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Re: pulse check
Posted: Fri Jun 20, 2008 5:22 am
by knight
Forum wrote:ok - i was reading

the big things i got were
1) more turns (market now gives 5x as many)
2) politician easier to KILL (now 10x)
3) ss/uss gave too big advantage -- now that advantage is indirectly shared amongst whole server

4) feeder account using market naq. all market naq now gone - and a happiness option added. again based on top accounts, somewhat offsetting pure untouchable advantage from ss/uss. plus stopping feeder accounts.
i think i caught the big points

You need to do some more reading........................
Re: pulse check
Posted: Fri Jun 20, 2008 5:28 am
by DrDread
Forum wrote:ok - i was reading

the big things i got were
1) more turns (market now gives 5x as many)
2) politician easier to KILL (now 10x)
3) ss/uss gave too big advantage -- now that advantage is indirectly shared amongst whole server

4) feeder account using market naq. all market naq now gone - and a happiness option added. again based on top accounts, somewhat offsetting pure untouchable advantage from ss/uss. plus stopping feeder accounts.
i think i caught the big points

Thank you forum for addressing our concerns.
However, I think you added too many zero's the the happiness we can buy in the market.
As it is now, Politicians and their upgrades are meaningless.
Both are worthless with the amount of Happiness from the Market.
I really like the whole 'Happiness' idea of yours, but it should really be more balanced with the other aspects of the game.
This wave it has already gone from crazy to insane.
Re: pulse check
Posted: Fri Jun 20, 2008 5:34 am
by lilith
Awsome, J is around
My comments to the changes:
1) Very nice. Now everyone should have AT if they choose to use their MT for that

Atm it's still too easy to get a huge amount of Happiness from the market. That shouldn't be too much of a problem if the amount of miners you need to spend are a factor of the top UP, say x0.75.
Soon almost everyone will have more raw UP than miners are needed to trade for Happiness, most people will get the same amount of H from the market and it's back to where we were before. If everyone gets it, no one gets it

If you make it a factor of the top UP people will have to go back to working what's actually important in the game (UP) otherwise they will soon run out of UU to trade.
2) Don't see the point... You would need level 189 beaurocracy to make the same amount of H with the politicians (until the reset) as you do with 1 MT miners -> Happiness. No one has that, no one will get there.
3) Too little, too late... But that's just me...
4) See first point to keep H growth under control.
Re: pulse check
Posted: Fri Jun 20, 2008 8:00 am
by Forum
did i say 'get' - meant 'kill'
updating now...
lilith wrote:Awsome, J is around
My comments to the changes:
2) Don't see the point... You would need level 189 beaurocracy to make the same amount of H with the politicians .
Re: pulse check
Posted: Fri Jun 20, 2008 8:29 am
by lilith
Forum wrote:did i say 'get' - meant 'kill'
updating now...
Must have misread...
Either way, what I said about #2 doesn't matter now with H removed from the market.
Re: pulse check
Posted: Sun Aug 24, 2008 12:18 pm
by Bernie Sanders
With the power vested in me, I now pronounce this dead topic, Living!
Re: pulse check
Posted: Sun Aug 24, 2008 7:16 pm
by Eisen Feuer
I think a good stat we need to have instead of Happiness is Vitality.
Here is my pitch...
Tauri, Guaold*Spelling sucks sorry*, Asgard, and Replicators are all vulnerable to becoming Undead. They would have to put naq into a vitality stat as the game goes on the harder it is to stay "normal".
Those that become undead can be treated at a 200% cost of vaccination. So at the time if they become undead in one week then it costs them x amount for a regular vaccination times 2.
Another interesting idea for this is to take away the Mothership of Undead. If you think about it undead cannot coordinate well enough to run a MS. The undead in turn have a leech effect on accounts. Not only when they attack you do they steal naq but they force some of your units to be undead among them. Similar to raiding but it happens automatically. Perhaps about .5% of the units a person has out joins you.
Also the cost of vaccination can grow exponentially. You can set it to if all the accounts become Undead before the universe time runs out then it is a victory for the undead.
The MS could be outfitted with a special tech that automatically beams up an certain amount of Undead into a time-dilation field at which point they are destroyed and used for scientific purposes. So we can have Science MS's that work to keep the cost of Vaccinations as low as possible so we would have a chance to stave off the Living Dead.
In the end this idea could help minimize the amount of cheap and easy farms. If an account becomes undead attacking it could result in only 25% of their naq being taken or something along those lines to make it unprofitable to attack Living Dead.
If any of these ideas sound remotely fun or interesting please let me know.