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Re: Remove all the AScentions

Posted: Mon Sep 27, 2010 12:25 am
by Crosis
Wepwaet wrote:Haven't read the whole thread so if this has been mentioned then sorry.

The easiest/fairest way to speed up ascentions again without taking away from what people have already done is to allow multiple ascentions at a time.

Example:

Player X is an AG and wants to ascend. He has 3500 G&R, 300,000 Raw UP, 200m UU, 20m trained troops, and 30t naq.

Player X is given the option of ascending once with the excess being converted into ascension points(or whatever it is) OR ascending multiple times until he no longer has enough resources to meet the minimums.

So Player X chooses the second option; He pays the 1,000 G&R, 80,000 Raw UP, 6m UU, 4.8m trained troops, and 120b naq for EAG. He pays the 1,000 G&R, 90,000 Raw UP, 8.5m UU, 5.8m trained troops, and 150b naq for AGoL. He pays the 1,000 G&R, 100,000 Raw UP, 10m UU, 7m trained troops, and 175b naq for IAG. Since he doesn't meet the minimums for the next ascension all the excess resources are converted into ascension points.

While Player X ascended from AG to IAG all at once he paid a premium to do so. The cost in raw UP was more expensive because instead of building from 0-80k/0-90k/0-100k he built 0-80k/80k-170k/170k-270k. Also he had to maintain the necessary stats for 3x as long as needed for only 1 ascension.





While this doesn't really help those in the later ascensions it does enable those in the early ones to quickly move through the cheap ascensions and could help cut 2-3 months off the total ascension time for new members. It also eases the pain of the first big ascension for some who've stopped somewhere between prior and UK and want to ascend again but not wasted the building up they've already done.



Ive got to say..ive read alot of ideas about this and thought they were all stupid..but yours...it actually makes sense and i can see it being reasonable, maybe admin can add 5% more to the cost of ascending if they do multiple ones in a row? I dont know..just throwing out an idea to make it more realistic to those who will gripe and complain about it being unfair about being able to ascend multiple times. So perhaps if they can ascend multiple times at once raise the ascention cost per ascention after the first by a set % to help balance it a little bit.

Re: Remove all the AScentions

Posted: Mon Sep 27, 2010 12:27 am
by Sarevok
Well technically the 5% is already covered. As Wepwaet said:
0-270kUP is more expensive then 0-80k, 0-90k, 0-100k

Re: Remove all the AScentions

Posted: Mon Sep 27, 2010 1:39 am
by BenjaminMS
Good idea Wepweat :D I like it

Re: Remove all the AScentions

Posted: Mon Sep 27, 2010 4:36 am
by Wepwaet
It may need some tweaks such as normally a person would re-buy some cov/ac lvls between ascentions and this way they wouldn't have to. Although if they don't receive the SS goods for the 2nd+ ascentions it'd probably be enough of an offset...

Re: Remove all the AScentions

Posted: Fri Oct 08, 2010 9:34 pm
by Sarevok
Should start removing some of the boosts to stats, get them at a more reasonable level.

The the techs everyone has had for years with practically doubling your stats. These ones

Siege Attack:
Planetary Assimilators
Universal Assimilators

Defence Fortifications:
Realm Nano Network
Galactic Nano Defence Complexes

Covert Enhancements:
Replication Tech
Multi-Phasic Replication Tech

AntiCovert Enhancements:
Neural Inhibitors
Environmental Behavioural Routine Generator

These give something in the order of 70% stat boost, and are excessively cheep how (in the orders of millions of naq).


My personal preference would be to divide everything by 10, maybe even 100. By everything i mean EVERYTHING. MS, stats, income, unit production, army size, etc.

I would also like to see blessing and stat chances halved or something. So when you ascend, rather then 1% stat boost and 2% blessing, 0.5% stat boost, and 1% blessing. I say this cause I personally think it's silly when the chance to double your stats is greater then the chance for them to remain the same :neutral:

Re: Remove all the AScentions

Posted: Fri Oct 08, 2010 11:09 pm
by Lithium
might work if teh AB % is lowered a bit s it wont be that big difference between x20 vs x10

Re: Remove all the AScentions

Posted: Sat Oct 09, 2010 5:03 am
by Sarevok
Even make the blessing chance at LG+1 being 10% instead of 25%, and the stat boost 10% instead of 30%. And leave the rest.

Re: Remove all the AScentions

Posted: Sat Oct 09, 2010 5:17 am
by jedi~tank
Dont lower the blessing or else whats the point to go all the way?

Either do what wep suggested or cut the amount fo time between ascensions..say 2 weeks between, once out of the LG's then 1 week. I do like wep's idea ;)

Re: Remove all the AScentions

Posted: Sat Oct 09, 2010 11:11 am
by deni
The difference in AB chances should be higher - after all the Unknowns sacrificed a lot of time, naq and uu to get their ascension level.

They should be "rewarded" for their efforts.

Re: Remove all the AScentions

Posted: Mon Oct 11, 2010 10:36 am
by Richard B Riddick
i like wep's idea, though as u complain that ascending gives u an advantage, it also comes at a cost, if u go to ag, which is the cheap ones and u get a good amount of ab and boost, then u can start working on building your account ms, cov and ac levels, up, and so on, while u ascend though u can't build these things, so if two people start ascending at same time, 1 stops at ag, the other goes all way, the one that goes all the way would have higher ab and stat boosts, but the one that stopped will have cov, and ac level advantages, and probably ms advantage as well, i know several who have bad ms as a result of ascending, so there is already a balance, though i do agree get rid of delayed ascending or something, but leave boost % alone.

Re: Remove all the AScentions

Posted: Mon Oct 11, 2010 3:14 pm
by Sarevok
deni wrote:The difference in AB chances should be higher - after all the Unknowns sacrificed a lot of time, naq and uu to get their ascension level.
They should be "rewarded" for their efforts.
If you think about it, the reward becomes greater. As it stands:
LG+1: 25%
UnKnown: 59%

So unknowns have a 2.3x better chance of being blessed. If we make LG+1 give 10% instead

LG+1: 10%
UnKnown: 44%

In this scenario, unknowns have a 4.4x better chance. So in-effect, your chance of blessing is less, but compared with LGs, you are almost 4.5x MORE likely to get blessed. So your extra efforts are more worth wild.

Re: Remove all the AScentions

Posted: Fri Oct 15, 2010 11:31 pm
by ~Sabaku no Gaara~
[SlayerS_fith] wrote:Look to be 100% honest
its bs people have to wait over a year to get to unknown..
b4 they could really start to play the game as competitive as the rest.

this will not attract players.
this will annoy recently joined players.


those who are unknown will ask wth? we earnt it we waited etc
revert them dwon to a 10 level ascened account and give them some kind of bonus to their Ascended.

or

remove the 2 week cap between ascentions.
basicly saying those who have the ability to invest in the ascentions can do so at will.
its taking far to long for the cost's to get to a decent level of ascened.
in a game where people can buy naq for a buck and build accounts.


I agree with this.