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Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 9:14 am
by Clarkey
Forum, when you allow more ascensions after the 10th one to go ahead will you be posting it on here to say we can do it?
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 9:50 am
by ~Phoenix~
Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 9:53 am
by RobinInDaHood
~Phoenix~ wrote:Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.
Now
that's the spirit!

Have fun! Frolic! Prance about!
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 11:07 am
by SVaRuN
No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay

Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 11:41 am
by Mukasa
~Phoenix~ wrote:Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.
m8,if admin raises cap's it will be easy for u to get em back...u have big income...only thing that stands between u and the ascention is the army cap..right?
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 11:45 am
by ~Phoenix~
Indeed..
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:01 pm
by Funky White Boy
Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:12 pm
by RobinInDaHood
Funky White Boy wrote:Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
I didn't get what this meant until I read back through the thread. The inability of someone to send away their resources due to being over the army size limits needs to be lifted. This could accomplished simply by allowing a user to choose how many resources (banked naq, uu/miners, etc) from the ascension calculator screen. Anything they didn't implicitly include in the fields would stay in the account through ascension.
That would take care of the problem with the army size cap and avoid the silly broker-away-ascend-then-reject-broker process that is required currently due to the game design.
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:13 pm
by RobinInDaHood
SVaRuN wrote:No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay

lol, I wasn't being rude. I was being mildly sarcastic.

Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:26 pm
by High Empty
RobinInDaHood wrote:SVaRuN wrote:No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay

lol, I wasn't being rude. I was being mildly sarcastic.

And a what point does this effect the blance of planets and fleets.
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:31 pm
by Munchy
RobinInDaHood wrote:Funky White Boy wrote:Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
I didn't get what this meant until I read back through the thread. The inability of someone to send away their resources due to being over the army size limits needs to be lifted. This could accomplished simply by allowing a user to choose how many resources (banked naq, uu/miners, etc) from the ascension calculator screen. Anything they didn't implicitly include in the fields would stay in the account through ascension.
That would take care of the problem with the army size cap and avoid the silly broker-away-ascend-then-reject-broker process that is required currently due to the game design.
I agree. While it was originally meant for you to ascend with everything, uu's included. that was quickly outdated. The game has changed, so an 'ascension bank' of sorts for uu's, naq, and at's(although the 2nd two are hardly needed) would be nice. It would also help those few solo players who don't have lists of people to send resources to via broker to hold...
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:35 pm
by RobinInDaHood
High Empty wrote:And a what point does this effect the blance of planets and fleets.
You get to keep your mothership during ascension and you get no APP for it.
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:36 pm
by Deadliest Wes
Sorry, but i would like to know when this will take effect.
Forum wrote:CHANGES AFFECTING MAIN
1) No limit on number of ascensions/limit of 20 ascensions (not decided, but wont need to be for a while). They get much more expensive in UP minimum required at 10+.
2) The bonus of +1% per level above 5 remains....
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:36 pm
by Funky White Boy
Handy Hint for lone wolves Find a known inactive player and send him a broker for UUs 46 hours before you ascend...
Re: changes in ascension/main going to production
Posted: Sun Sep 30, 2007 12:48 pm
by Deadliest Wes
Funky White Boy wrote:Handy Hint for lone wolves Find a known inactive player and send him a broker for UUs 46 hours before you ascend...
thats supid when you can just send it to a friend