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Re: A revamp of how players rights

Posted: Fri Sep 19, 2008 10:32 am
by Borek
Wolf with respect just shut up. No one is going to complain if they get deleted after 6 months inactivity if they can restart the game with a BETTER account.

You're wrong, as in incorrect, as in flawed in your arguements, so stop arguing about nothing when this idea is perfectly sound with absolutely no negative impact on the game except for reducing the Glory range and the amount of accounts that have to be calculated by the server each time a new turn changes or ranks require updating. Even if it doesn't help the lag, which is highly unlikely, it's still a good idea as it will make the database a hell of a lot smaller meaning any maintenance jason has to do will be quicker.

Re: A revamp of how players rights

Posted: Fri Sep 19, 2008 3:17 pm
by Robe
This thread is incorrectly titled players rights when its clearly game improvement suggestions so I am moving it to the right section.

A link will remain in general so the topic will still be seen here.

Re: A revamp of how players rights

Posted: Fri Sep 19, 2008 3:32 pm
by Iƒrit
High Empty wrote:Abit of explaination.

(Frist flag for non Supporters are simple) { no $ so no reason for deletation} Legally...

Second Flag is army size, { if anyone raids for 100k or less, i'll take the turns off them for that rate aswell, anyone farming well it's going to take awhile to refill} As for it being a problem, well with the NEW accounts having more uu, that you are better off just deleting and restarting.

Third Flag, Honestly i think it should be 1 month, with the above cause than all anyone has to do is just reset their account, and they can be further ahead.

Now this is like baseball, 3 strikes your out, NO more no less, as the same goes it doesn't matter if you have 2 strikes, there isn't any harm, cause if your reading this your homering that last pitch.

I think its a great idea, I would also suggest doing the same for accounts with SS using the same parameters, but instead of deleting them, place them on vacation.

Re: A revamp of how players rights

Posted: Fri Sep 19, 2008 5:21 pm
by Lore
Ifrit wrote:
High Empty wrote:Abit of explaination.

(Frist flag for non Supporters are simple) { no $ so no reason for deletation} Legally...

Second Flag is army size, { if anyone raids for 100k or less, i'll take the turns off them for that rate aswell, anyone farming well it's going to take awhile to refill} As for it being a problem, well with the NEW accounts having more uu, that you are better off just deleting and restarting.

Third Flag, Honestly i think it should be 1 month, with the above cause than all anyone has to do is just reset their account, and they can be further ahead.

Now this is like baseball, 3 strikes your out, NO more no less, as the same goes it doesn't matter if you have 2 strikes, there isn't any harm, cause if your reading this your homering that last pitch.

I think its a great idea, I would also suggest doing the same for accounts with SS using the same parameters, but instead of deleting them, place them on vacation.


Problem is, vacation is limited.

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 2:05 am
by Wolf359
Borek wrote:Wolf with respect just shut up. No one is going to complain if they get deleted after 6 months inactivity if they can restart the game with a BETTER account.

You're wrong, as in incorrect, as in flawed in your arguements, so stop arguing about nothing when this idea is perfectly sound with absolutely no negative impact on the game except for reducing the Glory range and the amount of accounts that have to be calculated by the server each time a new turn changes or ranks require updating. Even if it doesn't help the lag, which is highly unlikely, it's still a good idea as it will make the database a hell of a lot smaller meaning any maintenance jason has to do will be quicker.


'With respect' - No.

Nothing I have said is 'wrong' - but you are correct - nothing is a problem if people do not complain - I am simply pointing out the fact that some people will complain - even if it is just to be a pain in the backside. ANd please, if you're going to say something is flawed - please state how.

I am also stating that I am not convinced that this lag is such a problem - I don't suffer it, and neither do others I know.

This game is miniscule, and a lot less complicated than many others - so again, I'm not convinced that the size of the databse is an issue, especially one that causes lag.

Those 2 points above also indicate that the idea may not be perfectly 'sound' as there is no specific evidence that this alleged lag is caused by the number of inactive accounts.

What actually happens in the end, I really don't care - as it will not have any negative effect on me anyway - I am thinking about, and pointing out, what possible effect/criticsm the game admins might suffer as a result (it would be remiss of me to do otherwise). Ultimately it's their decision - and I'm sure that if they feel it is the right thing to do, and can stand up to any complaints that come their way as a result, then they will do it. On the other hand, people have been on about this for at least 6 months to a year now, and they haven't taken any action - so maybe there is a reason for that?

(Last post on the subject).

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 6:57 am
by teesdale
well the lag is at a point when i no longer want to play, and 2 months ago i had a laptop wich was 10x slower than the one im currantly using, yet i only get 1/2 the amount off attacks per minute compared to wat i used to...
lag sucks, and has to go... or players will start to go.
this idea is just a cheaper alternative to getting a upgraded server.

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 8:21 am
by Lore
I think 2 seperate problems are being discussed here.

There was the old turn lag, and I feel that turn lag is/was effected by the number of dead accounts and useless information being processed.


Now there is the new turn lag, and yes for many it does exist and its infuriating beyond belief. Now this turn lag I personally feel has nothing to do with the dead accounts as it appeared all at once with the updates.

I think its more a result of all the "Pretty shiny" new toys such as ME and other newly ranked things that slow the server. Maybe it should be concider to update then every 12 or 24 hrs or something IDK

But I do feel there is 2 seperate issues here, and the original idea is a good one.

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 8:27 am
by High Empty
@ robe.

The title is what it is, As it has been a players right to sign up and not worry about deletion.

@ wolf

It may not, help but if not atleast the there won't be 75000 accounts out there, might be a few as 30000 which might help new people out as they won't have to waste all that time looking, it will change the raiding is done because the 10% rule means everyone is closer, it will change the way ascension is done so that people have to be ready to ascend.( not like it matters much)

and in the end

it might not do anything

but than again it might!

As i have a 7mb connection, and i'm alot closer to the server than you are, and i still have a few problems. Than again Borek aslo thinks it could be all the anti cheating scripts running.

Me i figure the server is old, and full of dust, a good cleaning should help. And as a personal obersation i find that computer processing speeds drop as time goes on, like the chips degrade, which ofcourse would be a great thing for the people selling them.

@ lore you may be right, however even the updates problems wont' be solved with this but it might be reduced, less accounts needs to figure into the equations.

70,000 accounts ( checks for rank changes in 5 spots, check for up, and income) check for vaction mode and ppt ending, check for mraket flux check for any new ppt ( bank size), add turns into account. I'm sure there some others but that's 13 things it needs to check thats 910,000 calulations, whereas with 30,000 acounts its' only 390,000 caluations.

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 8:33 am
by Lore
HE I fully agree with the idea, and have pushed for it myself more then once.

As for the title, I never understood what you meant either, until you just now explained it.

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 9:57 am
by High Empty
lol it shouldn't have been how anyways it should have be on LOL

oh well

Re: A revamp of how players rights

Posted: Sat Sep 20, 2008 10:02 am
by Lore
High Empty wrote:lol it shouldn't have been how anyways it should have be on LOL

oh well



Fixed

Re: A revamp of on players rights

Posted: Sun Sep 21, 2008 2:35 am
by Naminef
admin just needs a server that works properly.

Re: A revamp of on players rights

Posted: Wed Sep 24, 2008 11:47 pm
by ~Insider Trader~
99,998 players total | page 1 of 3,334

Hitting 100k would be a great thing if we had 100k active accounts....

HE I'm all for this suggestion of yours, Turn change on main takes 2 mins for me. The most irritating thing is that the lag comes in 2 parts.
At xx:05:10 is the 1st lag for naq and turns. Then is is ok from xx:5:30 to xx:06:00. Then it lags until xx:06:45-55 to update ranks and ME. Lore, yes I concur our new toy ME is the problem too. I honestly don't think it needs updating every turn if it is a piece of oversized furniture (like alliance ranks) and not integral to personal ranks.

On ascended the lag is less than 10 seconds. On quantum its barely noticable. Less accounts = Less computer processing of unimportant crap = happier players! High Empty go for it!

Re: A revamp of on players rights

Posted: Thu Sep 25, 2008 8:51 am
by High Empty
well he's been pm the topic and if anyone cares they can bring it up in admin meetings either with the mods, or someone.

if not it doesn't really matter after all who needs to play the game to live the life.