BMMJ13 wrote:Yes, but planets already give a bonus, I see no reason why they should be made easy or non-liable to have.
Nono. Sorry, may have worded wrongly. It was more in reference to the fact that, both using planets, and only having an attack reduces losses. So in essence there similar styles.
BMMJ13 wrote:[spoiler]I believe it does currently, as 2ic and Leader are the Same except for Disbanding alliance if I am correct. I believe Lore has suggested before about using alliance bank to add a 3ic position, which would also help with this new idea. And yes, I believe it currently is low based on how much people make and the % taken out, however limiting the amount of times I don't agree with as it's only an hour, but the the amount should not make it that it's easy to do all the time either.[/spoiler]
Fair call. So make the cost in the order of trillion or something. Highly costly, so it can't constantly be used. But can be used alot if you have enough saved. Problem is, it advantages the strong/large. So maybe something like 4 hours/day is the maximum allowed, and leave the cost the same?
BMMJ13 wrote:It would make sense to have fleets and planet defenses be more then MS Weapons/Shields, maybe not actually related to cost, but more so. Like say 1000 for planet defenses and 600 for fleets.
Sounds fair to me.
BMMJ13 wrote:[spoiler]I like the idea of alliances working together more to say put you on ppt come a massing, could make it more interesting and make defenses more secure, as most have most to lose when not at war. I believe admin is already trying to make sniping/attack with little defense less useful with the increase in sabbing ability/kills.[/spoiler]
Yes. sabbing is meant to be becoming alot more powerful. And covert power being reduced, means covert planets will become more useful then they were before
BMMJ13 wrote:Tried to spoil the different parts, but the forum didn't like them to end the way they should.
It's not easy lol. Select between the {quote="BMMJ13"} and {/quote} parts and just click Spoiler.
GeneralChaos wrote:[spoiler]Does Admin actually read what the community wants or just skim over it, so far id say there are more against the houses than are for it, now if the update was, alliance can create there own houses, ( with no bonus )[/spoiler]
My Response[spoiler]If he didn't read the forum then why would he:
1) Minumum Turns to Use on Attack/Raid
The minimum attack turns to use is increased from 1, to 3. No slapfights here!
You've been an advocate for this for quite some time if i recall. Sure, it wasn't changing it to actually to 1/15 the damage. But it was something no?
2) Sabotage
Ability to damage enemy increased. This is to keep the sab potential in line with growing power bases.
The percent max damage per sabotage attempt went from 2 to 4% of their total weapons (double if 2way war is in place). The 'count' of spy actions against the realm, after successful sab, went from 3, to 2...SO in short you can do double sab damage, compared to before, and 33% more often before they hit the maximum amount of covert activity
Again, many people said how useless sabbing was, but guess what...
3) HOUSE VOTE POWER
Is now done by army size - 1 citizen or military gives one vote. (opposed to done by power, as it was before).
Was suggested as opposed to based on power. Guess Jason didn't listen to this either
4) Time Display
Will show- hh:mm for current day | mmm dd, hh:mm for current year (but not current day) | mmm dd, YYYY for previous years.
Huh, i seem to recall a thread i made that had this suggestion...[/spoiler]
I could list most of the updates from beta, which have been included due to player request. But this will save space