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Re: bring back killable miners
Posted: Thu Sep 10, 2009 8:59 am
by RoKeT
a few do yes i'm just saying it's not realistic...
Re: bring back killable miners
Posted: Thu Sep 10, 2009 12:37 pm
by muffafuffin
to many variables that would make miner killing unfair. for instance last week i lost internet for 4 days. that would be rather terrible. i also (and im sure other people here do as well) have to sometimes leave for work or there jobs are just time consuming. This miner thing would work for people who can dedicate there lives to an internet game but when its just a hobby theres too many times where real life would destroy your beloved miners.
Re: bring back killable miners
Posted: Thu Sep 10, 2009 12:44 pm
by Byrnes
Yea im on my school wrestling team we go to orlando atlanta and miami on occasions i cant do the minner thing and all my valuable farms would be lost it would ruin this game
Re: bring back killable miners
Posted: Thu Sep 10, 2009 8:06 pm
by Sarevok
If you don't want killable miners, then have killable attack units.
Like i said before (or another topic) think about it. If said enemy has no defenses at all, then why no go in and attack their offensive capabilities
Re: bring back killable miners
Posted: Thu Sep 10, 2009 10:58 pm
by CABAL
Sarevok wrote:If you don't want killable miners, then have killable attack units.
Like i said before (or another topic) think about it. If said enemy has no defenses at all, then why no go in and attack their offensive capabilities
I support killable attackers. Killable miners is a BIG no-no.
Re: bring back killable miners
Posted: Fri Sep 11, 2009 12:48 am
by Clarkey
I support killable attackers too.
Not miners tho. If you make an account completely destroyable I can see people leaving.
1 account picked on by multiple accounts...... all defenders killed, all attackers killed, all spies killed, all AC killed, all miners killed..... all that is left is lifers that cannot be retrained.
That's what would happen if both attackers and miners were killable.
So i say Yay for killable attackers, but nay for killable miners.
Re: bring back killable miners
Posted: Fri Sep 11, 2009 4:56 am
by BenjaminMS

Mmmm...
Let me see...
Problem with this is... you introduce an permanent blood realm if people don't log in every X hours/days. And the snipers are in general just too active to be destroyed that way. They just need a token def, and they will be safe for a while. And when it comes to a war...
:/
Going a bit mixing here...
How about the following.
Players need to invest minimal 1% of their army size into their defense on average every day - to prevent sniper tactics, that needs to be at least their total UP/day. If they don't build up to that minimum, they are vulnerable to having their attackers killed.
That would mean that if someone for longer then 24 hours build no def which matches those requirements, their attacking units are vulnerable.
In addition to this, if players have got 0 attackers and 0 defenders trained, their miners become vulnerable (just like defenders, the attackers can't be massed down to 0). However, due to the enormous tactical failure of the defender, each time 10% of the miners gets killed.
The only way for the defender to prevent this further is having assassins trained - because if your men, who are looking for more or less unarmed miners, won't pay enough attention to skilled assassins. (Countermove: suiciding)
If there are even no miners (except lifers) left, troops will turn their attention to the mothership dock, and will in time (after tenthousands of ATs upon it) slowly degrade the slots of the mothership (if there is any).
How does that sound?
Re: bring back killable miners
Posted: Fri Sep 11, 2009 5:05 am
by Byrnes
Im sorry i just dont wwant my minners to be killed at all and by slots do you mean the actual raw size?
Re: bring back killable miners
Posted: Fri Sep 11, 2009 5:07 am
by BenjaminMS
Byrnes - about your points:
- You won't risk any miners unless you're a dirty sniper who uses the untrainable attacking units and never ever build a def.
- The mothership raws will get touched yes. However, that's a long term shot only.
Re: bring back killable miners
Posted: Fri Sep 11, 2009 5:10 am
by Byrnes
I see your idea being alot more realistic then just killable minners to be honest im kinda greedy i dont like to loose things but your idea is something id pick over the the killable minners
Re: bring back killable miners
Posted: Fri Sep 11, 2009 5:20 am
by Sarevok
BenjaminMS, the idea is good, and i like it.
1% is a small price to pay in reality. Though, i think that there's no time delay. Otherwise, a single login/day, would prevent the loss of attack units, and just train/buy the 1% (could be exploited slightly, by low RAW UPs though)
Re: bring back killable miners
Posted: Fri Sep 11, 2009 5:23 am
by BenjaminMS
Hence why I linked it - if there's an sniper of 100 mil army size - that's still 1 mil def supers + weaps. That's why I said 1%, and not more - because personally I'd run if it would be my original thought of 5%. Imagine people who are in war and above 400 mil army... You'd need over 20 mil supers (in the current proposal, 'just' over 4 mil def supers)
And to prevent the UP-problem. Imagine a sniper with just 20 mil army... but with an total UP of 1 mil+ /day. Instead of having to train 'just' 200k of supers - they'll need to train 1 mil+ def supers.
Re: bring back killable miners
Posted: Fri Sep 11, 2009 7:55 am
by Sarevok
That would really depend how quickly they can kill off those supers by aimlessly massing someone really. Don't forget, if their fully ascended, they get the blessing about 1/3 times. Allowing them, with the current 25% Minimum, and assume 10m super attackers, not including MS or planets, they could take out 80m super defenders. Heavy losses yes, but those losses would help them lower their defense requirements
Re: bring back killable miners
Posted: Fri Sep 11, 2009 11:55 pm
by CABAL
BenjaminMS wrote:How about the following.
Players need to invest minimal 1% of their army size into their defense on average every day - to prevent sniper tactics, that needs to be at least their total UP/day. If they don't build up to that minimum, they are vulnerable to having their attackers killed.
That would mean that if someone for longer then 24 hours build no def which matches those requirements, their attacking units are vulnerable.
In addition to this, if players have got 0 attackers and 0 defenders trained, their miners become vulnerable (just like defenders, the attackers can't be massed down to 0). However, due to the enormous tactical failure of the defender, each time 10% of the miners gets killed.
The only way for the defender to prevent this further is having assassins trained - because if your men, who are looking for more or less unarmed miners, won't pay enough attention to skilled assassins. (Countermove: suiciding)
If there are even no miners (except lifers) left, troops will turn their attention to the mothership dock, and will in time (after tenthousands of ATs upon it) slowly degrade the slots of the mothership (if there is any).
How does that sound?
I like your first paragraph. I dislike your second paragraph. I hate your third paragraph.
Well, it's quite easily abused, why can't, i.e. I train 100 attackers and 100 defenders? It'd be hell trying to reduce them if I have nox.
And, even if I only used normal attackers/defenders, its quite unfair for people that aren't *THAT* active, say, internet connection gets cut just as they ascend (so 0 attackers/defenders) and they happen to be at war, next day, they would've all their naq (including the ones in bank) stolen, and all their miners killed.
And with the third paragraph, why pick on the not so active people? train 1 miner day and you're safe.
Re: bring back killable miners
Posted: Sat Sep 12, 2009 6:35 am
by Sarevok
CABAL wrote:And, even if I only used normal attackers/defenders, its quite unfair for people that aren't *THAT* active, say, internet connection gets cut just as they ascend (so 0 attackers/defenders) and they happen to be at war, next day, they would've all their naq (including the ones in bank) stolen, and all their miners killed.
You do get 2 days PPT