renegadze wrote:It's more "interesting" now because you can mass, and effecitvely lose nothing, meaning you can mass more people, it use to be it actually took a lot of tactical ability to mass, and often involved numerous people.
Try telling that to people that try to mass me...
On Monday, I lost my MS 3 times in one hour long online, so he had a 1T MS bonus added to his ground troops... and I still lost dramatically fewer soldiers than him.
All admin needs to do is make defense weapons last longer. If he does that, then the soldier cost to mass someone comes back up... and I can take naps that last longer than 3 turn changes.
[spoiler=Snippets from my Military Records]Military Records and Achievements OF ALL TIME
[spoiler]Attack Mercs Killed (1) 97,245,918
Attack Super Soldiers Killed(15) 68,763,338
Defending Mercenaries Lost 53,545,993
Super Guards Lost 30,941,955[/spoiler]
Monday's Records...
[spoiler]Attack Mercs Killed (1) 7,984,442
Attack Super Soldiers Killed(15) 5,487,616
Defending Mercenaries Lost 2,080,919
Super Guards Lost 1,250,443[/spoiler]
Tuesday's Records...
[spoiler]Attack Mercs Killed (1) 186,153
Attack Super Soldiers Killed(15) 745,134
Defending Mercenaries Lost 209,598
Super Guards Lost 90,987[/spoiler]
Wednesday's Records...
[spoiler]Attack Mercs Killed (1) 2,834,627
Attack Super Soldiers Killed(15) 1,331,074
Defending Mercenaries Lost 938,954
Super Guards Lost 476,953[/spoiler]
Thursday's Records...
[spoiler]Attack Mercs Killed (1) 118,785
Attack Super Soldiers Killed(15) 60,683
Defending Mercenaries Lost 30,000
Super Guards Lost 12,500[/spoiler][/spoiler]
Leg Apophis wrote:Planets along with boosting too much UP & income, partly replaced supers which used to be counted as losses which brought strategy of team massing in the game.
As I proved above... planets are not a bad update. As a matter of fact, they assisted in counteracting a 1T MS bonus. It's people's refusal to build defenses and invest in defense planets that's the problem...
People fail to realize that while many people complain about fewer losses, there are also people that complain about new accounts not having a chance against huge accounts. Planets are the one thing that levels that playing field. It allows an unascended small army to suffer fewer losses against a larger army with more ascensions and bonuses.
Nitro S wrote:I would suggest a complete removal of planets for a period of 3 months, if things and market along would shape up, would leave the game without the planets
I mean how do you expect people to PLAY and actually work for resources if you each morning find 2 mill + units on your acount without even breaking a sweat????
Just a FYI... there are those of us that actually bust our asses to compete with $ spenders and have taken the time and resources to build their accounts accordingly. How about you stop trying to drop everyone else's accounts down to your level and start building yours up to our level?
I swear there are way too many people complaining about planets and such because they want all the bonuses now instead of using a strategy to build their account to compete. How about trying to build one awesome planet, heavily protected at a time instead of 10 at once? It's much easier to protect one planet than 10, so develop one planet and merlin it. Slap a crapload of defenses and platforms on it. When it's untakeable, leave it out in the open and start on a new one. This is exactly what I did, the only difference is that I farm so much naq that it takes me much less time than others. I don't buy dual planets unless I have enough naq to at the very least put 500k defenses on it within a couple of days.
MEZZANINE wrote:That said, Jason is to blame for the crazy ill-conceived updates and not reading the suggestions area where many fixes and great update idea's that players actually want have been posted. If Jason actually listened to the players ( his customer base ) the game could be in a very different, and IMO better place.
I agree.
Lithium wrote:not hard to understand, ppl used to exchange MT's in at's and sell them, after the update MT are useless , except for merlins, so only teh generated/turn are at market , smth like 70% of ats are missing at market resulting in rising their price , this way admins want to slow farmers while its well known that cash players dont farm they jsut buy a 10k pack and play farm/mass.
reapiring a mistake wit another is genuine

instead of finding a way to make member play the game.
I agree. Admin has actually made the active players even more reliable on the $ spenders. The ones that buy the ATs with $ are more in control of what the market prices for ATs are. With everyone else gaining ATs at a snail's pace, they have most of the AT supply while the demand for ATs remains constant... thus the people that buy ATs with $ now control the AT market and set the prices.
Zeratul wrote:removing planets all at once is not practical...
it would be better to just:
- disable all planet making tools
- make abandoned planets have a 50% chance of disappearing permanently
- add a 20% chance that stolen planets disappear mid-transport
those three steps would eventually result in there being few planets left... the added risk that one would loose what one stole will make people think more when stealing planets...
perhaps, for the transit loss system, have it so that one has to wait 48 hours after stealing, due to repairs to planet hauler tech...
While I see why people don't want planets in the game, you'd pretty much alienate new players and only the elite accounts would have planets... and thus the bonuses. Therefore restarting the vicious cycle of arguments.
I personally see no need to remove planets. There are other solutions to resolving the issue of "fewer losses" than eliminating people's investments. Yes they sped up the game, but the issues of abundant resources would have happened with or without the addition of planets, eventually.
Clarkey wrote:Maybe when disabling all planet making tools that he disables the ability to add planet defences too. That way anyone that remains with untouchable planets may actually find that they are "not" untouchable because they can't top up their defences.
Three words...
Planet
stealing
multis
They're already bad enough now...
Sorry for the very long posts. I was off PPT for 4 days and my forum activity drops when I'm farming all day long.