Page 27 of 55
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:05 pm
by Forum
updates:
an ascended attack can do max 1/3 of max life force reserves.
(soon) you will not be able to go over your max in LF or reserve - it will goto cache. This is a compromise between 'keep LF reserve low, and buy tons of LF to go over your max' (ie can never get descended) and 'i have way more power, but cannot do more damage than someone way below me on player XYZ' -- will see how it goes.
(and those with way more power/life can obviously use it on defence too... or against stronger oppontents!!)
the DMU->LF rate is fixed at 10mil to 1000LF.
Levels/Enhancements get more expensive each time, and exponentially more expensive after 500/700 (read the power up page on top for details).
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
'raid' is gone.
levels are a lot cheaper going forward. this should make the game more dynamic....
rank is 100% based on size (and not charisma anymore.). --this way 2 players will be 'equal' rank when they have the same # of planets...no matter how they use them. seems only fair

to come also: APP per turn or per week for actives ... deciding how many, and will be a 'fixed amount' for each player....also to keep things dynamic...and the newcomers interested as it will obviously be worth more to them than those who a small amount of APP means nothing...(this is in effect a 'replacement' of super weapon sales of past...)
--more coming...
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:07 pm
by Corsair
Rich I think you need to go back and read whats been said as the updates you have commented on have already changed some of them drastically.
Edit lol Admin you beat me to it
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:08 pm
by Raven
Rich™ wrote:Forum wrote:1) superweapon will be reduced to 1% damage from what it is now (5%?)
2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed. not good
3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way... cool
4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now).
5) i will increase max ascensions to 20 from 10 current. lame
6) APP rates will increase, with a greater increase on 10+ ascensions.lame
I myself am a fan and thank DD for regurly selling the SW, sure; the REAL reason for them selling it is to keep it in the family and not let others get it and use it against them, which i think is fair enough, but the share each of us gets (plus extra if your online and hit some ppl) actually helps the smaller people grow, sure we'll probably never ever catch up with the 700mil players, but how many of you are gonna hit 200mil on main?
20 ascentions is stupid, takes long enough to do 6 or 10. let alone 20, larger players on ascended (and will have large accounts on main) can do their 200k+ raw UP ascention, and become EVEN bigger on ascended, this isn't helping ANYONE or ANYTHING, and the bonuses are going to be insane.
sorry if some of this has been said in the 26 pages on replies, i read 5 and then got bored so stopped.
Rich
You dont have to be 200mill in main to be powerfull or to be able to defend yourself......any 75mill player can take down STI who is currently the biggest main player.....
And 75mill is easy to catch up if your willing to do some work iow raiding.....
The ascension bonusses wont count for 10+asc so no +1% everytime......
if you think any of the top player will get a boost from 200k UP ascensions you dont know how big they are already.....
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:08 pm
by GeneralChaos
Sorry im a little slow tonight,
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
What does that mean exactly,
And with the cache, i take it when at max LF/Max reserve, all DMU you convert into LF automatically goes into cache then...
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:10 pm
by Rich™
Am i reading this wrong?
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
So instead of the old 33, you get 1754 per 1 point? sucks2bme who ascended 1 week ago

and Raven i never implied STI or anyone is untouchable or too cool for school
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:12 pm
by Raven
Rich™ wrote:Am i reading this wrong?
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
So instead of the old 33, you get 1754 per 1 point? sucks2bme who ascended 1 week ago

and Raven i never implied STI or anyone is untouchable or too cool for school
No but i was pointing that out because you said whoes ever gonna be 200mill in main......the fact is you really dont have to be so big in main to fight back......while in Asc even WITH 700mill army you still dont stand a chance.....
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:13 pm
by Forum
rate not set in stone...i just wanted a more fair (and reason to ascend) rate; and a way to move it over time as the server grows...
and like i said before i will consider a 'APP for everyone' to get things moving

Rich™ wrote:Am i reading this wrong?
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
So instead of the old 33, you get 1754 per 1 point? sucks2bme who ascended 1 week ago

and Raven i never implied STI or anyone is untouchable or too cool for school
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:16 pm
by GeneralChaos
Dam i just noticed the prices for charisma etc are really cheap now, is this just for the test server or is this the new prices, for levels, ( i know they go up ) but i was at CL 100 and it cost me 3mill and now its like 200k....
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:20 pm
by Rich™
Forum wrote:rate not set in stone...i just wanted a more fair (and reason to ascend) rate; and a way to move it over time as the server grows...
and like i said before i will consider a 'APP for everyone' to get things moving

Rich™ wrote:Am i reading this wrong?
APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).
So instead of the old 33, you get 1754 per 1 point? sucks2bme who ascended 1 week ago

and Raven i never implied STI or anyone is untouchable or too cool for school
okay cool, thumbs up from me then

my point STILL isnt about people being as powerful and as good as the top people, i was talking about purely SIZE not skill or anything a 25mil guy could be a 60mil on main if he knew what he was doing.
however with the new update to ascention, beit rank purely on size and raid gone, you could have 700mil guided and still be same rank as someone with decent stats all round, they'd just annoy you and revolt everythnig causing you to retrain

and my OC price is still the same :/ whys that
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:20 pm
by Corsair
Holy Mo I just saw that too. Nice one admin
GeneralChaos wrote:Dam i just noticed the prices for charisma etc are really cheap now, is this just for the test server or is this the new prices, for levels, ( i know they go up ) but i was at CL 100 and it cost me 3mill and now its like 200k....
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:21 pm
by Tanith
GeneralChaos wrote:Dam i just noticed the prices for charisma etc are really cheap now, is this just for the test server or is this the new prices, for levels, ( i know they go up ) but i was at CL 100 and it cost me 3mill and now its like 200k....
That's weird, its the same exact price for me

Re: changes to ascension
Posted: Thu Sep 13, 2007 3:22 pm
by Corsair
Tanith wrote:GeneralChaos wrote:Dam i just noticed the prices for charisma etc are really cheap now, is this just for the test server or is this the new prices, for levels, ( i know they go up ) but i was at CL 100 and it cost me 3mill and now its like 200k....
That's weird, its the same exact price for me

Check the Dev Server Tanith
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:23 pm
by Rich™
what's that link?
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:24 pm
by Tanith
Forum wrote:updates:
'raid' is gone.
levels are a lot cheaper going forward. this should make the game more dynamic....
Forum do you mean raiding of planets in ascended is now gone or initiate revolution is gone?
link is
http://www.ascended.stargatewar.com
Re: changes to ascension
Posted: Thu Sep 13, 2007 3:24 pm
by GeneralChaos
Outward Charisma level 107 ( i pushed it up on the dev server )
My next upgrade to 108 costs 245208 LF compared to the real server where im a lower level and it costs several million.
Just thought id mention it incase its wrong and shouldnt be that way.