Re: Whats Destroying the Game
Posted: Thu Feb 25, 2010 6:04 am
[KMA]Avenger wrote:5, the switch from "Stargate Wars" to "anybody can be whatever the hell they like wars".
W00t
New name for the game
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[KMA]Avenger wrote:5, the switch from "Stargate Wars" to "anybody can be whatever the hell they like wars".
[KMA]Avenger wrote:you guys have it all arse backwards...
Bahamut leaving killed the game!
BenjaminMS wrote:*Kicks Cleops/Avenger* Bahamut was good, but that decisive?... LOL...
What ruins the game? I am giving no 'importancy ranking', since it all combines to the catastrophe....
- Introduction of planets
- Granted, I've spent some $$$ myself... tbh, more then I thoughtBut yes, the insane amounts you can get from spending $$$. It's just plain nuts
- Change of attitudes on the forums. 2005/2006 was plain fun, joking around, good roleplaying and although it wasn't always good behaviour *guards himself against Tok'ra* it wasn't the sillyness, general flaming and boring as it is those days.
-Resources being free available. If you get what I mean. As others mentioned before, massing has become too easy.
- Too much 'big' alliances. Start 2006, you had Omega, EPA, Dirty Dozen, Alpha (am I forgetting one?) in the GA (later DDE got invited to this too), while on the other side you had Crystal Force. They were powerfull, but at least the numbers of players in the bigger 'empires' (only CF/CFE and Omega/Alpha (Omegan Empire/OE) could be called that way) was mindable. Now...
Well... you've got the whole OE and DDE, you've got the (former) TJP, you've got Nemesis... and a heck lot of other 'empires'. And all start to use the '1 hit-massing'-policy. In 2006, only OE used the 1-hit massing policy (if I recall OK), and that was more out of roleplay (lot of SL's). Now, more then half of the active server uses this policy on people who attack for naq, even if it was just a small player who isn't interested in the politics of the game.
So yeah - right :/
- Ascension is/was totally boring. When (I believe Tekki as one of the first who achieved it) descending people within the top-300 (when there were far less ascended players then now), it become problematic for strategies. When Jason decided to not read requests to adjust the ascended/main links, it just became worse. Why? People can go on vac on ascended if they are too weak, so becoming undescendable. However, they still keep half of the main bonuses. And at some point, during the CoP vs. ... (? what was the name again) war, over half of the ascended server was on vac mode. Nuts, I tell you!
- Too few new players join. If they don't get scared away by the lack of help (both lack of guides to explain the game as well as too few players who ask an established player for help), they get scared away because they cannot find an active alliance that would accept them (there are too few), by the power gap or by the random massers.
[KMA]Avenger wrote:ethics?
ethics has and never will be a part of MMORPG.
what's killed the game seriously?!
1, as MANY have been pointing out for 3+ years, resources are to readily available.
2, without doubt the worst update EVER...raiding.
3, second worst update, planets.
4, people whining, winging, moaning, **Filtered**, crying, people sending nasty and downright evil PM's and all round complaining just because they lost a few stats.
5, the switch from "Stargate Wars" to "anybody can be whatever the hell they like wars".
i could go and on but there is very little point since all this has been discussed to death already.
![[117.gif] :smt117](./images/smilies/117.gif)
~Josh~ Dead and Gone wrote:[spoiler]https://talk.gatewa.rs/viewtopic.php?f=135&t=161574[/spoiler]
