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Re: Changes to be done?
Posted: Fri Jan 30, 2009 9:08 am
by Cole
Well I'll explain tommorow why I think raid caps should be blocked for a little while.
But for MS update, the problem is that when you have already a large MS power, it gives a much bigger boost, and so on..as long as you increase "raw MS capacities" it will be bigger.
Re: Changes to be done?
Posted: Sat Jan 31, 2009 1:45 pm
by Cole
What is the problem with raiding cap? Basically, if the ATs unlimited get the hell out, it wouldn't be much of an issue. But with how things are NOW, it makes raiders be the "winners" of the game. I mean, it's like you *have* to be a raider to grow super quick in this game. I mean, some people raid more than 200mil uu in few monthes...that's crazy. It means if you do the UP or market naq for uu thing you have no damn chance (if naq comes from farming or PPT doesn't matter much). That's how we got things going wrong and people reacing big armies in no time. That now army size lost its sense.
Re: Changes to be done?
Posted: Sun Feb 01, 2009 3:05 am
by Cole
Tetrismonkey wrote:LegendaryApophis wrote:What is the problem with raiding cap? Basically, if the ATs unlimited get the hell out, it wouldn't be much of an issue. But with how things are NOW, it makes raiders be the "winners" of the game. I mean, it's like you *have* to be a raider to grow super quick in this game. I mean, some people raid more than 200mil uu in few monthes...that's crazy. It means if you do the UP or market naq for uu thing you have no damn chance (if naq comes from farming or PPT doesn't matter much). That's how we got things going wrong and people reacing big armies in no time. That now army size lost its sense.
Thankfully some of us dont do raiding...
Untrained Kidnapped(100) 5,731,732
Total Fighting Force 209,145,376
I know, but sadly seeing that raid cap is at 315mil (!) it means that hmm a newcommer who's ready to spend alot of time to raid (2hrs a day min every day of week) will in few monthes if enough ATs supply, come close to half of this limit, if not more;
Re: Changes to be done?
Posted: Sun Feb 01, 2009 3:17 am
by Tekki
Thing is though the market trade for UU or naq was never a good option - even before raid. It was only a good option while you didn't have an SS. Though there are not unlimited ATs on the market as the price for 1k ATs keeps going up, not down as if there was a glut. I will grant though that there may be more ATs on the market than may otherwise be though.
Perhaps though a way of combatting it (and this is partially self motivated) would be to reward those who go above the raiding cap and hit the plague cap (by reducing the plague perhaps). Currently the game grows at 25million men per YEAR, yet the plague starts at about 984k men a DAY. Reduce the plague or increase the growth rate as the growth rate was reduced but no reduction in plague was granted.
There is no point or only very limited point to being above the raid cap so perhaps the other option would be to limit income planets like the other planets - though possibly income should be granted 100% boost. But if your income planets can only produce the same income as you can, it gives you a point to raid and a point to actually work on natural UP so that when you do read the raid cap you want to go past it.
Yes this still favours raiders but it gives it a very real reason to raid and then stop raiding. At the moment there is no real reason to go over the raid limit. Especially if death rates for massing were adjusted. You'd need the extra men.
While I do like the idea that everyone can challenge everyone else ingame, a 2 week/month old account shouldn't be able to take out a well developed account. That is something they should have to work at. This isn't self protection here just game mechanics. Though equally it shouldn't take them years to get there.
Re: Changes to be done?
Posted: Sun Feb 01, 2009 4:24 am
by Cole
I don't see what's wrong with buying uu for naq. And well making raiding more important to grow is not a good idea. It's basically saying to people that they only have a single way to grow. If income planets are limitated it means that the buy uu for naq goes, and that raiders are more favorised than others. Not everyone likes to raid. Not everyone can raid (you need hell of time going thru low ranks spying or hitting with 15ATs button to find decent hits among hundreds of accounts). And we come in the bad circle there.
Raiding is boring. Raiding in perg isn't (I've done both). What's the difference between both? Perg is limitated in ATs, so you don't steal quantity (low amounts each time but in tons) but quality (short amount of ATs but large raid hits). If there wasn't that much ATs, game wouldn't be boring. Yes, it sounds weird, but well, less ATs you have, less you'll go for low amounts of naq/uu ratios. And more you'll be careful with who and what you hit (for).
I know what plague is in beta, it requires a big big big UP (I have 2.8mil there), and yes it's pretty annoying. But, afterall, there are people beyond 480mil now, so it means some managed to go thru the plague and keep growing.
If newcomers can destroy veterans it's simple why: TOO much ATs and also crap death rates for defender. I didn't choose those poll options randomly, I spent several days thinking and asking some people on msn, what in their opinion was the problem. I came with those options in poll.
MS update being the "least" needed to change, while rest is somehow needed to.
Wolf, other people and I, warned you all a year ago what would be to keep things like they are, and now the fleets update and ME added to it..
We warned you that unlimited amounts of ATs would screw all. Some didn't even want listen our points and said let us raid and mass as we want. Now what? The crappy "it's a war game" stuff leads us to where we are now. A plague account can be destroyed by someone alot smaller, smaller one will not suffer. Sniper accounts with strike planets and strike force total of 800bil with almost zero defense are now hitting people for a while. Nothing can be done against them unless we steal their planets and keep sab them. You see where it leads the "let us raid all we want" "it's a war game not statbuild game". Now any sniper can take out alliances if he has account build the right way. Nobody can do anything about it. And he'll keep buying ATs and mass 100 people if he wants and nobody will can do anything against him.
In ascended we can do against snipers. Assassinate their planets. here, we can just try to sab their strikes and steal their planets. When people say ascended is screwed and main is going to...you got it wrong people, it's the opposite! (assassin too strong and covert not enough in ascended server, otherwise it's not as screwed as main, if we count cons of both servers)
My problem with sniping in main? Very little can be done as retaliation, so snipers think that people are affraid of them or are too cowardly to risk more. I'm sure that it's because they see that there's not much to destroy in return. I don't talk of war situations when everyone is massed and doesn'twant to rebuild, I mean random massing on people with stats, or first strike massings with not much built for target to retaliate.
Re: Changes to be done?
Posted: Wed Feb 04, 2009 3:34 pm
by Cole
Good points Tetris.
Bump!
What in your opinion needs to change/not change
Mil Exp should be unranked 10% 10% [ 47 ] x
Mil Exp is fine as it's now 6% 6% [ 31 ]
Attack Turns should generate 2/turn and not 3, 5% 5% [ 25 ] x
Attack Turns generation is fine as it is, 9% 9% [ 45 ]
ATs harder if even possible to get in game market (discussion), 7% 7% [ 34 ] x
Attack Turns are fine as they are, 6% 6% [ 32 ]
Reduce Raid cap OR block it as it's now (discussion needed), 5% 5% [ 27 ] x
Keep Raid cap growing as top armies do, 9% 9% [ 43 ]
Make fleets' power back to what it used to be 7% 7% [ 36 ] x
Keep Fleets as they are now, 6% 6% [ 31 ]
MS techs removed (discussion why), 5% 5% [ 25 ] x
MS techs remain, 8% 8% [ 41 ]
Make kill ratio more fair for defender, 12% 12% [ 59 ] x
Keep kill ratio as it is. 3% 3% [ 17 ]
Are the results...
ME to be unranked
ATs fine as they are (generating in accounts)
ATs harder to get in game market, (will develop ideas regarding game market in suggestion topic requested by admin on admin meeting regarding this topic and request)
Raid cap remains as it is
Fleet power as it used to be
MS techs remain
Ratio of defender increased in his/her favour (will develop ideas I have in mind or others opinion, regarding it in suggestion topic)
Currently we are at this...I think we get the idea in general in what people like and dont like.
Re: Changes to be done?
Posted: Tue Sep 08, 2009 2:04 pm
by Legendary Apophis
Did any of those come in effect?

Re: Changes to be done?
Posted: Wed Sep 09, 2009 3:41 am
by Doc
SuperSaiyan wrote:this thread was 6 pages back, please refrain from reviving the dead, it is....unnatural...
No its an on going thing, its irrelevent how innactive it is, just like AJ
Re: Changes to be done?
Posted: Wed Sep 09, 2009 4:02 am
by Doc
somehow i think its not quite older than dirt :S

Re: Changes to be done?
Posted: Wed Sep 09, 2009 4:31 am
by Clarkey
Apophis The Great wrote:Did any of those come in effect?

Well did you present them to Jason?
Re: Changes to be done?
Posted: Wed Sep 09, 2009 6:21 am
by Legendary Apophis
Clarkey wrote:Apophis The Great wrote:Did any of those come in effect?

Well did you present them to Jason?
I did...the month I posted that topic (around time of last post before bumping it).
Also, I revived it because I find it quite time-wasting, silly and pointless to do a "duplicate" thread while one is already existing, on the *exact* same subject.
