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Re: Planet Update

Posted: Sun May 16, 2010 5:08 pm
by Sarevok
Wepwaet wrote:*@Sarevok
How is what yall proposing any different from the current "fix" that forum is looking to put in place?
1) It power caps how much boost you can get from planets. Come on, be honest, is +500% power really a good idea in the first place?
2) It would cap total power boost to +200% to any stat, instead of the 500%. Which means he could leave the feature/bug/whatever you want to call it, since it'd not 1 planet distributed over 10 planets, it 1 planet distributed over only 4.

@Lore: Hehe, were not complaining about 10 naq planet people are we :-D

Re: Planet Update

Posted: Sun May 16, 2010 6:36 pm
by Wepwaet
Your still drasticly changing everyones bottom line Sarevok...
The bottom line is everyone has the ability to maximize their bottom line now... in both your and Forum's solutions the only people with that ability are the money'd players. Is that really what you want, to have to pay to compete?

Re: Planet Update

Posted: Sun May 16, 2010 7:02 pm
by Sarevok
Those whom spend money, are always giong to have the advantage. As someone said, they can merlin 10 planets anyway. It would stop them having 10 merlined attack planets, to only being able to have 4-5 of 1 type merlined.

Re: Planet Update

Posted: Sun May 16, 2010 7:06 pm
by Tekki
Wait a sec... you want to stop people from being able to merlin 9-10 planets on the basis that they are the same type? Or from having multiple planets of the same stat? If that's what you are saying then... I'll put this as politely as I can 'sod off!'

Re: Planet Update

Posted: Sun May 16, 2010 8:08 pm
by Wepwaet
Your ok Tekki, unless of course you want more than 4 of one kind... 8-[

Re: Planet Update

Posted: Sun May 16, 2010 8:19 pm
by Tekki
I repeat - sod off. Having 10 planets of the same type or 9 is something that is a personal risk and choice. the problem is not having a zillion planets of the same type but in the balance between the planets and in the balance between strike/defence.

On a different note, it's rather sad the the last 10 posts or so are people who've either had or have a job in the forum operation :(

Re: Planet Update

Posted: Sun May 16, 2010 9:08 pm
by Sarevok
Tekki wrote:On a different note, it's rather sad the the last 10 posts or so are people who've either had or have a job in the forum operation :(
Actualy, this entire page...
-Edit- Dam, this post took it to the NEXT one... But page 4 ;)

So what would you propose as an alternative? I think the basis for what Lore and myself were saying (though i can't exactly speak for what Lore was thinking) is that it will limit the power boost in any stat area, from planet, to 200%, not 500%.

Also, it's more of a proposed limit, instead of fixing the planet "feature" which atm, is going to be fixed in the next few weeks... So players can keep their massive planet they built, but only be able to distribute stats over 3 others, not 9.

Re: Planet Update

Posted: Sun May 16, 2010 10:11 pm
by Tekki
I don’t propose an alternative, because I don’t see this as a problem. Mind you I AM kind of biased but that’s beside the point. You are biased towards the other way. If I chose to have 10 planets all that are attack then I am giving up my potential bonus in other stats. If I chose to have 10 income planets then I am risking being a very good farm but that is the way I chose to play.

The problem is not coming from the planetary bonuses per sae but is coming because the planets (and attack and defence) are not balanced. Defence planets cost more than attack planets and over all attack is cheaper than defence. Balance that and then maybe reconsider the amounts required for a particular hit (like maybe up it from the present percentage to 35-40% for a successful hit) and you will deal with a lot of the issues in planets. Link in attack and defence to each other and again that balances things, THEN and only then would I look at limiting the number of planets giving a bonus.

At the moment there are other problems which should be addressed before the number of planets that give you a bonus even becomes a primary problem and therefore a primary fixing agent.

Now either you agree that the core issue is a balance in attack and defence stat and in this limiting the viable playing styles or you think that the issue is somewhere else.

Re: Planet Update

Posted: Sun May 16, 2010 10:35 pm
by Sarevok
I do agree that the issues you raised are the correct core issues.

The suggestion was more alligned with preventing the "feature fix" from affecting peolpe so greatly. Since it would be distributed over 4 planets, not 9.

Re: Planet Update

Posted: Sun May 16, 2010 10:55 pm
by Tekki
Well the feature fix probably should have been done years ago if it really was a bug but it wasn’t so we have to deal with it. I’m a bit ambivalent on the ‘fix’ since I’m fairly sure I’m getting the most out of all of my planets anyway thus it won’t be affecting me that much either way. But I admit it will be affecting some greatly. That’s part of the reason why since this wasn’t fixed years back when it was brought up, it probably shouldn’t be ‘fixed’ until the other issues are dealt with, IMO.

Re: Planet Update

Posted: Sun May 16, 2010 11:01 pm
by Sarevok
Not even if they can be compensated in some way?

And yes, there are some issues which i *THINK* are being addressed by Jason this week. Such as defence vs attack ratio of planets etc.

Re: Planet Update

Posted: Sun May 16, 2010 11:06 pm
by Tekki
Compensation is always good but is rarely equitable :D

Re: Planet Update

Posted: Mon May 17, 2010 6:58 am
by Iƒrit
this isnt a update, its a bug fix. No one should get compensated for abusing a known bug. the fact that a few people deliberatly built there planets to abuse the code is kinda sad, but what can you do?

Re: Planet Update

Posted: Mon May 17, 2010 7:00 am
by Juliette
Crying NOOOOO wrote:this isnt a update, its a bug fix. No one should get compensated for abusing a known bug. the fact that a few people deliberatly built there planets to abuse the code is kinda sad, but what can you do?
Cry Noooo? :P

As always, positive and negative elements to this. It's a bugfix, so it's good.. but it is also something mentioned in the past as an unintended feature.. oh well.. live and learn, I say.

And I can say that, because I have no planets. :-D

Re: Planet Update

Posted: Mon May 17, 2010 7:14 am
by LegendaryA
Juliette wrote:
Crying NOOOOO wrote:this isnt a update, its a bug fix. No one should get compensated for abusing a known bug. the fact that a few people deliberatly built there planets to abuse the code is kinda sad, but what can you do?
Cry Noooo? :P

As always, positive and negative elements to this. It's a bugfix, so it's good.. but it is also something mentioned in the past as an unintended feature.. oh well.. live and learn, I say.

And I can say that, because I have no planets. :-D

Indeed, from the words of Jason himself to me, then the week later on admin meetings to explain why he changed it, he didn't fix it before because maths were quite complex, and found out how to fix them later.