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Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sat Mar 27, 2010 9:12 pm
by Baxter
*sigh*
right, if you want a poll to be worthwhile, send it around to alliances, friends etc IN GAME and they will most likely reply
this way, people who have actually played and know what is (or isnt) wrong will hear that others agree with them, and there are those who dont
they will most likely reply
THIS will get you your poll

now, i dont know what this 'planet trick' is, but if i were to make a judgement on it, i would have to know what it is exactly

this would be something that you should consider if you follow my advice to advertise your respective causes


on a different note, even if the houses idea stays as it is, there should also be something to help distinguish empires (although an extra tag probably isnt the answer)

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sat Mar 27, 2010 9:34 pm
by Sarevok
Wepwaet wrote:You could include the following various bonus types:
bonus to MS
bonus to UP
bonus to income
bonus to strike
bonus to def
bonus to ac
bonus to cov
maybe even a bonus to planets or AT production
Bonus to MS? Are you kidding? The 30% just wasn't enough, you want +30% +10%? Here's an idea, lets just make MSs unbeatable, and just not have any millitary...

If you were going to change the %ages of the "Houses", then i would say make the ability customisable. As in cost per% increases the same rate as covert levels (2x each level)
This way, if one alliance wishes to get better Covert AND Defense, they can put resouces into those 2 areas. Aggressive Alliances/Empires can say put it into Attack and AC. Those whom like to be agressive but have a good defense can have attack and defense. Those whom want to be able to hide themselves, and kill covert guys, can get Covert and AC.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sat Mar 27, 2010 9:48 pm
by Robe
I agree with the recurring concerns and solutions proposed in regards to houses
(in that if we must have them) we will need more than 4.

To avoid globalisation, each house should have the flexibility to select from a variety of different bonuses as well as internal alliance relationships.

Maybe choice of a house could be based on shared values such as leadership styles
(Autocratic, Bureaucratic, Charismatic, Democratic, Laissez-faire).

Variety is the spice of life :D

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 3:41 am
by Sarevok
Robe wrote:I agree with the recurring concerns and solutions proposed in regards to houses
(in that if we must have them) we will need more than 4.

To avoid globalisation, each house should have the flexibility to select from a variety of different bonuses as well as internal alliance relationships.

Maybe choice of a house could be based on shared values such as leadership styles
(Autocratic, Bureaucratic, Charismatic, Democratic, Laissez-faire).

Variety is the spice of life :D

Indeed, either you get 10 points, and distribute them as you see fit. Or have the ability to buy more bonus % by spending that ever accumulating alliance bank

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 6:15 am
by GeneralChaos
Seeing as you will be actively reading this thread Jason, can you maybe look into the problem with people running around with 1-5trill strikes with 0 def, so they can farm all around and take no damage in return, its simple things like this that are slowly pushing people away from the game.

Should be, if you do not have a defense of at least 75% of your attack, if you are massed you have 24 hours to rebuild the defense or your super attacker start to randomly die from a strange illness, or better yet, if you fail to rebuild your defense to at least 75% of attack if you are raided they raider kidnaps your super attackers forever.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 6:24 am
by Sarevok
GeneralChaos wrote:Should be, if you do not have a defense of at least 75% of your attack, if you are massed you have 24 hours to rebuild the defense or your super attacker start to randomly die from a strange illness, or better yet, if you fail to rebuild your defense to at least 75% of attack if you are raided they raider kidnaps your super attackers forever.
Or simply, once you've massed defence, you can go mass attack next.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 7:54 am
by GeneralChaos
Sarevok wrote:
GeneralChaos wrote:Should be, if you do not have a defense of at least 75% of your attack, if you are massed you have 24 hours to rebuild the defense or your super attacker start to randomly die from a strange illness, or better yet, if you fail to rebuild your defense to at least 75% of attack if you are raided they raider kidnaps your super attackers forever.
Or simply, once you've massed defence, you can go mass attack next.



You cant, as its to easily exploited, what if the person is offline, you can mass there entire def, and attack, and mass your own attack away while doing it, it would just lead to an entire new method of sniper accounts.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 7:58 am
by Legendary Apophis
Or you can simply AC the zero def accounts you mentionned then sab their strike away..

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 8:46 am
by Lore
@ Baxer

You are suppose to only get up to 50% bonus from 1 planet.

Lets use a UP planet.

Your raw UP is 100K, the most you can get from your 1 UP planet is 50K
The exploit is, you can build 1 UP planet up to 250K and get FULL use of it, the full 250K boost by simply having 4 more 1 UP planets. As the amount of bonus is spread across the number of planets, not counted per planet. This way you keep 1 planet merlined forever and keep a few crap planets and you get full use of the merlined planets boost.

Admin says this is a "feature". He wont define whats a "feature" and whats an outright "exploit", so you just have to pick and choose which landmines to use.

Back to this.
Forum wrote:if people put their 'this is what is wrong, and this is how i suggest to fix it' back in the arena, it is perfect timing :)
this "1 turn at thing" for example... spell it out. if it is going to be addressed (and has a solution) now would be a fine time to do so.

CONSTRUCTIVE criticism, please :)


Try reading the multiple threads posted over the last 2 years where sooooo many things have been hashed out then promotly ignored by yourself, but back to the list of things you need to be looking into

Fix the ME rankings and all its bugs, multiple topics and suggestions on this

Fix the war types and their multiple bugs, expecially the blood realm since it is the only one without a clearly defined exploit or abuse. Or simply remove them alltogether as they are rarely if ever used. Multiple threads on how to actually make the blood realm useable.

Fix the ascended name bug where you can block someone from ascending.

Hell just do anything with ascended, I doubt you can even fix, well you can, but you won't. Atleast do something with it tho. Multiple, Multiple topics on this issue with numorous suggestions.

viewtopic.php?f=7&t=158533
fix some of the bugged account such as this one

Stop allowing people to have ascended account with no main accounts

Stop people from having a ascended account and a main account not tied together


Address the purg issues, especially after this change in ATs

Planet bugs, planet bugs, planet bugs. pick one of the many there are from the "features" to the fact some can be taken and not reclaimed, to multis who steal legit planets and you never do anything about it.

Work on the auto banning and the time it takes to get unbanned and making sure everyone is on PPT when unbanned

work on the red title bugs

work on the way you keep stripping innocent accounts of their SS because of your faulty system.

Multiple income buggs

Look into the multiple relations change in less then 24 hr bug, where you can set war, get the bonuses from having war set, mass, then change back to neutral before the enemy can retaliate and because you are not set to war to them they do not get the same bonuses you get.

Will be back when I find more.

*Edit*
At the "mass the strike after you mass the defense" idea, its doable that way, but still exploitable.
Ex : A 10 man alliance averaging 300 mill per man masses a 5 man alliance averaging 50 mill men per. The attacking force is bigger, and with first strike capabilities they wipe def, strike, covert, and AC leaving the defenders with nothing to retaliate with, They are forced to PPT 4 days to rebuild upon which the att forces PPT and come off AFTER the defending forces and mass them again.

You have to have some form of balance or you have old school ascended all over again.

*2 edit*
doing something with sabotage is a good idea, many good suggestions made on that topic to. was even suggested that faulty weapons blow up killing the man holding them, something needs to be done tho as it can be 100% blocked now as it is by multiple people maxing out someone covert phase limit and then spying them repeatedly every turn blocking any sabb attempts.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 9:25 am
by GeneralChaos
Lore wrote:@ Baxer

You are suppose to only get up to 50% bonus from 1 planet.

Lets use a UP planet.

Your raw UP is 100K, the most you can get from your 1 UP planet is 50K
The exploit is, you can build 1 UP planet up to 250K and get FULL use of it, the full 250K boost by simply having 4 more 1 UP planets. As the amount of bonus is spread across the number of planets, not counted per planet. This way you keep 1 planet merlined forever and keep a few crap planets and you get full use of the merlined planets boost.



Is this still the case, as it does not work with my planets, i have 1 UP that is part of a dual that exceeds more than 50% of my RAW and my other UP planets dont share it, i have even added it all up and am losing out on the extra it should give me, and unless i increase my Raw it wont change....

The sabbing ideas are the best, its part of the game, and its tactical.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 9:36 am
by Lore
they may have changed recently as after i lost my planets in the war I wont invest in anymore as long as all the bug persist, so it is possible they have been fixed, maybe some others can state if they still get the bonuses or not.

Also be nice if you would look at the BM($$ market) AT sales. You cut ingame ATs to the bone, but the BM never drops below 600,000 and for 10$ you get 10K AT, and is there a limit on it or can you buy as many as you want?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 10:57 am
by Lithium
omg tis has become a game of bonuses , pfff

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 11:07 am
by RoKeT
The only thing i noticed was, and sorry if it's been posted as anything

?>

is above again and i'm assuming it's not supposed to be lol

again being the button you press after you attack lol :) other then that, yeah it seemed pretty good lol

my MS is finally above 1 trill rofl, and my Raw up is finally over a million lol :) rofl, to bad it's not main huh lol

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Mar 28, 2010 9:59 pm
by Baxter
thanks lore
i can see why some of the larger accounts would be using that "feature"
too bad i dont ever have enough naq to be able to spend it on just upgrading one planet...
i can also see why some people are unhappy about that feature
its very difficult for me to not use my market turns for PPT or personal turns, and i imagine it is for those players of similar or smaller size

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Mar 29, 2010 5:27 am
by lord zhou
Robe wrote:I agree with the recurring concerns and solutions proposed in regards to houses
(in that if we must have them) we will need more than 4.

To avoid globalisation, each house should have the flexibility to select from a variety of different bonuses as well as internal alliance relationships.

Maybe choice of a house could be based on shared values such as leadership styles
(Autocratic, Bureaucratic, Charismatic, Democratic, Laissez-faire).

Variety is the spice of life :D


agree with the above, may i ask what happens to ppl who are not in an alliance?
are we being forced to move into an alliance in order to be able to play at the same level.

surely the lone wolf player is entitled to some options in order to compete.
as it is i cant checkout up dates coz im not in an alliance.