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Re: changes to ascension
Posted: Thu Sep 13, 2007 10:20 pm
by High Empty
Ok i've thought it over
and with this update, there is no more need for powerups, as everyone will be equal.
Re: changes to ascension
Posted: Thu Sep 13, 2007 10:35 pm
by Forum
i think you may be misreading some of the game logic...
no max on level.
exponential does not mean anything except it uses an exponent (could be .001 or 1.0001)
you can never achieve 1% damage taken.
High Empty wrote:It doesn't matter, there will be no more infront or behind.
Justed checked and the are new MAX LEVELS
since there no way that i forsee getting more then 500 in a level when they cost 3 x e to the 45.
As for catching upto those maxs, it took me around 1 tril life force to find the cap in charisma, that is complete, BS. Looks like it's a good thing i invested in fleets when i did.
But from my understanding, 1 ascension, and LF won't be worth anything anymore, since you won't have anything to spend it on, cause looking at the numbers, 21 tril you may have EXTRA lifeforce left over, after finishing everything, and that's only for a 160k UP, ascension. As for descending anyone, how in the heck is that going to fly, when you can reduce the damages done by the descension attack to less then 1% of the attack.
Re: changes to ascension
Posted: Thu Sep 13, 2007 10:39 pm
by PSICOLIX
Forum wrote:i think you may be misreading some of the game logic...
no max on level.
exponential does not mean anything except it uses an exponent (could be .001 or 1.0001)
you can never achieve 1% damage taken.
High Empty wrote:It doesn't matter, there will be no more infront or behind.
Justed checked and the are new MAX LEVELS
since there no way that i forsee getting more then 500 in a level when they cost 3 x e to the 45.
As for catching upto those maxs, it took me around 1 tril life force to find the cap in charisma, that is complete, BS. Looks like it's a good thing i invested in fleets when i did.
But from my understanding, 1 ascension, and LF won't be worth anything anymore, since you won't have anything to spend it on, cause looking at the numbers, 21 tril you may have EXTRA lifeforce left over, after finishing everything, and that's only for a 160k UP, ascension. As for descending anyone, how in the heck is that going to fly, when you can reduce the damages done by the descension attack to less then 1% of the attack.
you making too easy every1 get in 500, if every have that, will be almost imposible to deascend some1...
Please, don't change the cost of the levels, and APP=1000 its more than enouth. you can't set up for peaple completly catch up with 1 ascension, thats insane.
Re: changes to ascension
Posted: Thu Sep 13, 2007 10:51 pm
by chargin
psi, that is nowhere near catching anybody up with 1 ascension and remember it would totally KO the main account to do it. don't make the levels cheaper then they were before forum. but u should make it start tp cost a lot more after a certain level, so people will be comparable...
Re: changes to ascension
Posted: Thu Sep 13, 2007 10:59 pm
by Saber
mclarenf1 wrote:The issue that this server has is that happened is that anyone who starts an account today as a player is able to build a large main account through hard work. However they would have no hope at all in been able to reach the top ranks even with a large ascention.
Yes top players have put the effort in to there accounts and deserve to be there but there are a number of advantages you have now there that appear to be forgoten.
The ability to sell DMU to other players is highly profitable and would be compensating the origninal costs of your large ascenions.
Expodential growth as you are growing at a much quicker rate than anyone else with 1mill planets a day or what ever it is. Anyone wanting to overtake would need something above this to catch up and that would take a serious effort.
I dont want to see it been easy for someone to reach to top but it needs to be possible to reach it. These changes make sense as it allows some players to do power ascensions to catch up a bit and the opportunity to challenge the top.
You do realise that you will never be able to catch the top main accounts either. I mean at this point their is something like 20 people over 100mil army which means unless you put thousands of dallors into this game you will never be able to catch them. No matter how much hard work you put in. Look at STI well over 200mil army at this point. So if you are going to make it so people can easily catch up in ascension why not change main while your at it so people can actually catch up.
Re: changes to ascension
Posted: Thu Sep 13, 2007 11:00 pm
by High Empty
For max level i'm looking at
1.8242520525252E + 45.
Now that there isn't going to happen in my lifetime!
as for never achieve 1%, well forum i'm at 87.5% blocked, and my levels are at 200, a piece, for defence power ups, ofcourse it doesn't really matter, since at the moment the program doesn't even take them into account, since the numbers are too large and go to 1, and you get 0 as a reduction.
So on your to do list, should be the following
Fix descension ( the numbers, are fried.) look at my account logs for details, since i've been using them on the higher ranked people.
Btw thanks for adding in those place holders for covert, makes assaisning eaiser.
Aslo, you might want to look at the 100 tril limit you have imposed, on your main ascension stats, cause over 100 tril and they go to 1, however i think, with this new update i can get them all the way back to mabye 1mil LOL.
I don't really have a problem with the APP, if they levels stay the same prices, but the levels at 500, 700 get increase by a factor of 10.
As for the no raiding, well that's got to be the most damning part of this update, however since you gave everyone else so much to think over, i think they may let it slip.
No raiding fine, but add in that you can destory resources planets some how.
Since people will soon all have atleast 10mil UP a day, they should be something to kill, it's not like there isn't replacements just around the turn.
Re: changes to ascension
Posted: Fri Sep 14, 2007 12:26 am
by Forum
level above 500/700 double each +100 (so if 500 cost you 100, 600 costs 200, 700 400, 800 800, 900 1600 etc). i did not use E (natural log)
i was not aware i hit a DB max value

-- will have to look at that. is in your stats, or just attacks?
the way 'bounceback' works is to max of ...50%? i would have to double check. each +100 level gets 1/2 as close to that as the last 100... maybe i should 'up' where the first 1/2 way is set.
descension? fried? can you explain (and i will look at logs...assume its same issue as DB numbers i mentioned earlier..)
placeholders - i try to make it better as i redo things

100tril for stats? is this same or separate as attack being 'fried'? (i can adjust these #'s, or adjust the 'what XX is worth' or both..not hard)
raiding - i thought on this. the concept of 'nobody plays cause they get 100% destroyed' i can believe is true...based on a random sampling. my 2nd option was 'raid and revolution only work UPWARDS in rank' -- would this be preferable to people? what about the high ranked? (although if you got raided, you could raid back up....since yoru rank would decrease since its based 100% on # of planets...)
i have not stopped listening. what i am doing may seem drastic. but everyone says something drastic is needed, and i think these changes do take things in the right direction for a more popular and fair and fun game.....
(and for those who did spend lots getting to #1 or #10 or such -- you are still way ahead. you are still at advantage. i view it as running a race -- i just added a big hill. if you are farther ahead, you are just closer to the hill...its not like everyone else (when they get there) will not have to climb the hill too...)
High Empty wrote:For max level i'm looking at
1.8242520525252E + 45.
Now that there isn't going to happen in my lifetime!
as for never achieve 1%, well forum i'm at 87.5% blocked, and my levels are at 200, a piece, for defence power ups, ofcourse it doesn't really matter, since at the moment the program doesn't even take them into account, since the numbers are too large and go to 1, and you get 0 as a reduction.
So on your to do list, should be the following
Fix descension ( the numbers, are fried.) look at my account logs for details, since i've been using them on the higher ranked people.
Btw thanks for adding in those place holders for covert, makes assaisning eaiser.
Aslo, you might want to look at the 100 tril limit you have imposed, on your main ascension stats, cause over 100 tril and they go to 1, however i think, with this new update i can get them all the way back to mabye 1mil LOL.
I don't really have a problem with the APP, if they levels stay the same prices, but the levels at 500, 700 get increase by a factor of 10.
As for the no raiding, well that's got to be the most damning part of this update, however since you gave everyone else so much to think over, i think they may let it slip.
No raiding fine, but add in that you can destory resources planets some how.
Since people will soon all have atleast 10mil UP a day, they should be something to kill, it's not like there isn't replacements just around the turn.
Re: changes to ascension
Posted: Fri Sep 14, 2007 1:38 am
by Orpheus
Forum wrote:raiding - i thought on this. the concept of 'nobody plays cause they get 100% destroyed' i can believe is true...based on a random sampling. my 2nd option was 'raid and revolution only work UPWARDS in rank' -- would this be preferable to people? what about the high ranked? (although if you got raided, you could raid back up....since yoru rank would decrease since its based 100% on # of planets...)
i have not stopped listening. what i am doing may seem drastic. but everyone says something drastic is needed, and i think these changes do take things in the right direction for a more popular and fair and fun game.....
this would be a good solution if we are able to get ascention to become individual player game and not an alliance coop.
for example, i am ranked around rank 60, but i am part of a small alliance, so possible solution for them to get their members quickly to higher army size in ascention is for member A from big alliance to mass me, player B from same alliance to raid me. Offcourse i am able afterwards to raid one of the ppl above me again, but who is above me ? Members of big alliances, so probably they will retaliate on 2 servers for me raiding one of their guys.
Offcourse this is a war game and this will be just another way of playing it, but this solution will mean that members of small alliances will drop in the rankings due to the NAP's that are established between the big alliances at the moment.
I would say or delete revolution/raiding completely or leave it as it is now.
Re: changes to ascension
Posted: Fri Sep 14, 2007 1:43 am
by Richâ„¢
is the APP backdated by any ammount? e.g. a month a day? or just started from when it's implemented?
im a little concerned about the APP changes AND the price reductions, i did a 200k APP ascention last week i think, might have been more or a little less, that got me 6,600,000 LF, which bought me about 6 charisma levels.
if i'd waited 1 week, 200k APP would have gotten me 347,000,000 LF!!! that's from 1 ascention, with the new price drops you can do a lot of 347m LF, a hell of a lot, a guy who ascended for the first time with 200k APP, could possibly have a 'better' account in terms of CER and LF stat levels, than those who have done more, perhaps even finished ascending.
i agree with no raiding, as you could before destroy someone to like 3 planets, which is rather annoying and could force some people to quit playing ascention
cant comment on the max levels, since i'm probably not even half way towards them

Re: changes to ascension
Posted: Fri Sep 14, 2007 2:02 am
by Wepwaet
What about modifying the raid option so that you can only have a % of your planets taken in a day; something like only 5-10% are raidable within each 24hour period. This should allow for people to raid but not completely gut an account within a very short timespan.
Re: changes to ascension
Posted: Fri Sep 14, 2007 2:09 am
by Spoon
Say what you want about it, mains going to get more interesting if this is implemented as everyones going to rush for a high rank to try to get those G&R to sort themselves out with an ascension, or at least the people who were not planning to ascend again will.
I will say though that 1700 lf/1APP may be a bit high to start at maybe only start it at 1000 at most it should still grow as you plan for it too, but with the cost of levels decreasing as well it makes catch up a little bit too easy really, it should be possible just not that simply.
Re: changes to ascension
Posted: Fri Sep 14, 2007 2:14 am
by chargin
5% per day, that'd be just as horrific, having a bunch of players slowly destroy your account over the course of a few weeks.
Now all the server needs are some decent soft caps.

the APP rate is fine, the levels shouldn't be cheaper though!
Re: changes to ascension
Posted: Fri Sep 14, 2007 2:17 am
by unification
You can never catch up with the top ascended account.
And everybody can ascend again, the people in the top 100 mostlikly have a good main account, so they will get many APP's.
So I don't think the top ascended accounts have anything to fear, they will still rule the ascended server after these updates.
Re: changes to ascension
Posted: Fri Sep 14, 2007 2:53 am
by GeneralChaos
The Powerup levels should be the same price they currently are, do not make them cheaper, so we can catch up, the massive boost to APP is enough, if you make it to easy there is no skill required, id rather play it where i feel ive actually made something of my account, rather than it be made so easy its pointless.
Re: changes to ascension
Posted: Fri Sep 14, 2007 2:55 am
by TheRook
unification wrote:You can never catch up with the top ascended account.
And everybody can ascend again, the people in the top 100 mostlikly have a good main account, so they will get many APP's.
So I don't think the top ascended accounts have anything to fear, they will still rule the ascended server after these updates.
to be honest they deserve to rule it... they have spent the time and effort getting to that point... but at least these updates are going the right way about getting others to be able to climb up after them really quickly!
TheRook
@ Forum only being able to raid/revolution up ranks is still a problem as a big friend will assasinate planets and mass other players so the smaller ones can initiate revolutions and then raid them... the initiate revolution just needs to go...
also while "No Alliances" is true for ascension everyone can clearly see that there are... and knows there are... it would be just as easy to include alliances in ascended so people can make sure they dont attack allies or people in big alliances who will then descend them or slaughter there ascended account plus when alliance wars happen in main an alliance war can also be declared on ascension and stats can be recorded and information about players descended LF killed etc which would be nice (but that doesnt have to come in for this update

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