an ascended attack can do max 1/3 of max life force reserves.
(soon) you will not be able to go over your max in LF or reserve - it will goto cache. This is a compromise between 'keep LF reserve low, and buy tons of LF to go over your max' (ie can never get descended) and 'i have way more power, but cannot do more damage than someone way below me on player XYZ' -- will see how it goes.
(and those with way more power/life can obviously use it on defence too... or against stronger oppontents!!)
the DMU->LF rate is fixed at 10mil to 1000LF.
Levels/Enhancements get more expensive each time, and exponentially more expensive after 500/700 (read the power up page on top for details).
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
'raid' is gone.
levels are a lot cheaper going forward. this should make the game more dynamic....
rank is 100% based on size (and not charisma anymore.). --this way 2 players will be 'equal' rank when they have the same # of planets...no matter how they use them. seems only fair
to come also: APP per turn or per week for actives ... deciding how many, and will be a 'fixed amount' for each player....also to keep things dynamic...and the newcomers interested as it will obviously be worth more to them than those who a small amount of APP means nothing...(this is in effect a 'replacement' of super weapon sales of past...)
--more coming...



