Re: BETA UPDATES MARCH/APRIL 2010
Posted: Wed May 12, 2010 3:22 pm
so...does anyone actually want these updates?
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MaxSterling wrote:I actually went to the PM admin meet last friday and about the only thing that got taken care of in that meet was admin reimbursing the accounts that got massed by AI Replicator's abused naq. 30 minutes is hardly enough time to actually discuss the new beta updates and get opinions/feedback. Beta is also not a very good indication of how good the updates are. There's maybe 25-50 people playing beta now? Of those people, how many do you think are actually testing updates. I'd be willing to bet that most of the people playing beta don't even care about the updates and are more interested in the gift naq they received so they all can play with their big motherships.
The best possible way for admin to get feedback is either to have a poll done in main or to have a separate thread for each update instead of one general overall update. This way he can see the feedback for each update and then gauge the appeal and determine if the update can/should be pushed forward.
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Wepwaet wrote:Theres the vocal minority we know and love!!
No wonder things are going to be so screwed up, you had 30minutes to completely skew his game view. Well at least we know who's hide to take our grieviences out of...
By no wonder things are going to be so screwed up, you probably mean things are going to be so fixed up? Wakko wrote:Leg Apophis wrote:Wepwaet wrote:Theres the vocal minority we know and love!!
No wonder things are going to be so screwed up, you had 30minutes to completely skew his game view. Well at least we know who's hide to take our grieviences out of...
I'm curious where was the "majority" on the meeting.
Oh yes, I was alone for 25min. Meeting got extended when people joined at the end.
If people want things to evolve, maybe, just a maybe, should they attend admin meetings?![]()
Ah well, what can one expect, when you talk with admin to fix issues, of course you are never congratulated by the "majority".By no wonder things are going to be so screwed up, you probably mean things are going to be so fixed up?
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At least now ME is going to be fixed, it's already fixed in main page. That's my fault, and I'm sorry to have caused the start of fixing this bug that everyone waited for monthes.![]()
Oh nevermind, and there I thought people complained about never fixed famous bugs like doubled ME, alliance attack bugs...
Maybe if they were longer it wouldn't be an issue, some people have lives that they must attend to.
Continue to 'help' and get a few things fixed with worrying and pushing your own opinions and ideas onto Jason and i'm sure, assuming that they were the voice of everyone as well. Just like the houses maybe?

Wepwaet wrote:Again, Forum has canceled almost every afternoon meeting in the last 2 months. How can we present our ideas when the times to present them keep being removed?
And for the record im glad that he fixed the ME bug.
Im not glad he took your slanted viewpoint on planets as the "majority" opinion.
2 meetings 8 hours apartThat's an 'average' work day and I know many people who have an hour+ commute to/from work. You're just being the common-sense-less person you usually are ;)

True. But its either loose 500 UP and 1b naq (not that much trouble for a multi), or, ascend, and get an extra 1k at when you do.Crying NOOOOO wrote:dont have to ascend
I plan to try next meet. Being 7 days apart is a bit of a pain. And i can only make 1, due to time zone issues.Brdavs wrote:And if your suggestion ever makes it ingame on beta I`ll be a happy pappy cos I agree.
I had no idea snipers were such a problem for you guys. Though if we use some version ofGeneralChaos wrote:+1 for sniper accounts bravo.
I think the main issue would be resolved yes? Such that when they attack you, rather then only being able to sab them, you can also kill their attack units.Tekki wrote:so how about something to even out the snipering and that will affect everyone - killable attacks supers (without the blood realm)
You forget the added benefit of another 20-odd players covering your back. As a lone wolf, especially without a CO, there is no one to see you being attacked. In an alliance that is vigilant, they would see the attacks against you, and be able to help out in some way.Brdavs wrote:[spoiler]Its a good idea to give lone wolfs a perk imo. It`s just amusing that atm there is more gameplay incentive to be outside an alliance than in one. Outside? 10% on att/def. In one? Basically a 1% income penalty. wua wua Wuaaaaaa[/spoiler]
Yes i do. Uni lectures are not as exciting as picking on people by yourselfWepwaet wrote:Aparently you have enough time on your hands to troll/respond to each persons post even when they are not directed at you.![]()
Ok. So a better idea would be some indication that their in your house? Sort of like *alliance friendly on the battle field page? So you know your farming your own house. But if you've been asked to, then it's all goodWepwaet wrote:[spoiler]A forced NAP with those in your house is a bad idea. Every alliance has farmers in it and your basicly putting the breaks on friendly farming. Because people DO NOT want that they will look to control the houses with the least amount of people necessary so as to limit the number of people they can't farm.
You see? Its not wanted BUT if it goes live then thats the end result.[/spoiler]
No true. I apologise. I guess i just took your statement to say that it was a bad idea, in that it would force appart small alliances to get better benifits.Wepwaet wrote:No where in there did I say that I dislike the lone wolf bonuses.
Whist it would give them a boost yes. They are unable to monitor each other with the attack log. So whilst your alliance member is being massed offline, you have no idea, apart from a slowly shrinking army size, and a quick drop in rank. But no idea whom did it, till they come.Wepwaet wrote:[spoiler]The bonuses do however make it more economicial for mid-small range alliances to disband and tag themselves in an alternative way(no formal ingame alliance) and gain a better bonus set than alliances controlling either the Chaos or Order houses AND they don't have the added disadvantage of not being able to attack anyone in their house.[/spoiler]
So like i said before. Have an indication like alliance friendly, instead of a forced NAP?Wepwaet wrote:Theres no reason they shouldn't be short ended like the rest of us when it comes to who they can and can't attack.
Nope, because i don't go to that one. Since i'd rather not be up at like 8am on a Saturday morning. Over the past 1-2 month, the morning meet has been cancelled like 2x. So since i'm not apart of the group i seem to be slapping the label on, what does that mean?Wepwaet wrote:Second part of your response:
Obviously your just swinging in the dark hoping to slap your own groups label on me. Unfortunately you don't reaslize exactly how many afternoon meets have been canceled in the last 1-2 months, do you?
[/quote]Did you offer a different approach? Or just show why it was a bad idea. And i think the planet update is in reference to people whom don't merlin a planet, have theirs taken, then complain about how they do? Why not just change your approach. Rather then a super-large planet, get several smaller ones. As people keep saying "Planets were never meant to be kept". This just improves this rule people seem to like. Rather then being able to keep a super-large planet, you now need to take the risk. Have several planeta that give the same bonus, and risk them being lost, or build your realm, to maximise the planet, without smaller ones to distribute over.Wepwaet wrote:The few times he's made it to those meets I have given my opinions and facts/data to back them up. Like I said though, its the vocal minority, who want everything handed to them on a silver platter, who benifit from the planet update.
I don't spend cash on the game, and i used to have 10 100kUP planets. I agree, it's harder, but then again, your not loosing money when something is taken.Andariel wrote:[spoiler]these updates seem to get worse and worse...
changing the planet feature will only benefit the cash spenders as "legit" players cant protect more than 1-2 good planets whilst cash spenders can hold as many as they want.[/spoiler]
Yes, because the idea of having no one covering your back is promising. I don't see how 5% in 1 area, and 10% in another, is better then your alliance covering you.Andariel wrote:also i agree that lone wolf looks like the way to go in the future.
I agree with you Max. But then again, it's only about 10% of the game that use the forum, and probably only 5% come here. Though it would be better then those whom can fit in an hour window once a week.MaxSterling wrote:[spoiler]The best possible way for admin to get feedback is either to have a poll done in main or to have a separate thread for each update instead of one general overall update. This way he can see the feedback for each update and then gauge the appeal and determine if the update can/should be pushed forward.[/spoiler]
Didn't seem to mind when i told him the AT reduction was a bad idea.Wakko wrote:[spoiler]Lmao, Jason does not like to be told that his grand ideas won't work, he tends to get a bit ...'Snippy' you could say towards people who even hint that the updates arn't what people want[/spoiler]
They prob go to the evening meet. I've noticed it pretty quite at the AM one. I once had him to myself as well lolLeg Apophis wrote:[spoiler]I was active on the first meeting. I was almost alone (and people say Jason this Jason that...why the heck was I almost alone for 90% of the meeting then if people want so much to speak with admin? I recall afternoon meeting having 15-20 people asking Jason about stuff...looks like things are ok now given nobody comes to first meeting?).[/spoiler]
Thats the thing. People were complaining about the planet glitch/bug that was never intended. Now he's fixed it, he's done the wrong thing...Leg Apophis wrote:[spoiler]Now that's the proof Jason isn't deaf to arguemented demands. Interesting thing is I didn't mention this time most common proposal to fix those planets, which he apparently used..
People complain admin doesn't fix bugs or unnatural things but when he does they complain also...never satisfied bunch.And people wondered why Jason prefered not to change anything & admitted it openly he prefered to change nothing for a while. There we got the answer.
People are never satisfied of what he does. Yes he does mistakes sometimes, but when he corrects them, oh yes people are again here to criticize. No matter what he does people criticize. No wonders admin "never listens" as you say[/spoiler].
And where were you that fine meet?Wepwaet wrote:Theres the vocal minority we know and love!!
No wonder things are going to be so screwed up, you had 30minutes to completely skew his game view. Well at least we know who's hide to take our grieviences out of...
Maybe, just maybe, Jason does as wellWakko wrote:Maybe if they were longer it wouldn't be an issue, some people have lives that they must attend to.
Well, why don't you turn up and argue against Leg ApophisWakko wrote:[spoiler]Continue to 'help' and get a few things fixed with worrying and pushing your own opinions and ideas onto Jason and i'm sure, assuming that they were the voice of everyone as well. Just like the houses maybe?[/spoiler]
1) Get someone to express the view for you at the AM meet?Wepwaet wrote:[spoiler]Again, Forum has canceled almost every afternoon meeting in the last 2 months. How can we present our ideas when the times to present them keep being removed?[/spoiler]
Wow good stuff. Insult is much better then suggestion a change in one of the times...Wakko wrote:[spoiler]2 meetings 8 hours apartThat's an 'average' work day and I know many people who have an hour+ commute to/from work. You're just being the common-sense-less person you usually are
[/spoiler]

PURCHASE ALLIANCE GIFTS
Plus One Hour PPT Entire Alliance for 1,000,000,000 Naq.
House Wars
Each house has a natural enemy (and said enemy is an enemy back...). This creates a '2 way war' equivalent, whereby if player 1 in house 1 attacks player 2 in house 2, and the houses are enemies, it is a 2way war scenario, with double damage, double gains from battle. And avoids certain protections like Nox.
Likewise, one cannot attack a voting member of their own house.
# PlanetDef Killed=300
# MS Fleet Killed=200
# MS Weap Killed=300
# MS Shield Killed=300
I agree in principle. Except that, planets are more liable, and will take up MTs to protect. Whereas snipers don't need to spend MTs protecting them, and can just use the MTs for more ATBMMJ13 wrote:[spoiler]Sniping is as much a tactic as having a single large planet/dual or 2 to offset losses. Both are used to make less losses, just take different ways. I don't believe there is any good way to eliminate either of them without changing a lot of how the game is played. I know a member of EPA has constantly wished for kill-able UU, which is an extreme end of what some say (kill-able attack), though not that long ago AC wasn't kill-able.[/spoiler]
Does that include 2IC? Cause if it doesn't i think it should. So it's not always the Leaders job to be on all the time, checking the alliance logs.BMMJ13 wrote:[spoiler]PURCHASE ALLIANCE GIFTS
Plus One Hour PPT Entire Alliance for 1,000,000,000 Naq.
This could give some strategy to the game about having leaders who are active, able to set ppt if they notice their group is getting massed, though at its current amount it seems a bit low, as only 50 bil a turn Income would allow your alliance to be on ppt indefinitely. I think something like 6 hours worth of PPT per 1 month of a normal alliances Income might be a closer value. It also would be interesting if it adds to the previous amount (kinda like merlins)or if you have to do it every hour (kinda like ppt ends).[/spoiler]
Perhaps Naq for points more so? Like fleets cost 22m each, and weapons/shields 2m each. So each fleet should be 2000? Also because you have to reduce their power to 0, they aren't instantly wiped out like weapons/shieldsBMMJ13 wrote:[spoiler]This next part I may be a bit bias, however making attack soldiers killed worth more then defense makes sense and would lower the ability to mass for M/E, yet:# PlanetDef Killed=300
# MS Fleet Killed=200
# MS Weap Killed=300
# MS Shield Killed=300
I feel that planet defenses and fleets should both be worth more then what they are, fleets cost 10x shields or weapons, yet get 2/3 of the M/E if you kill them? Then planets, they cost 30x shields or weapons, yet get the same M/E if you kill them. Also, I don't believe fleets count if they are killed by being destroyed by your a platform, which should also be included.[/spoiler]
It would fill pretty quick. If you have 20 players, whom get 20b/turn. If they are all on PPT, that's 400b/turn, which is 4b/turn to the alliance bank.Tekki wrote:I -thought- the purchase alliance gift came out of the alliance bank which doesn't refill that fast. Though I admit I haven't checked in Beta.
I'm a stay up till 2am for the meet person lolTekki wrote:The only reason I can make the second admin meeting is that the meetings got moved to a Friday. If they got moved again to another day (not that anyone is suggesting that) I couldn't make either. I can't make the first one though since that's like 2am my time and I'm not that dedicated.
And make defences further more effective then they are. Max had a good suggestion. If you have your realm alert up, then what ever % of income you loose, gets put into maintaining defence weapons. Like if you have it set at critical (70%), then your weapons only take 30% of the normal damage. Though unit deaths are the same, so that defences don't become impenetrableTekki wrote:I don't think anyone is arguing that sniping is a valid way of playing just at the moment it's about the only viable way of playing hence my belief that something needs to be done to allow either super sabbing on attack weapons or killing attack soldiers without blood realm AND balance up the cost of attack and defence weapons and planet bonuses. Why are attack weapons cheaper?
Sarevok wrote:And make defences further more effective then they are. Max had a good suggestion. If you have your realm alert up, then what ever % of income you loose, gets put into maintaining defence weapons. Like if you have it set at critical (70%), then your weapons only take 30% of the normal damage. Though unit deaths are the same, so that defences don't become impenetrableTekki wrote:I don't think anyone is arguing that sniping is a valid way of playing just at the moment it's about the only viable way of playing hence my belief that something needs to be done to allow either super sabbing on attack weapons or killing attack soldiers without blood realm AND balance up the cost of attack and defence weapons and planet bonuses. Why are attack weapons cheaper?