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Re: Bringing back the super weapon

Posted: Fri Mar 25, 2011 7:39 pm
by Robe
No.

Many players are opposed to super weapons because they put to much power in the hands of one player.

For example the ascended super weapon allowed one alliance to gain unfair advantages over all others.

In this case your suggestion is to give a powerful advantage to random players.

However, I think effort should equal reward.

Re: Bringing back the super weapon

Posted: Fri Mar 25, 2011 10:34 pm
by Tekki
~[ Greased Gerbil ]~ wrote:Never really got into ascended, but I would if there was an effective superweapon. I've done a bit of a think and come up with my two cents:

blah blah blah

Take it from us who lived through the previous incarnations of the super weapon and all the changes that were made over time to it to try to 'make it work', it is a BAD idea.

~[ Greased Gerbil ]~ -timing wise on your weapon it's unfeasible for much the same reasons the timing on a MAIN super weapon which you are also advocating is unfeasible. 10000 accounts, who get to hold the weapon for 12 hours is a 13.7 YEAR rotation on holding the weapon. (That's 10000 x 12 hours = 120,000 hours / 24 hours = 5000 days / 365 days = 13.7 years.) that assumes each account can hold the weapon once and that all accounts have to hold the weapon once before they can hold it again.

Why do you want a super weapon anyway? While I admit it's impossible with the current environment to catch up completely to some players, you can catch up enough to do -some- damage, so why the obsession with a super weapon beyond the ability to get an easy way of damaging someone?