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Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 6:31 pm
by Forum
sorry - i got rid, then put it back. with ams and massing, especially at end, a bit of critical is maybe needed to help defenders.
anway - its now a one character change (1 to 0) to turn it on/off....

HippyFool wrote:Thanks for getting rid of realm alert :)

Please turn your attention to this important problem, however...

viewtopic.php?f=96&t=161295

Big bug :D

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 6:43 pm
by HippyFool
Can we at least have a vote on having crit or not? :(

Just slows everything down so much and Q is meant to be a fast game :-D

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 6:48 pm
by Forum
vote is ok. just remember that AMS can wipe an account FAST...once its defenseless (or weaponless).

also - an unadvertized enhancement is max of 6 attacks (or is it 5) per 30 seconds...curious if this works as intented.
it also adjustable. the idea is to stop 'turn change **Filtered**' or whatever they're called -- users who tee up 50 tabs for turn change, tehn let it loose right the second after turn change. or worse -scripts.
i would hate to put 'captcha' codes on each attack like some other games i've seen!!! :)


HippyFool wrote:Can we at least have a vote on having crit or not? :(

Just slows everything down so much and Q is meant to be a fast game :-D

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 6:56 pm
by HippyFool
Forum wrote:vote is ok. just remember that AMS can wipe an account FAST...once its defenseless (or weaponless).

also - an unadvertized enhancement is max of 6 attacks (or is it 5) per 30 seconds...curious if this works as intented.
it also adjustable. the idea is to stop 'turn change **Filtered**' or whatever they're called -- users who tee up 50 tabs for turn change, tehn let it loose right the second after turn change. or worse -scripts.
i would hate to put 'captcha' codes on each attack like some other games i've seen!!! :)


HippyFool wrote:Can we at least have a vote on having crit or not? :(

Just slows everything down so much and Q is meant to be a fast game :-D


Ah captcha codes be nasty!

If it works as intended, your idea for 6 attacks per 30 secs is fine... but maybe make it max of 6 *different accounts* per 30 secs.... what if you are massing?

EDIT - and I must have missed it wherever it is posted... but whats the go on cov/AC atm?... spying and sabbing back to normal? (spy =cov vs cov, sab = spy vs AC??)

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 7:13 pm
by alucard110
Eww... captcha codes would RUIN Q.... like the ruin any game that has them.. (well games that have them for every attack anyway)

and i like tab farming :( how about just putting a 2 second time gap between each attacks, Chaos has a 2 second limit between attacks, and it still allows you to tab up 10-20 and hit them all within a minute.

I do think that a small gap inbetween attacks (on different accounts) would possibly benefit the game, it would just "slow down" not stop ppl from stripping the entire server as quickly... but yeah, the way it was you could quite easily do up to 100+ attacks a minute...

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 7:39 pm
by S1eepy
:smt022 this means so saving up masses of ATs to use in the last 2 weeks then. Using 30k turns a the end of last era was almost impossible even with tab farming. Guess will help focus on people who are active, and farming more regularly.. like every day.
Shall be interesting

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:07 pm
by Forum
yes, different accounts ...
and at 6 per 30 seconds, 15 turns per = 180 turns per minute....that cannot be that much of a hardship!! :)
if you could throttle it perfectly, 30,000 turns used in...<grabs calc> ... 2hours, 47 minutes.

and - covert/anticovert back to 'main style', yes...

S1eepy wrote::smt022 this means so saving up masses of ATs to use in the last 2 weeks then. Using 30k turns a the end of last era was almost impossible even with tab farming. Guess will help focus on people who are active, and farming more regularly.. like every day.
Shall be interesting

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:17 pm
by jabujabu
does the "kill strike in a few ATs" bug still exist?
and also...
ah **** i forgot...
oh right, how does sabbing work (i'm reasking for hippy lol)

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:19 pm
by Forum
explain - when did it start; was it a bug or imbalance; details...
other Q answered in my last post (as an edit)
jabujabu wrote:does the "kill strike in a few ATs" bug still exist?

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:23 pm
by jabujabu
Forum wrote:explain - when did it start; was it a bug or imbalance; details...
other Q answered in my last post (as an edit)
jabujabu wrote:does the "kill strike in a few ATs" bug still exist?


for the past few eras,
ever since the new "style" of playing without using UU as troops,
it should be era 19 the first time,

you could mass anyone's strike by just having 1 percent of someone's defense

example

hippy has 1 tril defense and 500 bil strike,

i come in, drunk and mass happy, with 13 bil strike,
poof, few hits later, his strike is gone

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:39 pm
by Kikaz
Forum wrote:explain - when did it start; was it a bug or imbalance; details...
other Q answered in my last post (as an edit)
jabujabu wrote:does the "kill strike in a few ATs" bug still exist?

Well... start reading the bugs section a few times a wave instead of a year... #-o


:lol: Jokes aside, 50bill strike could kill 1trill strike with about 25 1 turn attacks as long as your defense was 1/10th of their defense or something along those lines.

Shouldn't be a problem now if attacking is back to 'normal'.

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:39 pm
by Forum
last warning (also on your main base page and updates page):
every realm slowly creates anti-matter !!!! watch that when attacking :)

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:41 pm
by Forum
it should be 50% of their def in attack, or the enemy loses nothing.

Kikaz wrote:
Forum wrote:explain - when did it start; was it a bug or imbalance; details...
other Q answered in my last post (as an edit)
jabujabu wrote:does the "kill strike in a few ATs" bug still exist?

Well... start reading the bugs section a few times a wave instead of a year... #-o


:lol: Jokes aside, 50bill strike could kill 1trill strike as long as your defense was 1/10th of their defense or something along those lines..

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 8:48 pm
by Kikaz
Yeah, but it wasn't for the last 3 waves, which is why there was a flood of topics and im sure a few PMs and emails when it first happened.

He was just asking if it was completely back to normal where only you damaged your own strike or someone sabbed it.

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 9:02 pm
by jabujabu
last Q before we're out to lulz

does war setting affect anything still?