@ Baxer
You are suppose to only get up to 50% bonus from 1 planet.
Lets use a UP planet.
Your raw UP is 100K, the most you can get from your 1 UP planet is 50K
The exploit is, you can build 1 UP planet up to 250K and get FULL use of it, the full 250K boost by simply having 4 more 1 UP planets. As the amount of bonus is spread across the number of planets, not counted per planet. This way you keep 1 planet merlined forever and keep a few crap planets and you get full use of the merlined planets boost.
Admin says this is a "feature". He wont define whats a "feature" and whats an outright "exploit", so you just have to pick and choose which landmines to use.
Back to this.
Forum wrote:if people put their 'this is what is wrong, and this is how i suggest to fix it' back in the arena, it is perfect timing

this "1 turn at thing" for example... spell it out. if it is going to be addressed (and has a solution) now would be a fine time to do so.
CONSTRUCTIVE criticism, please

Try reading the multiple threads posted over the last 2 years where sooooo many things have been hashed out then promotly ignored by yourself, but back to the list of things you need to be looking into
Fix the ME rankings and all its bugs, multiple topics and suggestions on this
Fix the war types and their multiple bugs, expecially the blood realm since it is the only one without a clearly defined exploit or abuse. Or simply remove them alltogether as they are rarely if ever used. Multiple threads on how to actually make the blood realm useable.
Fix the ascended name bug where you can block someone from ascending.
Hell just do anything with ascended, I doubt you can even fix, well you can, but you won't. Atleast do something with it tho. Multiple, Multiple topics on this issue with numorous suggestions.
viewtopic.php?f=7&t=158533fix some of the bugged account such as this one
Stop allowing people to have ascended account with no main accounts
Stop people from having a ascended account and a main account not tied together
Address the purg issues, especially after this change in ATs
Planet bugs, planet bugs, planet bugs. pick one of the many there are from the "features" to the fact some can be taken and not reclaimed, to multis who steal legit planets and you never do anything about it.
Work on the auto banning and the time it takes to get unbanned and making sure everyone is on PPT when unbanned
work on the red title bugs
work on the way you keep stripping innocent accounts of their SS because of your faulty system.
Multiple income buggs
Look into the multiple relations change in less then 24 hr bug, where you can set war, get the bonuses from having war set, mass, then change back to neutral before the enemy can retaliate and because you are not set to war to them they do not get the same bonuses you get.
Will be back when I find more.
*Edit*
At the "mass the strike after you mass the defense" idea, its doable that way, but still exploitable.
Ex : A 10 man alliance averaging 300 mill per man masses a 5 man alliance averaging 50 mill men per. The attacking force is bigger, and with first strike capabilities they wipe def, strike, covert, and AC leaving the defenders with nothing to retaliate with, They are forced to PPT 4 days to rebuild upon which the att forces PPT and come off AFTER the defending forces and mass them again.
You have to have some form of balance or you have old school ascended all over again.
*2 edit*
doing something with sabotage is a good idea, many good suggestions made on that topic to. was even suggested that faulty weapons blow up killing the man holding them, something needs to be done tho as it can be 100% blocked now as it is by multiple people maxing out someone covert phase limit and then spying them repeatedly every turn blocking any sabb attempts.