beliblisk wrote:As i understand that is not under discussion is it?Or did i missed something?
No it's not. But you seemed to like the idea of removing platforms. So i figured, why not put it back right to the start, without either of the power boosts as well.
beliblisk wrote:Do you understand that a lot of big defended planets are untakable by 99,99% of players today?
Where is the point of making them untakable by 100%?
Due to lack of team work imo. And because, why can't someone have planets and not a MS, why must we have a MS, and not planets? Sure, MS get massed, and it costs what, 2T to repair? 100k weapon slots gives 200b power. For 200b defensive power alone from a planet costs 51T. To also have an attack planet (since a MS can be used in attack), would cost another 51T. Plus the costs for defences on these planet.
beliblisk wrote:Why did you comment other things i wrote?...like why you think that is good to have more that three untakable planets?
Because people were complaining about me trolling and commenting on everything they said, but sinice you want me to
beliblisk wrote:Didnt you mentioned once that in Jason eyes planets arent meant to be untakable?
Not that i recall. I know he initially planned them to be non-permanent to any 1 realm. I'm pretty sure he's view changed, otherwise, why introduce merlins to permanently hide planets from everyone forever?
beliblisk wrote:you did come to this point once before in other topic: If you dont have Huge MS you cant understand it.......and people commenting here have both:huge MS + huge planets........ so they understand planet side too
Really. Care to point out those whom vote against the update, and have large planet which AREN'T merlined, and large fleets?
beliblisk wrote:Players can build one or two untakable planets by todays standards and keep one perma merlined.......so three huge Dualls,what else do you need?
Define untakeable. If by untakeable, you mean a single person working by themselves can not then yes. If your talking about an alliance, or even an empire working on a single persons fleets, no, i doubt it. For 500k fleets (including MS tech), 637T, amongst an alliance of 30 people, 21T each. To defend against such fleets for a single person (since what alliance would build up only 1 persons planet so the alliance can't claim it back) is 1250k defences. For this, you need a mind blowing planet, costing a total of 100T for 1 person.
Neimenljivi wrote:You also only calculated how much it costs you if the planet is the biggest size possible
To have a planet over 500k, you need the size i used. But lets say you only have 500k, for arguments sake...
10k defences/hit = 700b - Repair and damage costs, 140b - 560b more.
5k defences/hit = 350b - Repair and damage costs, 140b - 210b more.
To compensate costs of fleets (lets say 200k for 15% minimum) which would cost 4.4T
At 10k/hit, 8 hits to be cheeper. At 5k/hit 21 hits.
Oh thanks Neim, that's less then before, i like it