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Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:36 pm
by bebita
game isn't dieing
but this time jason did not well
where the hell are u jason
put the game on feets
for your own sake

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:38 pm
by MEZZANINE
Brdavs = Grumpy old man :lol: :lol: :lol:

You might be right, but I in my stubborness I refuse to believe it :lol:



I dont know why newer smaller alliances dont post more in the GC, personally I'd welcome seeing some new players and alliances slugging it out in public, far from making fun of them, I would offer advise and answer any questions they had just as I do in-game when random noobs contact me. After all we were all noobs once and where would we be if others hadn't done the same for us. My personal thanks go to Higgy who was my first proper CO and taught me a lot, dragging me out of noobdom all those years ago.

As for ascended, I simply dont have time to play a whole other server and I think thats most peoples opinion of it. But the ascended bonuses in main make it essential to the main game to ascend or be left behind.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:39 pm
by Cole
buck wrote:My thoughts are simple, to restore the game. Completely Remove miners, and keep the raid option. Simple, but it would make it OH so much more fun again,and bring back the skill and the fear. :D

Buck.

Reminds me of a game that nobody played but the top dog empire...everyone was on vacation or not playing it...hmm yes, I remember. It was ascended server before end of CIA vs CoPs and so called "horrible updates". Worst game I ever played before they updated it lol. Half of people were dormant and didn't play it. Now they when they are inactives so actives can farm them. Nothing bad at all.

Mordack wrote:I don't think that cash spending is as great a problem as a lot of people are making out. There have always been players who have poured their own money into the game. They were here right from the start. Does anybody remember ELUSIVE and the amount of PPTs which he purchased during the first few months? People used to joke that he could have funded the server single-handedly.

Updates might be part of it. I've been one of the most vocal critics of the ruinous changes which were made to the ascension server, and like many others I fear that main is going swiftly down the same route. Jason has tossed us the origins server, but I fear that it's going to be too little too late. Too many players are too deeply entrenched in this game, and have neither the time nor the inclination to start afresh.

Was it the Empires which ruined the game? Perhaps. They certainly weren't healthy. Many people find the idea of an oligopoly extremely unappealing. People complained when the NAPs stifled gameplay, and people continue to complain about how boring the server war is. Yet it was the majority of players who facilitated this decision... joining coalitions and engaging in arms race. Perhaps we're as much to blame as Jason is.

I'd like to think the game isn't dying. We still have a lot of good active players, and we still have something which resembles a sense of community on these forums. But who has the power to make radical change at the eleventh hour? Alliance leaders? Forum admin? Jason?

This last week I've been thinking a lot about my future on this game. I'm not quitting, but I'm not doing nothing either. If we don't want this game to die then we need to think about what we, the playerbase, can do to save it. Because yes, things are going downhill at the moment, and will continue to do so unless we pull our finger out.

Agreed with all excepted for ascended server. Used to be epic fail with half of people being dormant. Now it's perhaps full of snipers, BUT, it's playable nomatter where you are alliancewise! :-D


I'm one of those still playing ascended, who didn't play before updates, and became "addicted" to it after, as no matter who he was at war with, he knew he could defend himself there and do some damages back and not be descended in a matter of single day by a squad of fully loaded accounts.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:40 pm
by FreeSpirit
Tetrismonkey wrote:
Brdavs wrote:I think you guys are in a hillarious nostalgia moment and in severe denial.

Allways on about how lack of difficulty is the problem... how game mechanics are to blame. How you cant seriosuly hurt anyone, how it`s no challenge. Thats BS, pure and simple.

What would have happened if you`d have these "challenging" game mechanics for the past 2 years? Or even if you put them in now? The same thing that happened on the now curiously so hated ascended. One group would form/pervail and the rest wouldnt bother cos its one thing to play a challenging game and the other to be a mazohist. And it was a snoozfest back then, for all intents and purposes, be brutally honest there.

The challanging game mechanics ascended exposed the nature of the players full well, and there is no reason whatsoever to expect the same thing would not have happened to main. Everyone and their mother alligned and whacked just the little guys. "Oh the good old days when playing was a challange". Give me a brake. Good old days for you maybe, for the game, highly debatable. Mechanic may have been challenging but the community made damn sure it wasnt, atleast not for the vocal part. Thats why I allways get kicks from guys mastermiding half a k player coalitions and enforcing&enjoying no hit policies cry how the game is now "too easy". Bunch of hypocrites. You know who you are.


Lets be frank here, its not the mechanic its the people. Its this "community". If you can call it this. This is what`s for the most part killing the game. You you you and me.
You`ve got your superiority complex "veterans" making life a hell for newbies. Ingame and on the forums. Big macho old guard. This community is about as opened to newcomers as doors of hospitality to G.W. Just the other day a guy posted here for the first time, admiting his fear of doing so. Everybody joked about it but thats a very clear indication of how this community is.
Then you have your established power&control freaks and your would be saviours (often depending on the POV). Your "gods" and your "rebels". Your annoying "snipers" and your cashcows. etc. etc. 1/4 of the community ignores eacother based on tags alone. What active folks you have are more ofthen than not people that should seek professional help about their obsessing with this game.



It really is that simple.

People have grown old here. They`ve grown saturated of eachother. They`ve gotten history. More often than not bad history. Things got personal. Not a game but an excercise in stubborness. In obsessivnes or in falling to apathy, anything short of "not winning" the unwinable. In "sticking it up to some".

I`ve said these before. We old feckers need to clear off. Few are here cos the game is still fun for them and most we do is just perpetuate old grudges few still know what they`re really aqbout and transfer them to new people via tags and "politics".

Best thing admin could do for this *game* is to suspend these forums indefinatly and/or ban all the older IDs lol. That`s, if you really want the game to be something it once was.

It hasn`t changed for the worse, you(we) have. We just have to admit it to ourselves.



Its true.... take a look back and ask yourself, "What have I taught all these young people?"

The old people of the game force the idea of massing for no reason, killing and massing without remorse is a good thing, instead of allowing them to discover and play the game for themselves.

Though the old players of the game do this, its also some of the updates Jason has put out. Sad thing is though, half the updates are actually from all the old people...

SGW isnt dying, its degrading. Its moving into a self loathed, self rightoues, no remorse massathon. An example would be my officer. Hes been playing the game probably a little over a year. He enjoys it, but if you ask him to get involved into an alliance or to switch commanders, he will say no. Why? He doesnt want to get involved into all the drama that goes with the allinaces and people of today. I sometimes bring things down upon him, but I help him learn and decide what to do next. He plays the game how he wants to play. If he needs help, hes happy to ask him because he knows I want force him into thinking or doing anything.


Thats what I have to say.


So u are playing exactly as I am only you do it with ur officer i do it with my alliance. I agree partly that the users have made this game to what it has become but i also blaim bad judgement on Jason for it.

Let me use my 3 years as example in to explain how i feel. In 2005 i started out in SGW as 3 army sized n00b farming and working on my account to make it grow. After a year i passed 15 mil army (6 ascentions included) The game was fun. U didnt mess with people u coudnt handle and people didnt bother with u when u had a defense big enough to protect ur naq. Yes on occasion u had ur war when u were in an alliance or a funny bloke who thought it was fun to mass a n00b. I had a commander like u are for ur officer back then tetris his name? Manetheren. When u were massed back then it acctually took some effort to get back up on your feet. Miners, planets, tradebroker didnt exist back then (yes this is nostalgic but it does have a point) AT's were limited and a blackmarket was only there to buy SS or USS. In years things changed for good and bad. may it be ingame updates or the community. Things change they evolve as human evolve. However we have with ourselfs and the updates to blaim allready evolved in a massathon. Its been a massathon since 2 years allready. The day snipers with no killablestats came in to hunt down the big guys wast he day the big guys focussed on massing the small guys to. Its a vicious circle indeed with 2 ends.

Im actually gonna take a break from posting cause it seems my brain is overheating. Just now that every action has a counter reaction and all that led to the current state of the game and the community.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:48 pm
by semper
Brdavs wrote:I think you guys are in a hillarious nostalgia moment and in severe denial.

Allways on about how lack of difficulty is the problem... how game mechanics are to blame. How you cant seriosuly hurt anyone, how it`s no challenge. Thats BS, pure and simple.

What would have happened if you`d have these "challenging" game mechanics for the past 2 years? Or even if you put them in now? The same thing that happened on the now curiously so hated ascended. One group would form/pervail and the rest wouldnt bother cos its one thing to play a challenging game and the other to be a mazohist. And it was a snoozfest back then, for all intents and purposes, be brutally honest there.

How would you know? Not being rude here... but it took you the best part of a year to even arrive at the game, unless you are like myself and Mordack and waited to join the community. One group would prevail, as it should be, and then another group would eventually build up and overthrow the next. it was not a snoozefest back then. You had to be on your feet, if you went farming and got the wrong person you were in big trouble. Forget all these alliances that cannot let one of their members fight a lone that we see to this day. If you farmed a big guy, he a lone would take you because he could, these days you cannot you mass and unless you have no life at all you are not going to win.

The challanging game mechanics ascended exposed the nature of the players full well, and there is no reason whatsoever to expect the same thing would not have happened to main. Everyone and their mother alligned and whacked just the little guys. "Oh the good old days when playing was a challange". Give me a brake. Good old days for you maybe, for the game, highly debatable. Mechanic may have been challenging but the community made damn sure it wasnt, atleast not for the vocal part. Thats why I allways get kicks from guys mastermiding half a k player coalitions and enforcing&enjoying no hit policies cry how the game is now "too easy". Bunch of hypocrites. You know who you are.


Lets be frank here, its not the mechanic its the people. Its this "community". If you can call it this. This is what`s for the most part killing the game. You you you and me.
You`ve got your superiority complex "veterans" making life a hell for newbies. Ingame and on the forums. Big macho old guard. This community is about as opened to newcomers as doors of hospitality to G.W. Just the other day a guy posted here for the first time, admiting his fear of doing so. Everybody joked about it but thats a very clear indication of how this community is.
Then you have your established power&control freaks and your would be saviours (often depending on the POV). Your "gods" and your "rebels". Your annoying "snipers" and your cashcows. etc. etc. 1/4 of the community ignores eacother based on tags alone. What active folks you have are more ofthen than not people that should seek professional help about their obsessing with this game.



It really is that simple.

People have grown old here. They`ve grown saturated of eachother. They`ve gotten history. More often than not bad history. Things got personal. Not a game but an excercise in stubborness. In obsessivnes or in falling to apathy, anything short of "not winning" the unwinable. In "sticking it up to some".

I`ve said these before. We old feckers need to clear off. Few are here cos the game is still fun for them and most we do is just perpetuate old grudges few still know what they`re really aqbout and transfer them to new people via tags and "politics".

Best thing admin could do for this *game* is to suspend these forums indefinatly and/or ban all the older IDs lol. That`s, if you really want the game to be something it once was.

It hasn`t changed for the worse, you(we) have. We just have to admit it to ourselves.



All in all it was the community, I pointed that out myself...but as it stands, the community will not change dramatically...these things will always occur, it is inevitable...however the updates and beyond can be changed and should be changed. The new guys should start to think for themselves more...a perfect example is Super Saiyan..what a great guy. started his own alliance with a bunch of small guys and they're growing together. There is still a little hope with players like that. However..you cannot kill the community for it adhering to the natural laws of human characters. You can change it, you can inspire it..and you can return to what was, to undo what is and take a different path using the experience us old boys have gained to hopefully change the future for the game.

Most of us only hang on for social standings and the hope that jason and the rest of the ignorant sods that populate the game may come to their senses... though i do not hold my breath.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:51 pm
by RobinInDaHood
The game is most definitely less interesting than a couple years ago. My own personal opinion is that it was caused by the players complaining to Jason and subsequent knee-jerk changes to game balance being made without being thought out carefully.

The origin for a lot of these problems was the exchange of $ for resources. Once that happened, people began seeing the game more as an investment and less as a source of entertainment. Those that invested money INTO the game didn't want to see their investment easily lost. Those who wanted to pull money OUT of the game wanted to see game pace pick up and demand for resources to grow.

Can it be salvaged? I don't know. I think recovery would require steps that aren't going to be popular; such as, removal of the ability to transfer turns, elimination of the ingame black market for turns, and prohibiting any currency trades. Doing these things would inject some badly needed strategy back into the game and slow the exponential growth problem. I don't know if that would be enough, but it would be a good start.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:52 pm
by KSM
I think when the plague got lifted from 100 mill army is when the game started going downhill...

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:54 pm
by Cole
I'll tell you all what killed this game, being here for almost 4 years.
Military Exp ranked
Fleets updates
Planets defs being nothing anymore (even planet platforms cant help)
ATs everywhere


Oh and...current ascended server > before updates ascended server!
8)
Yep. Now not only -one- group can play it. :)

Wolf suggested something for ATs a while ago. Don't remember it well, but in my opnion. Just get rid of ability to buy ATs off game market (unless you are in perg?), only player to player trades, like it used to be for a while. Trades remain, but in smaller amount. That way you be more careful with them...oh and how about 2 ATs a turn instead of 3? Will solve things heh

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:54 pm
by Skunky
Hmmmmm

The only reason why you can classify SGW as a dying game is because of the people who whine and beg for updates and whine to admin (*points finger*) its not his fault its dying its just some people have lives to live and finily live it!

Admin has only tried to imporve the game, but thing that is most killing the game is the Server war (*points finger*). Alot of good active players have gotten bored by the newly adopted tactic of assinating with 0 stats due to the server war.

YES the game mechanics are flaud and need adjusting some how, but making UU and EVERYTHING killable will definitely KILL THE GAME. people will find loop holes and just go around killing everyones miners. imagine a game where EVERYTHING can be wiped out in seconds and recovering would take weeks. would you play?? NO

People only get bored because of the people whinning CONSTANTLY its rediculous!!!
I am actually glad that 1 person can mass an entire alliance some times because its revenge. large allainces (*points blame*) gang together and mass anyone over one hit, the game has changed to adjust to empires and large alliances it doesnt make the game BORING it makes the game more exciting because u can rebuild in seconds and have fun if people fighting just get down to it set GOOD rules not this BS. just set a time length to wars and have fun. but oh NO the server war screws it up again,


IDEA

what needs to change is the ratio of wins to loses when massings, so that it will cost more to mass and people will need to rely on income to support themselves. reduce the amount of NAQ Miners give to so that you will need as much of the 7 days not 4 ppt ones to mass and stuff.

make it harder to acquire ATs, lower it from 4 per turn to 2 and make it harder to get ATs from market (get less ATS per MT)

the game slows down but this will improve the mechanics of the game.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 12:56 pm
by MEZZANINE
RobinInDaHood wrote:The game is most definitely less interesting than a couple years ago. My own personal opinion is that it was caused by the players complaining to Jason and subsequent knee-jerk changes to game balance being made without being thought out carefully.

The origin for a lot of these problems was the exchange of $ for resources. Once that happened, people began seeing the game more as an investment and less as a source of entertainment. Those that investing money INTO the game didn't want to see their investment easily lost. Those who wanted to pull money OUT of the game wanted to see game pace pick up and demand for resources to grow.

Can it be salvaged? I don't know. I think recovery would require steps that aren't going to be popular; such as, removal of the ability to transfer turns, elimination of the ingame black market for turns, and prohibiting any currency trades. Doing these things would inject some badly needed strategy back into the game and slow the exponential growth problem. I don't know if that would be enough, but it would be a good start.


Agreed, pretty much what I said earlier but you were more eloquent about it :D

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 1:04 pm
by Skunky
Look
FUA and TTF fighting it out ended after a few weeks, nw ur farming and warring with everyone else cos ur bored and dont wana admit defeat,
YOUR war is spoiling it for everyone !!! coz u can hit them and they cant hit u without being mased and part of the war, the serves a casulaty

if you say SGW is dying then you only have the server war to blame.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 1:06 pm
by Cole
Dormant yesterday, inactive farm today, vacating on main tommorow, this be SGW top dog's paradize we talk about! :P

And no...not vacating for exams, traveling or stuff like that I talk about. :(

Never do again mistakes of the past they say in history...aren't we trying to do the exact opposite if we make all killable for main eh? ;)

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 1:17 pm
by Casshern
Skunky wrote:Look
FUA and TTF fighting it out ended after a few weeks, nw ur farming and warring with everyone else cos ur bored and dont wana admit defeat,
YOUR war is spoiling it for everyone !!! coz u can hit them and they cant hit u without being mased and part of the war, the serves a casulaty

if you say SGW is dying then you only have the server war to blame.



you could not hit them anyway as you would be massed (most if not all had a one hit mass policy) and they would still farm u if they wanted. This war has been good to most outside war, cheaper ascensions, inflated prices for ats and for awhile if not totally has deflected their attention away from others.

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 1:21 pm
by Skunky
STEP UP

look it is time for FUALL and TTF to announce the victor and who is better!
you need to come to some sort of aggrement.

""the winner takes all and the loser goes away with nothing ""

are you up to the challenge or are you cowards?

are you willing to go against each other in head to head fights? or like i said chicken?

i already know the answer ;) or are you gonna surprise me and the rest of the community?

btw notihng i have posted is in direct insult to any one in particular i think many people in both parties are awesome people ;)

Re: Is SGW dying?

Posted: Sat Jan 24, 2009 1:26 pm
by Rn5ho
Bored? want a challenge? Want to be able to destroy someones account? Want wars/massings to be a challenge?

SGAW this way ----> http://www.sgancientwars.com

Seriously SGW is too deep in bad updates already, not much can be done. SGAW is relatively fresh game with active admins, has many of aspects ppl are asking for in this thread.

Another option is SG: Origins, quite promissing too.

Can't really see anyone anyhow saving SGW from it's current state...