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Re: changes to ascension

Posted: Tue Sep 11, 2007 4:07 am
by Shornaal
How about a raid limit like in main?

In main we can raid up to 75mil.

It would slow some of the bigger players down which some people want but it dosnt cause a huge effect in the game. It should effect the big player too much due to their big UP.

Also what does "Number of Ascended Resurrections Saved" do? :?

Re: changes to ascension

Posted: Tue Sep 11, 2007 4:16 am
by KGC
Forum wrote:ok ... nap time :) --will fix the conversions after...
damn inlaws :)
and it is cache ->LF up to max
the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)

In stead of DMU-> LF is 10,000,000 * 1+maxlifeforce level /100, why not use DMU-> LF is 10,000,000 * (1+((charisma+production )/200)) (or a similar variation)

As most people know charisma and production are the 2 most important stats for growth. This won't change unless you make LF gained through chanelling and flow a lot better, and raise the max life

Whether you square it or not is up to you of course, but I would suggest you make the effect even less than that.

Last thing, I would prefer no changes to the DMU->LF conversion, but if I have to choose between a cap and this I would choose this

Re: changes to ascension

Posted: Tue Sep 11, 2007 4:27 am
by TheRook
KGC wrote:
Forum wrote:ok ... nap time :) --will fix the conversions after...
damn inlaws :)
and it is cache ->LF up to max
the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)

In stead of DMU-> LF is 10,000,000 * 1+maxlifeforce level /100, why not use DMU-> LF is 10,000,000 * (1+((charisma+production )/200)) (or a similar variation)

As most people know charisma and production are the 2 most important stats for growth. This won't change unless you make LF gained through chanelling and flow a lot better, and raise the max life

Whether you square it or not is up to you of course, but I would suggest you make the effect even less than that.

Last thing, I would prefer no changes to the DMU->LF conversion, but if I have to choose between a cap and this I would choose this


on the dev server currently being done is Life force based stats (the reserv/turn LF generation) are being multiplied by 3

So the amount gained through channeling and the amount of LF you have and your reserves is much higher now (on dev)

TheRook

Re: changes to ascension

Posted: Tue Sep 11, 2007 4:35 am
by High Empty
Bah!

Ok so forum i'm playing around with it a bit

S T I has been descended as a result of the battle!!!

So the big guys can be descended.

Quit your Complaining.

I've noticed the the attack mods haven't gone up, or anything, cause i'm at the same level i was at when i was 150 into the stat, and now i'm 350 into it.'


Now i'm going to hate suggesting this
However
you could always change the conversion rates with LF and LC, something could be done their. Now also worth noting, is can you add another dight or 2 to that catch converter, as well when you lose 10mill LF in a battle, it takes a 100 clicks to get it back.

Re: changes to ascension

Posted: Tue Sep 11, 2007 4:51 am
by TheRook
High Empty wrote:Bah!

Ok so forum i'm playing around with it a bit

S T I has been descended as a result of the battle!!!

So the big guys can be descended.

Quit your Complaining.

I've noticed the the attack mods haven't gone up, or anything, cause i'm at the same level i was at when i was 150 into the stat, and now i'm 350 into it.'


Now i'm going to hate suggesting this
However
you could always change the conversion rates with LF and LC, something could be done their. Now also worth noting, is can you add another dight or 2 to that catch converter, as well when you lose 10mill LF in a battle, it takes a 100 clicks to get it back.


good hopefully that will stop people whining saying big people are invincible... and your lucky thats on Dev otherwise STI would be angry :D that would be about 2-3bill income/turn he would lose on main if he was descended :)

yea increasing the number you could put in is a good thing - also if Command stars also have small text box limits could they be increased.

and if its not too much trouble how about putting a text box next to each upgrade button on the powerup screen? for those purchasing 10-20 upgrades at once? just to save a bit of time... if its too much trouble dont worry :)

you sure the attack mods haven't increased?
unless its been changed back the attack mod damage I did for my ascended beings physical attack increased from 50kish-150kish

I haven't checked in a few days so it may have been a bug and been changed back...

TheRook

Re: changes to ascension

Posted: Tue Sep 11, 2007 4:54 am
by Brdavs
High Empty wrote:Bah!

Ok so forum i'm playing around with it a bit

S T I has been descended as a result of the battle!!!

So the big guys can be descended.

Quit your Complaining.


wow USSR can nuke US... good news for Burkina Faso indeed.



@TheRook: I think you misunderstood me cos in principle I agree... I`d even go one step further and remove the cashe alltogether (lf can be bought only for upgrading levels and not for battle itself)... Cos HE demonstrated things nicely when his biggest beef is that he has to click 100 times to repump his LF back after taking out STI... I just reckon it shouldnt be that easy heh...

Re: changes to ascension

Posted: Tue Sep 11, 2007 6:03 am
by Munchy
Gary owned the fleets of Roa, thier petty physical war machines bested on this plane
The fleets of Roa retreat quickly once defeat was secured!

Having beat the physical defences, with some life force still remaining, Gary moves to meet Roa in a one on one Ascended Battle!


Starting with 119,747 weildable life force, with 606,038 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Gary meets Roa - with 17,089 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Gary impales Roa with 606,038 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 384,648 to 221,390 total damage taken, thereby reducing their life force and reserves by this amount.

Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that:
You did the maximum amount of damage possible on them - one half of their total possible life force and reserve!


Roa, at the same time, hits Gary with 27,562 total power, while also repulsing 103,438 of Gary's own attack back at them, for a total of 131,001 potential damage! This, though, by the energy absorbing power and skill of Gary, and their own constitution, reduces by 66,642 resulting in 64,359 total damage inflicted by Roa on Gary!

Roa has been descended as a result of the battle!!!
--------------
Okay, I just decended the guy in one hit...Is that supposed to be that easy? I mean the persons account isn't great, about 1/5th mine, but still...decension should take atleast a few hits so you can stop it.

And I noticed "You did the maximum amount of damage possible on them - one half of their total possible life force and reserve!"
So now it is 1/2 their reserves and max lifeforce, instead of 5x their max lifeforce? So let me get this straight, not only was lifeforce max tripled, not only was it made harder/impossible to stack lifeforce, but also a larger max % is taken each time now? Real nice :?

Re: changes to ascension

Posted: Tue Sep 11, 2007 7:04 am
by Neimenljivi
As with all battles, this one has been recorded for the official history of q. This is the official report of the battle:



In the tradition of the realm, Neimenljivi comes alone into x's y, to challenge in an Ascended battle...if Neimenljivi can penetrate the defensive positions to reach them!


In a show of power and honor, Neimenljivi manifested as an etheral being within the physical cosmos surrounding them...




x resisted the aggressors with:
10,388 Networked Guardian and 0 Guardian worlds.


0 Networked Guardian deployed
10388 Networked Guardian had no fleets!



For ages the battle rages on across planets, galaxies and centuries....Finally... it is decided!



x was commanding z, thier Personal Command Star.



Neimenljivi ruthlessly and relentlessly assult the worlds, fleets and populations of y, inflicting 32,033,126,182 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
104 of x's worlds were completely destroyed!


x's forces of y retaliated, inflincting 3 physical damage on Neimenljivi, which results in personal energy damage of 0 to Neimenljivi





Neimenljivi defeated the fleets of x, thier petty physical war machines bested on this plane
The fleets of x retreat quickly once defeat was secured!

Having beat the physical defences, with some life force still remaining, Neimenljivi moves to meet x in a one on one Ascended Battle!





Starting with 115,500 weildable life force, with 128,132 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill, Neimenljivi meets x - with 64,640 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Neimenljivi impales x with 128,132 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 69,614 to 58,518 total damage taken, thereby reducing their life force and reserves by this amount.

x, at the same time, hits Neimenljivi with 99,390 total power, while also repulsing 19,636 of Neimenljivi's own attack back at them, for a total of 119,027 potential damage! This, though, by the energy absorbing power and skill of Neimenljivi, and their own constitution, reduces by 62,678 resulting in 56,349 total damage inflicted by x on Neimenljivi!

Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.

Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....


I had arround 1,3 mil Life Force Cache and 115,5k max LF...so...shouldn't I be able to do a potentional of max LF * 5 damage to my enemy? Meaning a potentional of 577,5k LF?

~N

Re: changes to ascension

Posted: Tue Sep 11, 2007 7:24 am
by TheRook
NEim your ascended LF is already bigger

so it uses all your Life Force

It is also effected by your Physical Ascended being attack stats...
I dont have turns on dev so I can try see what mine does...



Problem
the DMU-Life Force Conversion system now... its not good...


Your Physical Expanse 1,370,681 Planets

I earn 50mill DMU a turn it now costs me a lot more...


14,400,000 Dark Matter Units into 1,000 Ascended Life Force


Now thats clearly a bit off... it means I basically now have to pay LOADS more... for the same amount

now fair enough If I earnt more than 1bill/turn then I wouldn't mind that...


DMU to LF conversion should be based on income... after all if you have lots of income you should have lots of DMU to buy Life Force but the problem there will come from people BUYING DMU and converting it to LF for really cheap...



That Number seems too high... just because I focused on getting reasonable stats all round means I'm quite punished for it...


I dislike the rolling amount... as how it currently stands... its too high... if it was 10,440,000 then it would be more reasonable...


but inorder to make any impact on those with HUGE incomes your going to have a HUGE impact on those with smaller incomes but better Life Force Maximum

I dont think this works as it basically turns 5k LF a turn for me in upgrades to 3k meaning it will take loads longer to afford upgrades...


Suggestion

I think this effect should kick in above 100mill planets... by that point your already growing REALLY quickly and have a much better infrastructure/much better stats so your upgrades will cost more...



So if this only happens when you have 100mill+ planets then fair enough but right now its reducing my upgrade capabilities by nearly HALF!



TheRook

Re: changes to ascension

Posted: Tue Sep 11, 2007 7:38 am
by TheRook
Just so people know the Life Force Cache to how I thought Forum was explaining it DOES NOT get used in ascended battles... it is purely used for upgrades

if it does get used in ascended battles something is wrong because your basically replacing people being able to buy lots of Life Force to being able to buy lots of Life Force Cache and still be undescendable... thus negating the point of creating a third LF capability...


And I dont know if forum has implemented how the Life Force/Ascended battle system works with the new updates?

TheRook

Forum can you clarify whats going on a bit more please :)

Re: changes to ascension

Posted: Tue Sep 11, 2007 8:24 am
by Munchy
TheRook wrote:Just so people know the Life Force Cache to how I thought Forum was explaining it DOES NOT get used in ascended battles... it is purely used for upgrades

if it does get used in ascended battles something is wrong because your basically replacing people being able to buy lots of Life Force to being able to buy lots of Life Force Cache and still be undescendable... thus negating the point of creating a third LF capability...


And I dont know if forum has implemented how the Life Force/Ascended battle system works with the new updates?

TheRook

Forum can you clarify whats going on a bit more please :)


From what I understand you could have a trillion lifeforce in your cache, and 0 in your reserve/max lifeforce, and be decended. At the moment if people hit at the max that will take 2 hits...

Your lifeforce in your cache can't do anything for you besides upgrades. I am trying to enable the ability to manually transfer lifeforce from your cache to you reserve, to reward activeness, as I thought that was what people wanted anyway..a more active server.

As for the dmu to lifeforce thing, having it anything but 10:1 is unfair for people below 700 mil, as otherwise the ones above it have had a massive advantage during their smaller states. Plain and simple.

I gave the comparison to jump in fleet costs that was done earlier, but I don't think many people understood that one. To make it simple it would be like 2 people walking into a store to buy oranges.
The first person gets them for 1 dollar each until he hits 10, and then the price jumps to 10 dollars, and 11 for the next, 12 for the next, ect.
The second person gets the first for 1 dollar, 2nd for 2, 3rd for 3..9th for 9, 10th for 10, 11th for 11..ect.

Same sort of concept. (silly example I know, but that is how it is right now essentially).

Re: changes to ascension

Posted: Tue Sep 11, 2007 8:44 am
by blahh
Brdavs wrote:
High Empty wrote:Bah!

Ok so forum i'm playing around with it a bit

S T I has been descended as a result of the battle!!!

So the big guys can be descended.

Quit your Complaining.


ye how many guys do you know to have your "descension" capabilities, top 10 are also not untouthcable, but since they keep together and work togethere they are, among them selfs i m sure you re all in a position to hurt eachother, but you prefer to keep the top together and focus on smacking down ppl at your feet :)
(brdavs realy phrased it better)

as for LF LC and LR in battles
if converted dmu goes to LR and can be than moved to max out LR than i think an active person gets a chance of slowing down his descension (note its not smart for you to sleep more than 8h a day than thoug)

and if LF is the only thing used in battle thats good to as it prevents ppl from powering up to hit, but lets face it top accounts will have more LF than the rest of us will have LR :D

one way is also to move the max damage done to 1/3 of the LR since the "overall max damage" has been multiplyed by 3 it would still be more damage but gives the defender a bit more time to react to an attack(some of us sleep 5h a day during week and catch up in the weekend and 8h can easyly be overslept :P )

Re: changes to ascension

Posted: Tue Sep 11, 2007 9:38 am
by Brdavs
TheRook wrote:Just so people know the Life Force Cache to how I thought Forum was explaining it DOES NOT get used in ascended battles... it is purely used for upgrades


Well cosmic trade allows you to transfer it into "battle use"... difference of a click. wow. The way I understand it now you might aswell just leave LF storage as it was...It`ll still get used in battles, it`ll just have to be transfered each time. So the only meaningfull change is the toatl damage done tbh... I`m sure active folks get on 1-2 a day to replenish their lf max... and if you get descended in 1 hit kiss ascended (and prolly main) goodby in the long run heh...

Re: changes to ascension

Posted: Tue Sep 11, 2007 9:44 am
by Hensenshi
KGC wrote:
Forum wrote:ok ... nap time :) --will fix the conversions after...
damn inlaws :)
and it is cache ->LF up to max
the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)

In stead of DMU-> LF is 10,000,000 * 1+maxlifeforce level /100, why not use DMU-> LF is 10,000,000 * (1+((charisma+production )/200)) (or a similar variation)

As most people know charisma and production are the 2 most important stats for growth. This won't change unless you make LF gained through chanelling and flow a lot better, and raise the max life

Whether you square it or not is up to you of course, but I would suggest you make the effect even less than that.

Last thing, I would prefer no changes to the DMU->LF conversion, but if I have to choose between a cap and this I would choose this

Honestly, the fairest cap is to say at level 700 or whatever is ahead of the highest level, your levels become exponentially more expensive.

Re: changes to ascension

Posted: Tue Sep 11, 2007 9:46 am
by Raven
so now not only descension is a joke but the smaller players get a handicap on people who are already way bigger.......jeez....obvious...