Page 28 of 34
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 11:01 am
by MaxSterling
Spying... even though it now costs nothing to spy anymore, it's still counted towards a covert nox? I tried to spy a target after sabbing him until the nox stopped me. Still get the nox covert message... so does spying still count towards covert nox?
Also how long is covert nox supposed to last. Sometimes it takes hours before I can continue sabbing...
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 11:34 am
by Clarkey
Forum wrote:fixed again. maybe permanently. maybe not...sux not knowing where / why this happens

Clarkey wrote:Clarkey wrote:Forum wrote:arrrgghhh
Clarkey wrote:Jason, the lone wolf bonus continues to disappear on a daily basis. it just disappeared again.

My reaction exactly.

Disappeared again!
](./images/smilies/eusa_wall.gif)
If you need to access an account to look in to it further you can use mine.... 34628. Just don't go massing peeps.

Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 1:09 pm
by Buddha
Works now THANKS.
Forum wrote:alright - got it.
let me know if anything else does not work right on the message page ...
thanks
Nimras wrote:Still not fix on the send to house and send to house leaders buttons that is missing are they lost in transit lol

.
Nimras wrote:Forum wrote:i assume you are 2ic. should be fixed. confirm?
BMMJ13 wrote:Nimras wrote:BMMJ13 wrote:Nimras wrote:I wanted to write all members of the house we are in but there is no SEND button neither is there for contact all alliance leaders in the house.
Is it not in function yet or is it a bug?
I remember seeing the button somewhere when I was leader. Try looking around and maybe sending a message to someone and it may have it there
Ok BMMJ13 where: [spoiler]

[/spoiler]
Ahh, I see what you mean now. I thought you meant there was no button to send to those people, not that there was no send button for once you were in the message itself.
NO i am LEADER no 2ic.
Forum wrote:try from the alliance management page, instead of write message page?
Nimras wrote:I wanted to write all members of the house we are in but there is no SEND button neither is there for contact all alliance leaders in the house.
Is it not in function yet or is it a bug?
I did it from alliance management when i tried thats the only place i see it actually.
And i just tried again.
No send button on Message All Members of Your House and Message Only House Alliance Leaders but the Message Alliance works.
So you have not fixed it.
So to answer everything no fix and i am Leader of alliance not 2ic plus leader of the house. And when i wanna write a letter i only have 2 buttons Send and Send to alliance as i have no officers.
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 3:22 pm
by Forum
just a loose bit of code i think i found.
spying does not add to counts. now it should not look at counts to do it, either...
MaxSterling wrote:Spying... even though it now costs nothing to spy anymore, it's still counted towards a covert nox? I tried to spy a target after sabbing him until the nox stopped me. Still get the nox covert message... so does spying still count towards covert nox?
Also how long is covert nox supposed to last. Sometimes it takes hours before I can continue sabbing...
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 3:54 pm
by MaxSterling
Forum wrote:just a loose bit of code i think i found.
spying does not add to counts. now it should not look at counts to do it, either...
and this...
MaxSterling wrote:Planet Defense costs...
up to 500k = 90m/each
500k-600k = 135m/each
600k-800k = 270m/each
800k-1m= 405m/each
90m X 1.5 = 135m
135m X 1.5 = 202.5m
202.5 X 1.5 = 303.75
Your 1.5 X multiplier is off on planet defenses for 600k+
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:08 pm
by Forum
show me where it went off the tracks:
$baseCost=1,000,000
$multiplier = 1
$existingDef=how much def you got now
$level = size of planet, starting at 1 and going up by 1 per size increase...
ceil = highest whole number of whats in the brakets.... ie ceil(2.1) = 3 ceil(2.9) = 3 ... etc
if ( $existingDef > 500000){ $multiplier=1.5 * (ceil($existingDef/200000)-2)
$finalCost = $baseCost * $level * $multiplier
return $finalCost
MaxSterling wrote:Forum wrote:just a loose bit of code i think i found.
spying does not add to counts. now it should not look at counts to do it, either...
and this...
MaxSterling wrote:Planet Defense costs...
up to 500k = 90m/each
500k-600k = 135m/each
600k-800k = 270m/each
800k-1m= 405m/each
90m X 1.5 = 135m
135m X 1.5 = 202.5m
202.5 X 1.5 = 303.75
Your 1.5 X multiplier is off on planet defenses for 600k+
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:13 pm
by MaxSterling
Forum wrote:show me where it went off the tracks:
if ($existingDef > 500000){
$multiplier=1.5 * ( ceil($existingDef/200000)-2) ;}
This is what it costs in the game...
up to 500k = 90m/each
500k-600k = 135m/each
600k-800k = 270m/each800k-1m= 405m/eachThis is what 1.5 X the previous amount
should be
90m X 1.5 = 135m
135m X 1.5 = 202.5m202.5 X 1.5 = 303.75
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:17 pm
by Forum
planet name or ID or if you know the 'level', i'll run it through the math

MaxSterling wrote:Forum wrote:show me where it went off the tracks:
if ($existingDef > 500000){
$multiplier=1.5 * ( ceil($existingDef/200000)-2) ;}
This is what it costs in the game...
up to 500k = 90m/each
500k-600k = 135m/each
600k-800k = 270m/each800k-1m= 405m/eachThis is what 1.5 X the previous amount
should be
90m X 1.5 = 135m
135m X 1.5 = 202.5m202.5 X 1.5 = 303.75
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:23 pm
by MaxSterling
Nevermind... looking at the formula again, it looks like your base value is the 90m and you add a multiplier of 1.5 X the number of 200k increments - 2.
I thought that every cost increment was 1.5 X the previous cost.

The reason why I asked is because I just jacked up planet defense on planet ID 10328 on my account 83707.
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:25 pm
by Sarevok
MaxSterling wrote:Nevermind... looking at the formula again, it looks like your base value is the 90m and you add a multiplier of 1.5 X the number of 200k increments - 2.
I thought that every cost increment was 1.5 X the previous cost.

Like it was originally yeah?
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:28 pm
by Forum
it was more before

this is at least lower than previous.
but...i am not against a relook at it...as long as it grows more expensive with each one (or multiple) added...
Sarevok wrote:MaxSterling wrote:Nevermind... looking at the formula again, it looks like your base value is the 90m and you add a multiplier of 1.5 X the number of 200k increments - 2.
I thought that every cost increment was 1.5 X the previous cost.

Like it was originally yeah?
Re: Jun29th update BUGS
Posted: Tue Jul 13, 2010 4:32 pm
by MaxSterling
Forum wrote:it was more before

this is at least lower than previous.
but...i am not against a relook at it...as long as it grows more expensive with each one (or multiple) added...
Sarevok wrote:MaxSterling wrote:Nevermind... looking at the formula again, it looks like your base value is the 90m and you add a multiplier of 1.5 X the number of 200k increments - 2.
I thought that every cost increment was 1.5 X the previous cost.

Like it was originally yeah?
I thought the planet cost before the update was :
base X 2 ^ (planet defense / 100k -2)
Therefore that's why I thought that planet defense cost now was the same way :
base X 1.5 ^ (planet defense / 200k -2 )
Re: Jun29th update BUGS
Posted: Wed Jul 14, 2010 1:02 am
by MaxSterling
Forum wrote:just a loose bit of code i think i found.
spying does not add to counts. now it should not look at counts to do it, either...
MaxSterling wrote:Spying... even though it now costs nothing to spy anymore, it's still counted towards a covert nox? I tried to spy a target after sabbing him until the nox stopped me. Still get the nox covert message... so does spying still count towards covert nox?
Also how long is covert nox supposed to last. Sometimes it takes hours before I can continue sabbing...
Just did some sabbing again and tried to spy afterwards... still won't allow me to spy after covert nox kicked in...
ID 83707
Also... I lost spies when he increased his covert during my sabbing. Those are not being recorded on my ME losses.
Are we supposed to get blessings during sab missions? I somehow have more than double the spies I sent in being shown on my logs. I repeatedly sent in the same amount every times and it's showing twice as many being sent in...
Re: Jun29th update BUGS
Posted: Wed Jul 14, 2010 4:38 am
by RoKeT
Personal Turns can't be used to change Nox or Realm Settings, i'm assuming thats a bug lol
Re: Jun29th update BUGS
Posted: Wed Jul 14, 2010 9:12 am
by Forum
can you copy/paste the error message you get when the nox stop the spy?
and -- i elect you for 'bug finder of the year'

MaxSterling wrote:Forum wrote:just a loose bit of code i think i found.
spying does not add to counts. now it should not look at counts to do it, either...
MaxSterling wrote:Spying... even though it now costs nothing to spy anymore, it's still counted towards a covert nox? I tried to spy a target after sabbing him until the nox stopped me. Still get the nox covert message... so does spying still count towards covert nox?
Also how long is covert nox supposed to last. Sometimes it takes hours before I can continue sabbing...
Just did some sabbing again and tried to spy afterwards... still won't allow me to spy after covert nox kicked in...
ID 83707
Also... I lost spies when he increased his covert during my sabbing. Those are not being recorded on my ME losses.
Are we supposed to get blessings during sab missions? I somehow have more than double the spies I sent in being shown on my logs. I repeatedly sent in the same amount every times and it's showing twice as many being sent in...