Page 23 of 33

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 3:03 pm
by ~Destruction1~
Remove the fast attack buttons and get rid of the 30 min covert thing. Then it will like it was in the old days where you click the name and hit attack. Clicking each players name with naq out just to see if it is still there is a pointless waste of time and will only result in yet more players drifting away from the game.

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 3:04 pm
by MaxSterling
Crazeed wrote:note: bulk intelligence is gathered each 30 minutes or so...for up to the second data, you must look at the individual realm in question.

And what gave you this wonderful idea?
Do you not realise it has just destroyed farm lists?

Not only did you nerf the Quick Attack buttons, but you also removed the risk in pulling resources out since it will only show what was out at the turn change. #-o

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:02 pm
by Forum
that was up while i worked on site lag -- which is primarily caused by farm lists ;)
not everything has reasoning that is obvious....but appreciate the sarcasm anyway ...

regardless - i think i found a way to keep info current, and speed things up -- which needed that middle step we are now past (you'll note the warning is gone).

on that note --anyone with large enemy lists -- you probably noted about a second to page load before.
can you tell me how it is now for you? (see bottom of page for pageload times..)

thanks

Crazeed wrote:note: bulk intelligence is gathered each 30 minutes or so...for up to the second data, you must look at the individual realm in question.

And what gave you this wonderful idea?
Do you not realise it has just destroyed farm lists?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:05 pm
by ~Destruction1~
LoL

Sorry admin, I guess we were to quick to dive in without waiting for the outcome.

D1

Forum wrote:that was up while i worked on site lag -- which is primarily caused by farm lists ;)
not everything has reasoning that is obvious....but appreciate the sarcasm anyway ...

regardless - i think i found a way to keep info current, and speed things up -- which needed that middle step we are now past (you'll note the warning is gone).

on that note --anyone with large enemy lists -- you probably noted about a second to page load before.
can you tell me how it is now for you? (see bottom of page for pageload times..)

thanks


Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:07 pm
by Forum
thank you. my biggest hope is it works :)
~Destruction1~ wrote:LoL

Sorry admin, I guess we were to quick to dive in without waiting for the outcome.

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:11 pm
by ~Destruction1~
Forum wrote:thank you. my biggest hope is it works :)
~Destruction1~ wrote:LoL

Sorry admin, I guess we were to quick to dive in without waiting for the outcome.

D1



Not sure if this helps, I have 13 pages on my farm list.

Time to Load Page battlelog.php at 17:10 : 0.041980 seconds

Do you need any more info?

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:16 pm
by ~-F-X-X-~
i also agree that its a waste of time frm the way that they have done this as i lost alot of turns by attkin for 0 naq as i thought it was jus the nox or a bad glitch,
it makes the game less demeaning and may not attract ppl to join as well as make ppl leave the game.(*fixed now)

first of all, you made so many shortcuts witht the planets and explainin the calculations for up/att/deff...etc (BRILLIANT)

secondly, these recent changes should hae first been testd on beta for feedback and then AFTER finalisation, it should hav been implemented on main server.....this would have made less unhappy players as they would have gotten used 2 it on beta .......

hopefully things turn out for the best :?

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:18 pm
by ~Destruction1~
~-F-X-X-~ wrote:i also agree that its a waste of time frm the way that they have done this as i lost alot of turns by attkin for 0 naq as i thought it was jus the nox or a bad glitch,
it makes the game less demeaning and may not attract ppl to join as well as make ppl leave the game.(*fixed now)

first of all, you made so many shortcuts witht the planets and explainin the calculations for up/att/deff...etc (BRILLIANT)

secondly, these recent changes should hae first been testd on beta for feedback and then AFTER finalisation, it should hav been implemented on main server.....this would have made less unhappy players as they would have gotten used 2 it on beta .......

hopefully things turn out for the best :?



Admin has already sorted the matter, it was a temp measure put in place whilst he worked on a way to speed up the game. The 30 min update has gone now and you should find your farm lists loading quicker.

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:18 pm
by Forum
remember what it was before?
~Destruction1~ wrote:
Forum wrote:thank you. my biggest hope is it works :)
~Destruction1~ wrote:LoL

Sorry admin, I guess we were to quick to dive in without waiting for the outcome.

D1



Not sure if this helps, I have 13 pages on my farm list.

Time to Load Page battlelog.php at 17:10 : 0.041980 seconds

Do you need any more info?

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:19 pm
by MaxSterling
Forum wrote:that was up while i worked on site lag -- which is primarily caused by farm lists ;)
not everything has reasoning that is obvious....but appreciate the sarcasm anyway ...


At least when I cried, I gave a reason why it sucked. :P

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:21 pm
by Forum
true :)
any comments on before speed vs. after speed on farm (enemy) lists?
particularily people iwth multple pages of enemies...

MaxSterling wrote:
Forum wrote:that was up while i worked on site lag -- which is primarily caused by farm lists ;)
not everything has reasoning that is obvious....but appreciate the sarcasm anyway ...


At least when I cried, I gave a reason why it sucked. :P

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:21 pm
by ~Destruction1~
Forum wrote:remember what it was before?
~Destruction1~ wrote:
Forum wrote:thank you. my biggest hope is it works :)
~Destruction1~ wrote:LoL

Sorry admin, I guess we were to quick to dive in without waiting for the outcome.

D1



Not sure if this helps, I have 13 pages on my farm list.

Time to Load Page battlelog.php at 17:10 : 0.041980 seconds

Do you need any more info?

D1


Unfortunately no, but is quicker since you put whatever update it was in place. I can notice the difference anyway.

I did check back through my attack logs but I presume the times on those were to load the battle report this time and not the original times when the hits were made.

D1

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:25 pm
by MaxSterling
Forum wrote:true :)
any comments on before speed vs. after speed on farm (enemy) lists?
particularily people iwth multple pages of enemies...

MaxSterling wrote:
Forum wrote:that was up while i worked on site lag -- which is primarily caused by farm lists ;)
not everything has reasoning that is obvious....but appreciate the sarcasm anyway ...


At least when I cried, I gave a reason why it sucked. :P

Unfortunately for me... I still pretty much hit everyone and spend majority of the turn farming the ranks. Don't suppose you can make it so that only I see flashing numbers for big naq hits in the open? That way I can pry open my tired eyes to see it... :P

You're more than welcome to look at my account to see my habits. I literally spend most of the day doing the same routine every turn.

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 4:49 pm
by Forum
<running away for now.>
think most bugs are gone :) -- even the ones i just made!

Re: June 29th updates RELEASED - comment here.

Posted: Wed Jul 07, 2010 6:38 pm
by odji nsu
I have a ? Why is there not some sort of bonus for alliances that dont join a house, and if there is what are they? If not then it seems very unfair to alliances who dont have any care to be a part of a house,, Should make a Im so tough our alliance dont need a house bonus ,


If this ? has been answered already Im sorry i missed it and will someone please tell me what the response was so i dont have to read all 24 pages of people crying they cant mass

thank you