiple shouldnt it? because the prices on the market seem to becoming at a ridiculous amount.
thats just my opinion though..

Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Sun Jan 06, 2008 6:42 am
by Lore
secret unknown dude wrote:in my opinion the amount of ATs generated a turn should be more seeming its a world wide open market, when anybody can buy from it.
i think like.. 15 or 30 ATs a turn, this should decrease the amount of NAQ per turns per multiple shouldnt it? because the prices on the market seem to becoming at a ridiculous amount.
thats just my opinion though..

ALL the prices in market are set by the players. Supply and demand.
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Sun Jan 06, 2008 6:54 am
by Reschef
Î think the market should generate 3 ATs per turn.
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Sun Jan 06, 2008 7:08 am
by Wolf359
Hmm, polls on things like this don't really work, because generally people cannot see past their own account to be able to see what is best for the game as a whole in the long-run.
There is not a shadow of a doubt that most of the problems in the game and in the forum have their cause rooted in the fact that there is an unlimited supply of AT.
People talk about the pace of the game slowing if unlimited AT was removed - but would it actually?
Prior to unlimited AT, prior to the market and prior to raid, the game was reasonably fast paced. Wars were better, massing actually meant something and, most of all, people were not so arrogant. Because there is so much AT now, massing means nothing, wars mean little more and the amount of arrogance it has bred is unreal!
If anything, unlimited AT has made the game boring because of these attacks, and to be perfectly honest, I don't actually believe there is anymore attacking now than there was early on in the game.
I've said it many times before, some people just want it too easy - and unlimited AT makes it TOO EASY. Take it away and some people are scared that they will actually have to think about what they're doing, pick the best targets to attack/raid - and consider the consequences.
As for the comments that only the large players will be able to afford AT - maybe, maybe not, but one thing is for sure - in the short term (before supply and demand evens out) the smaller players can charge the larger players a bigger amount for them (and who gives a rats ass about $$ sales - in my opinion, there should be none, and the only reason there is is because it can't be stopped).
There's no doubt, the game would be better without unlimited AT.
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Sun Jan 06, 2008 11:16 am
by Lore
Wolf359 wrote:
There's no doubt, the game would be better without unlimited AT.
100% agreed
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Mon Jan 14, 2008 6:35 am
by Legendary Apophis
And things such as bloody sunday would never happen again as people will not have enough ATs to mass randomly 100s of account, there wouldn't be so much fast growing, and finally, the major problem with limitated ATs was skyrocketting of prices. See now. They already insanely expensive. Did something good in return came in? Nothing!
So better kill ATs to end at a crazy insane price we would reach ANYWAY in few monthes WITHOUT AMELIORATING the game in ANY WAY!
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Mon Jan 14, 2008 8:16 am
by hidden
Wolf359 wrote:Hmm, polls on things like this don't really work, because generally people cannot see past their own account to be able to see what is best for the game as a whole in the long-run.
There is not a shadow of a doubt that most of the problems in the game and in the forum have their cause rooted in the fact that there is an unlimited supply of AT.
People talk about the pace of the game slowing if unlimited AT was removed - but would it actually?
Prior to unlimited AT, prior to the market and prior to raid, the game was reasonably fast paced. Wars were better, massing actually meant something and, most of all, people were not so arrogant. Because there is so much AT now, massing means nothing, wars mean little more and the amount of arrogance it has bred is unreal!
If anything, unlimited AT has made the game boring because of these attacks, and to be perfectly honest, I don't actually believe there is anymore attacking now than there was early on in the game.
I've said it many times before, some people just want it too easy - and unlimited AT makes it TOO EASY. Take it away and some people are scared that they will actually have to think about what they're doing, pick the best targets to attack/raid - and consider the consequences.
As for the comments that only the large players will be able to afford AT - maybe, maybe not, but one thing is for sure - in the short term (before supply and demand evens out) the smaller players can charge the larger players a bigger amount for them (and who gives a rats ass about $$ sales - in my opinion, there should be none, and the only reason there is is because it can't be stopped).
There's no doubt, the game would be better without unlimited AT.
as always you've managed to convince me
Re: [POLL]ATs auto-generation in game market, like it or not?
Posted: Wed Jan 30, 2008 9:33 am
by Legendary Apophis
bump lovely ATs prices aren't they?
Until when will we wait to delete ATs autogenerating?
When 1k AT=175bil naq? 1K AT= 325k uu?