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Re: June 29th updates RELEASED - comment here.

Posted: Tue Jul 06, 2010 12:41 pm
by Forum
thx. fixed.
will see on those platforms.
~Popsicle~ wrote:Awesome with all the spanations. Nice breakdown.
Also would love to see the defense platforms clickable like the planets. Very convenient. :)

Also theres a mistype on the spanations page:
After defensive tech multipliers, your defeisive power is: 722,198,850,000
You have a race bonus to attack of 1.3400.
This brings your defensive action to 967,746,459,000

edit--make that 2. Defensive is spelled wrong as well.

Posted: Tue Jul 06, 2010 1:55 pm
by repli**cator
Yes today it checked out.
the "A lone wolf .." part wasn't there before though.

Also perhaps a stupid question but is there a special meaning behind the
Now, double the power, since you are so cool, giving: XXX @ covert power
and the
Now, double the power, since you are so hot, giving: XXX @ anticovert power
phrases?

also
LONE WOLF - 10% attack & defense bonus, or
Create An Alliance.

this message is shown on my main page as solo bonus but it is defense & covert bonus

[spoiler]You have XXXnormal defending units, and XXX super units, for XXX armable units.
You have a total of XXX defensive unit weapons.
An armed normal will multiply base weapon power by 10, a super unit by 20.
Any weapons without army units, or army units without weapons, do nothing.
After arming, your defensive power is: XXX
You can purchase multiple defensive technologies, each one multiplying your base defense.
After defensive tech multipliers, your defensive power is: XXX
You have a race bonus to defend of XXX.
This brings your defensive action to XXX
A lone wolf (no alliance) multiplier of 1.1 brings your defense power to XXX
Planets can add up to 50% of your natural (XXX) power each.
Planet Almost there adds XXX (of max XXX) for total defense power of XXX
Your final defensive power, with existing weapons and units etc, is: XXX
~Mak~ Covert Power:


Your covert power/action is determined by 2 things: 1) your covert or spy skill level (found in training tab), and number of agents.
You have a covert skill level of XXX (which gives an absolute minimum covert action of 30) and XXX covert agents.
We then get a multiplier based on your covert level. It is the square root of (2 to the power of your level).
So for you it is the square root of XXX or XXX.
We then multiply the number of agents you have by the multiplier, so:
XXXx XXX= XXX
You have covert technologies that increase your ability. After the tech multiplier, your covert power is: XXX
You have a race bonus multiplier of 1.44 which gives total covert power of XXX
A lone wolf (no alliance) multiplier of 1.1 brings your covert power to XXX
To your total, we add the raw number of agents, so add XXX, giving covert power of XXX
Now, double the power, since you are so cool, giving: XXX
Planets can add up to 50% of your natural (XXX) power each.
Your final covert power is: XXX[/spoiler]

Forum wrote:assuming your ID is right on your profile, i checked your account.
Covert Power:
.....
A lone wolf (no alliance) multiplier of 1.1 brings your covert power to XXXXXX

same in defense.
can you double check?


repli**cator wrote:howdy

I fear, being a solo player, my bonus is not added to def & atk (wasn't that supposed to be 10% to covert and defense?).
Since, according to the nice thing you added where i can view how my income/atk/def stat is counted up, I see that my race bonus on income/atk/def is the same in all three, and I see no 'added' SOLO player bonus.
Does this mean it is faulty implemented?

Re: June 29th updates RELEASED - comment here.

Posted: Tue Jul 06, 2010 2:06 pm
by stuff of legends
Making massing annoying with needing to use about 1.8k ATs to properly mass a guy, now you would want to remove the sabbing aswell?

Why don't than he reduce the strike to 1/10th of the def power for same ammounts of weapons and lets not farm/mass and sab eachother anymore. boooooring.


When you can only hold 5k AT's and takes a few days to actually get them then yes its pretty **Filtered**. Sabbing? well at the moment you wont even need ATs to kill someone. Have you tried sabbing someone or have been sabbed or you just having a crying fit because you saw contradictions and didnt bother reading any other posts? It doesnt need to be removed but lowered slightly.

Re: June 29th updates RELEASED - comment here.

Posted: Tue Jul 06, 2010 3:19 pm
by Travis Dane
I guess someone should ask this, as I did some sabbing since the release and found myself in a position that as long as I beat their covert power(for this certain recipient i only needed 3k spies) I went in destroyed over 1.4 mil defense weps and only lost minimal men and covert capacity. What is to stop anyone from sabbing out millions and millions of weps with no recourse but a few uu and CC(covert cap.)

It comes to me to ask this: has the table turned now so that if someone comes into sabb weps that it is actual AC that will defend against that like in ascended, or as someone told like the "Origins server is/was like.

In this case i would glady go sabb someone's weps away and have some light duty strike come in and take care of the rest with hardly any expense either.

Hey, Forum, dont get me wrong what you have done is awesome, keep it up. Do something with ascended when you get this baby working 99.99%

I just believe there needs to be a balance, right now i believe the favor is tipped to sabbing.

BTW i believe you can hold 10k at's now 12,500 for the "House of Ptah" but your account will only hold up to 5k of the at's you generate.

Re: June 29th updates RELEASED - comment here.

Posted: Tue Jul 06, 2010 3:30 pm
by stuff of legends
Bah wont matter how many AT's you can hold after this. Its not really a tip more like the balance has gone vertical.

Re: June 29th updates RELEASED - comment here.

Posted: Tue Jul 06, 2010 11:44 pm
by Calibretto
I like the shortcut for the planets. You can go to them directly by just clicking on them :)

Anyway, admin thx for some very nice features and update.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:59 am
by GeneralChaos
Weapon Points Destroyed (Sab+Att)(0.0001)

How exactly is the number worked out,

Can we not just have it,

Weapons Destroyed Attack (number)
Weapons Sabbed (number)

Instead of this point thing that makes no sense, i have sabbed 10's of millions of weapons away and its like 3,084,961,781,079 , it doesnt make sense.

Would it not be easier to say

Weapons Sabbed ( 10,000,000 ) etc etc

Re:

Posted: Wed Jul 07, 2010 9:26 am
by Forum
lone wolf issue fixed...for now, maybe for good.
base page updated (again).
and do you object to being 'hot' or 'cool' to get a 2x bonus? ;)
repli**cator wrote:Yes today it checked out.
the "A lone wolf .." part wasn't there before though.

Also perhaps a stupid question but is there a special meaning behind the
Now, double the power, since you are so cool, giving: XXX @ covert power
and the
Now, double the power, since you are so hot, giving: XXX @ anticovert power
phrases?

also
LONE WOLF - 10% attack & defense bonus, or
Create An Alliance.

this message is shown on my main page as solo bonus but it is defense & covert bonus

[spoiler]You have XXXnormal defending units, and XXX super units, for XXX armable units.
You have a total of XXX defensive unit weapons.
An armed normal will multiply base weapon power by 10, a super unit by 20.
Any weapons without army units, or army units without weapons, do nothing.
After arming, your defensive power is: XXX
You can purchase multiple defensive technologies, each one multiplying your base defense.
After defensive tech multipliers, your defensive power is: XXX
You have a race bonus to defend of XXX.
This brings your defensive action to XXX
A lone wolf (no alliance) multiplier of 1.1 brings your defense power to XXX
Planets can add up to 50% of your natural (XXX) power each.
Planet Almost there adds XXX (of max XXX) for total defense power of XXX
Your final defensive power, with existing weapons and units etc, is: XXX
~Mak~ Covert Power:


Your covert power/action is determined by 2 things: 1) your covert or spy skill level (found in training tab), and number of agents.
You have a covert skill level of XXX (which gives an absolute minimum covert action of 30) and XXX covert agents.
We then get a multiplier based on your covert level. It is the square root of (2 to the power of your level).
So for you it is the square root of XXX or XXX.
We then multiply the number of agents you have by the multiplier, so:
XXXx XXX= XXX
You have covert technologies that increase your ability. After the tech multiplier, your covert power is: XXX
You have a race bonus multiplier of 1.44 which gives total covert power of XXX
A lone wolf (no alliance) multiplier of 1.1 brings your covert power to XXX
To your total, we add the raw number of agents, so add XXX, giving covert power of XXX
Now, double the power, since you are so cool, giving: XXX
Planets can add up to 50% of your natural (XXX) power each.
Your final covert power is: XXX[/spoiler]

Forum wrote:assuming your ID is right on your profile, i checked your account.
Covert Power:
.....
A lone wolf (no alliance) multiplier of 1.1 brings your covert power to XXXXXX

same in defense.
can you double check?


repli**cator wrote:howdy

I fear, being a solo player, my bonus is not added to def & atk (wasn't that supposed to be 10% to covert and defense?).
Since, according to the nice thing you added where i can view how my income/atk/def stat is counted up, I see that my race bonus on income/atk/def is the same in all three, and I see no 'added' SOLO player bonus.
Does this mean it is faulty implemented?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 9:31 am
by Forum
10,000,000 small weapons?
or average sized weapons?
or big weapon equivalent?
the issue is weapons differ :)
GeneralChaos wrote:
Weapons Sabbed ( 10,000,000 ) etc etc

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 9:32 am
by Forum
suggest the fixes :)
what would you change, and to what values?
stuff of legends wrote:Bah wont matter how many AT's you can hold after this. Its not really a tip more like the balance has gone vertical.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 10:31 am
by Wepwaet
Forum wrote:suggest the fixes :)
what would you change, and to what values?
stuff of legends wrote:Bah wont matter how many AT's you can hold after this. Its not really a tip more like the balance has gone vertical.


Nempire has been suffering from a bad case of the no def/spies and big strikes... With several exceptions who do rebuild a fair chunk of them are finding out that sniping is no longer untouchable. Prime example of how it IS working and balanced.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 10:36 am
by GeneralChaos
Forum wrote:10,000,000 small weapons?
or average sized weapons?
or big weapon equivalent?
the issue is weapons differ :)
GeneralChaos wrote:
Weapons Sabbed ( 10,000,000 ) etc etc


Then, instead of points, break it into 2 again

Weapons Cost destroyed attack
Weapons Cost sabbed

So if you mass a defense with 10,000,000 best defense weapons it becomes

Weapons Cost Destroyed Attack - 5,992,000,000,000

Same if you sab someones weapons, the game knows which ones are sabbed, so it shouldnt be that hard to work out its naq value.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 2:21 pm
by ~Massin4Christ~
Disciples of Nephthys (Faith) 4 Percent Chance of Ascended Blessing Increased In Battle THE DARK DOMINIUM Alliance 1 1,339,748,834,502,509 13 (16) Disciples of Thoth (Science)
Disciples of Thoth (Science) 100 Percent Negates All Ascended Blessings In Battle ~RiCoS_WĂ…rLoRdS~ Alliance 2 712,854,326,171,397 14 (18) Disciples of Nephthys (Faith)


Completly stupid... Lets make a house that has a 4% increase in ascended blesssing then make one more powerful that will always override the other one... Disciples of Thoth should NOT be 100%, should have be like 50% chance it negates all ascended blessing, or it negates when being attacked only or something...

#-o

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 2:57 pm
by Crazeed
note: bulk intelligence is gathered each 30 minutes or so...for up to the second data, you must look at the individual realm in question.

And what gave you this wonderful idea?
Do you not realise it has just destroyed farm lists?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 3:00 pm
by MaxSterling
I'm still hoping he'll get rid of these stupid Houses...


1.) Remove Perg
2.) All newly created accounts can go into something like House of Science to negate blessings. When they ascend for the first time, they're automatcially booted from the House.
3.) Change Houses to Empires and remove all bonuses.