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Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:12 pm
by Forum
shoot me an ID or username quick if you are still having issues.
SystemJ1 wrote:With all the messing about it seems i can not log into my account...

Any one else herd of this happening? Or am i just special :shock:

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:14 pm
by ~Destruction1~
SJ1's ID is 50553

He isn't auto banned but the game tells him his account doesn't exist.

D1

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:19 pm
by SystemJ1
Ive got more info on what ive tryed up here in the bugs section, thread title "cant log in"

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:38 pm
by whereub
Forum wrote:this was needed shortterm while i worked on speed issues.
the 'warning' of out of date intel is gone :)
whereub wrote:i get the same thing .... you see the naq and then you get nothing ... but it still shows naq out ... and it takes my turns and damages my weps


so this is a temporary thing until other issues you are working on are fixed?

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:41 pm
by ~Destruction1~
whereub wrote:
Forum wrote:this was needed shortterm while i worked on speed issues.
the 'warning' of out of date intel is gone :)
whereub wrote:i get the same thing .... you see the naq and then you get nothing ... but it still shows naq out ... and it takes my turns and damages my weps


so this is a temporary thing until other issues you are working on are fixed?



Its already fixed and the 30 min thing removed.


D1

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:47 pm
by Forum
thanks. fixed -- had to do with some extra security behind the scenes...
you know - no users = no problems...stop users from entering site, no issues, faster response times, etc etc....

really - was security. is fixed.

SystemJ1 wrote:Ive got more info on what ive tryed up here in the bugs section, thread title "cant log in"

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:48 pm
by Forum
was, not is.
its gone.
whereub wrote:so this is a temporary thing until other issues you are working on are fixed?

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:48 pm
by ~Destruction1~
Forum wrote:thanks. fixed -- had to do with some extra security behind the scenes...
you know - no users = no problems...stop users from entering site, no issues, faster response times, etc etc....

really - was security. is fixed.

SystemJ1 wrote:Ive got more info on what ive tryed up here in the bugs section, thread title "cant log in"



Thanks admin. :)

D1

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:50 pm
by Forum
<running away for now.>
think most bugs are gone :) -- even the ones i just made!

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 4:51 pm
by SystemJ1
Thanks alot sir :D

Re: Jun29th update BUGS

Posted: Wed Jul 07, 2010 6:35 pm
by Tekki
Thank you Admin :)

Forum wrote:ok 2 fixes...the alliance attacks i went to 1000 records. will have to go less if pageloads take too long. this has nothing to do with sabs showing or not...i fixed that with a type-o fix :)
and you can now attack a platform only, with anything.
When attacking planets/platforms, if the attack is less than 1% of the def, no def damage is done at all.

Tekki wrote:
BMMJ13 wrote:
turkey_man wrote:I've also noticed a bug on beta, not sure if main as well:
You must have at least a small small portion of the defensive value of a planet (somewhere between 15 and 20 percent), in fleet strength, in order to convince your pilots that it is not a complete suicide mission without meaning...

0 Defense on the Planet, Ended up having a platform. So basically if you test with 1 fleet, it tells you there is a platform there without you loosing the fleet/using the turns.


That 100 attack thing may explain it for Delta too. :( Not good though.

Re: Jun29th update BUGS

Posted: Thu Jul 08, 2010 10:32 pm
by BenjaminMS
From the Nemesis vs Mayhem war topic.... Buck and JohnSGX were battling (Buck = ID 16843 and John's ID is 1922472) and John had while massing Buck that Nox kicked in... that shouldn't. Both Nemesis Sect, where Buck is the leader of, as Mayhem, where John is part of, have casted their votes longer then 6 days ago when they were battling. And if I get it right from the topic, the autowarsetting isn't made (Buck is in the House of Science while John is in the House of Faith).

Also, an bug of my own... I've got the Alient Race Tech, Human Military Social Structure and Invasive Personality Type, and for some odd reason while I am attacking (ascended players) I am also getting the Holograms (but my opponent still loses people)... while I thought that shouldn't. Unless I am getting the Quick Strike tech for some odd reason :?

Re: Jun29th update BUGS

Posted: Fri Jul 09, 2010 9:17 am
by John99GSX
Here is some info I have found :)

The '2 time war' and 'no nox' setting for opposing houses does not appear to be currently working.

I am in faith and was massing buck in science.
we have both been in the houses long enough the bonuses are working. No ab's occurred so that part was working, however buck was getting the nox delay between my attacks.

My sabs and covert kills against buck were the standard percent of total weapons and covert units killed:
jul 8th 17:22 buck had 1,777,527 spies.
my next attack:
jul 8th 17:24 15 AT attack resulted in 53325 covert ops lost for buck. 3.1% of total spies (should this be doubled in war? or are only attack/def unit losses affected?)

buck had 3.2M def and 11m strike weapons. (81,760,000,000 total weapon points)
sab resulted in 574,257 attack weapons destroyed. (3,307,720,320 total weapon points)
so it was only 4% (new amount from updates) of total weapon points, and not closer to what it should be if 2 way war was set.

It also appears the atk and def losses for normal and super units has changed, or the attack / def def / atk multiplier isn't working correctly.

our losses were pretty much 1 for 1 (ie 17k/17K 30k/30k) even after his def had been dropped from 753b to 335b. (my strike was 3.3 to 3.1t)
after I was able to sab the def his losses did not jump up any.
29,245 with 335b def next attack 28,197 with 3 def.

he rebuilt a def and i got a 21,786 killed on 3 def the very next attack resulted in
21,034 enemy losses and 5,261 for me when he had a 57b def and my 3.1T strike.

I am not going to do all the math on these but I would expect as the def drops the UU lost and killed should also reflect that. In this attack it remained the same 1:1 ratio instead of shifting to favor the strike stat that was remained the same as the def stat dropped. before you could see your kill/loss ratio improve as the defense lost stats and that no longer seems to be the case.

Re: Jun29th update BUGS

Posted: Fri Jul 09, 2010 9:50 am
by Forum
ok - on the bug of your own - i think i see what caused it, and fixed.
try again :) -- its an odd one, and not many were affected, so you'll have to test.

on the nox/house war - - if they were not in the house, that could have done it. if one joined an alliance recently, for example...
if they could test again :) -- i now have 'war' status recorded in the logs...so should see if its doing it right...
oops - or it could have been caused by me not checking for house war in the right place (also just fixed) :)



BenjaminMS wrote:From the Nemesis vs Mayhem war topic.... Buck and JohnSGX were battling (Buck = ID 16843 and John's ID is 1922472) and John had while massing Buck that Nox kicked in... that shouldn't. Both Nemesis Sect, where Buck is the leader of, as Mayhem, where John is part of, have casted their votes longer then 6 days ago when they were battling. And if I get it right from the topic, the autowarsetting isn't made (Buck is in the House of Science while John is in the House of Faith).

Also, an bug of my own... I've got the Alient Race Tech, Human Military Social Structure and Invasive Personality Type, and for some odd reason while I am attacking (ascended players) I am also getting the Holograms (but my opponent still loses people)... while I thought that shouldn't. Unless I am getting the Quick Strike tech for some odd reason :?

Re: Jun29th update BUGS

Posted: Fri Jul 09, 2010 10:47 am
by Ali
I have had loads of Holograms whilst attacking a player. Now even I cant be that unlucky :)

Each attempt since has also been a holohgram.

10:58 0 Naquadah stolen 15 0 0 540,913,444,688 3 details
10:57 0 Naquadah stolen 12 0 0 347,328,201,776 3 details
10:57 0 Naquadah stolen 12 0 0 356,458,661,456 3 details
10:57 0 Naquadah stolen 12 0 0 371,350,254,800 3 details
10:57 0 Naquadah stolen 12 0 0 576,727,103,312 3 details
10:57 0 Naquadah stolen 12 0 0 363,981,411,920 3 details
10:56 0 Naquadah stolen 12 0 0 356,807,574,224 3 details
10:56 0 Naquadah stolen 12 0 0 588,065,627,216 3 details
10:56 0 Naquadah stolen 12 0 0 561,944,242,256 3 details
10:56 0 Naquadah stolen 12 0 0 594,328,060,112 3 details
10:55 0 Naquadah stolen 12 0 0 566,101,744,400 3 details