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Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 6:55 am
by Andariel
no one has 3t + raw defense on a planet, but with plats I've seen planets with as high as 6t, however the plats still take damage pretty much no matter how many fleets u send(within reason), so as long as u send enough to engage(over 10-15% of the raw def on the planet) plats will still take damage.
if u see a planet with 0 raw def and 9t plats you could smash it down with 1k-10k fleets over and over. the raw defense on a planet however used to not take damage, then admin changed it to where u flat out couldn't even attack. I'm not sure if the raw defense still takes damage when the fleets are lost, but I think for that 5% area they wont.
when I say 5% area I mean between 15%[getting destroyed] and 10%[being able to attack in the first place] but don't quote me on that.
I'm just restating myself now but I don't know how else to say it.
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 3:12 pm
by Sarevok
Ah, i understand now.
Problem with platforms as you said, is 2 fold.
1) They are damaged no matter what
2) There are only 3 of them (yet fleets can take out and number of planets. this works well if they are online. you can get them moving the platform around)
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 9:55 pm
by schuesseled
MEZZANINE wrote:Defence platforms - Bad update
MS Techs - Bad update
Planet power added - Bad update
Merlins - Bad update
Tetris I like your idea's but they wont happen, Big $$$ players pay real money for Duals/SS(Merlins)
You forgot.
Planets - Bad update.
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 10:20 pm
by schuesseled
Platforms.
Any and all fleet attacks will kill a certain amount of Platorm defence, based on how many fleets you send. (Pretty sure its only based on this and nothing else, though havent checked yet.)
But depending how you build your platforms it can either cost the guy with the platforms, only a little bit less than the Fleet sender, or a lot less.
No matter the size of the enemy fleet, if it is just platforms standing in their way, they can eventually take down platforms just at a very high cost. As each hit *roughly under 10% of platforms* (cant quite figure out the exact maths on it, would need admin to tell us lol). Lets say its 75-100% of 10% of Total Planet defence. Each hit under this figure would 0 the fleets yet still cause damage to the platforms, it isn't a problem as such just how they work. And if someone wanted to build and 0 their fleets over and over and spend umpteen tril doing this they could take PDP's down. It can end up costing the attacker the same amount, or a lot more, again depends how you build your PDP, to mass one down.
As for what you need to have before you can hit.
You need to have atleast 15% of their Planet defence before you can send fleets, this is so they will never 0 on planet defence alone. Your pilots are not from 1930's Japan, they wont suicide bomb.
So Fleets can never be 0'd from attacking unless their is enough PDP defence to 0 them. And im pretty sure that Planets take no damage unless the fleets are high enough to beat both PDP and Planet.
As for their only being 3 PDP's, yes it is a bit of a disadvantage to fleets, basically making 10 Untakeable or very hard to take planets before the PDP/Fleet update to just 1. (More with Merls.) But the fact that the enemy cant know where your PDP's are till they send them does give a slight advantage back. But this is as some argue what planets were meant to be like from the start. Captureable assets much like naqudah or UU, not stats you can keep forever like spy levels, u.p or miners.
How fleets get 0'd as far as I could work out is.
Current Total Defence (75-100% of Full Defence) > 10x Full Fleet Power.
Would need admin to work it out precisely. But to 0 each time, 10% of 75% of your Total Defence Amount is what they need to be under.
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 10:23 pm
by Sarevok
schuesseled wrote:MEZZANINE wrote:Defence platforms - Bad update
MS Techs - Bad update
Planet power added - Bad update
Merlins - Bad update
Tetris I like your idea's but they wont happen, Big $$$ players pay real money for Duals/SS(Merlins)
You forgot.
Planets - Bad update.
YOU Forgot...
Keeping MS after ascension - Bad update

Re: MS fix/Planet fix
Posted: Thu Oct 22, 2009 5:06 am
by GeneralChaos
Unless admin removes the ability to buy planets from his own market, merlins will have to stay, why spend $50 on a planet that can be easily taken, due to the fact its way cheaper to mass a planet defense than build it,
I think admin over looked the planet defenses when it was in beta, when it gets to 500,001 the price rockets up, he should have made it at 1mill the price went up by 25% then at 2mill it goes up another 25%
It takes alot of naq to build a def that high, as it does take alot of naq to buy the fleets, but when you get said fleets you never lose them,
I suppose if you really wanted it to be balanced, you should make it, when you lose planet defenses you lose fleet hangers, instead of gliders, now that would make alot more sense in a balance, but then you'd have people with 2trill planet defenses that cannot be taken.
So thus you cannot have balance therefore merlins are needed.
---
MS's are fine the way they are, even if you remove the 30% like you suggested, they would still be ultra powerful, it really wouldnt make a difference, as everyone would lose the 30%
Re: MS fix/Planet fix
Posted: Thu Oct 22, 2009 5:37 am
by Sarevok
schuesseled wrote:As for their only being 3 PDP's, yes it is a bit of a disadvantage to fleets, basically making 10 Untakeable or very hard to take planets before the PDP/Fleet update to just 1. (More with Merls.) But the fact that the enemy cant know where your PDP's are till they send them does give a slight advantage back.
Actually it doesn't. Since as you said, all you need is 15% of planet defense. from that, you can gather where the platforms are (simply by the message "mysterious force"), and from that, know which ones to take/hit/mass...
GeneralChaos wrote:I think admin over looked the planet defenses when it was in beta, when it gets to 500,001 the price rockets up, he should have made it at 1mill the price went up by 25% then at 2mill it goes up another 25%
I have to agree here, most medium-large sized MS can take out 500k. I mean, the cost went up in 10m lots each time in the first place, then it starts doubling after 500k?
If admin wants to keep the sharp price rise, then even it out more imo. rather then all 500,001-600k being of 180m, make the first 50k, 130-140m, then the next 50k, 180m. All the sharp jump does is ensure MS supremacy even more...
GeneralChaos wrote:MS's are fine the way they are, even if you remove the 30% like you suggested, they would still be ultra powerful, it really wouldnt make a difference, as everyone would lose the 30%
Well no, that's not true. Removing the 30% would put slightly more emphasis on realm defense/attack. And oddly enough, realm defense has been increasing in minimum power to mass, get MS get a 30% boost anyway...
Re: MS fix/Planet fix
Posted: Fri Oct 23, 2009 5:23 am
by schuesseled
Sarevok wrote:schuesseled wrote:As for their only being 3 PDP's, yes it is a bit of a disadvantage to fleets, basically making 10 Untakeable or very hard to take planets before the PDP/Fleet update to just 1. (More with Merls.) But the fact that the enemy cant know where your PDP's are till they send them does give a slight advantage back.
Actually it doesn't. Since as you said, all you need is 15% of planet defense. from that, you can gather where the platforms are (simply by the message "mysterious force"), and from that, know which ones to take/hit/mass...
?? , the only way you can find out is during the battle log, and by that time its too late because If you hit huge PDP's your fleets are put to 0 and you are out of lots of naqudah 
Re: MS fix/Planet fix
Posted: Fri Oct 23, 2009 5:36 am
by Sarevok
Forgive me if I'm wrong, but did I say your fleets wouldn't be 0'd?
Re: MS fix/Planet fix
Posted: Fri Oct 23, 2009 9:34 am
by schuesseled
Sarevok wrote:Forgive me if I'm wrong, but did I say your fleets wouldn't be 0'd?
I guess not but that is hence the surprise and the benefit of the hidden PDP, no sane person would 0 their fleets (unless going for the expensive and ridicliously so method of massing a PDP through 0'ing), so if thye could know before hand they wouldnt of made the attack and 0'd their fleet.
Re: MS fix/Planet fix
Posted: Fri Oct 23, 2009 9:51 pm
by Sarevok
But it doesn't stop the planet from being taken. Where as the fleet power-ups are permanent, and apply to all attacks.
Re: MS fix/Planet fix
Posted: Fri Oct 23, 2009 11:33 pm
by schuesseled
If you 0 someones fleets ofcourse it stops them from taking the planet.
Im not quite sure im following you very well here.
Re: MS fix/Planet fix
Posted: Sat Oct 24, 2009 12:04 am
by Sarevok
That doesn't stop the planet from being taken, since they can be a (all be it expensive) probe for someone with larger fleets, to know if a platform is there or not (since you can spy the defense)
Re: MS fix/Planet fix
Posted: Sat Oct 24, 2009 6:52 am
by schuesseled
very expensive probe

Re: MS fix/Planet fix
Posted: Sat Oct 24, 2009 11:52 am
by Lore
What hes getting at is like the alliance planet strips. Where an alliance has 10 or 12 people go and strip every planet at once. You normally have 2 or 3 smaller guys "Probing". that information is relayed via alliance forums, msn, etc, etc. Then after all non platformed planets are stripped, the platforms can be decimated by a group effort or one of the massive fleet bearing MS.
Costly , yes cost effective when spread over a group, again, yes.