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Re: A final solution? (includes fix for attack/defence massing)

Posted: Thu Jun 11, 2009 5:31 pm
by Sarevok
True, and it's best to accommodate those whom can't get on. Unless it's to do with major game play components

Re: A final solution? (includes fix for attack/defence massing)

Posted: Sun Aug 30, 2009 6:29 am
by semper
bump.

Re: A final solution? (includes fix for attack/defence massing)

Posted: Sun Aug 30, 2009 7:20 am
by Sarevok
Semper,

If there's any changes to your initial thoughts/post that have been found, can you update the first post, so people can see where the discussion is at, and if they wish to say something about what's said so far, they can read the previous 3-4 pages :lol:

Just so we can get a better idea of where it's up to

Re: A final solution? (includes fix for attack/defence massing)

Posted: Sun Aug 30, 2009 5:02 pm
by ~Insider Trader~
Looks a lot better than it was initially. I still don't like the def con restrictions but I can't see any major issues with anything else. I'm sure there will be complaints but that's only because people will have to adjust their style of play and most people don't want to do that.

I'd like something new. PPT for 10 days followed by killing your account once a fortnight just for a little more blessing and a fancy title should not be the goal.

Re: A final solution? (includes fix for attack/defence massing)

Posted: Sun Aug 30, 2009 5:37 pm
by Sarevok
I'm not to sure about the planet concept. If planets were new, then sure, why not. But for those whom have spent much resources on them, and have 10, but only like 100M army, would be a huge slap in the face, and a lot of wasted effort.

Re: A final solution? (includes fix for attack/defence massing)

Posted: Tue Sep 01, 2009 6:22 pm
by Sarevok
Bump

Anyone got any thought that haven't been suggested before?

Re: A final solution? (includes fix for attack/defence massing)

Posted: Wed Sep 02, 2009 8:04 am
by Deadliest Wes
from what i read i think this is all worthless.
k bye

Re: A final solution? (includes fix for attack/defence massing)

Posted: Wed Sep 02, 2009 10:37 am
by semper
Deadliest Wes wrote:from what i read i think this is all worthless.
k bye

one would ask - why?

Please do expand on that.

Re: A final solution? (includes fix for attack/defence massing)

Posted: Wed Sep 02, 2009 4:10 pm
by Sarevok
Worthless yes.... Cause giving starting accounts more then what, 1k units is a BAD idea??

But please do elaborate