keeping covert threw ascensions

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Re: cheaper covert levls

Jedi~Tank wrote:How long have you been playing and how long has your account been at the current ascension level?


been playing awhile, and my ascension levl has been this AGOL for about 2-3 weeks now, ascending again in 11 GnR, thanks for asking ^^

and if your wondering why im not higher ascended is because i traded my first account away for a lesser ascended which i regret doing at this time,i would probably have a way better account if i kept it, and real life stopped me from playing 2 out of the 5.5 years ive been playing.

(i started this account from messiah.. i traded a LG+2 for it..)
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Re: cheaper covert levls

~matty~ wrote:your just being smart


Why thank you. So kind of you to notice :smt050

Why don't you counter the problems I highlighted with each of your suggestions? And then make a real case as to why any of this is necessary? Given that you want to change probably the most fundamental and consistent element of the game for the past 6 years, the onus of proof is on you old boy ;)
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Re: cheaper covert levls

I asked about your account status because usually these kinds of topics are started by lazy players..I say NO to this idea as it seems to me somebody wanting a handout. Think of better ideas to make the game more competitive and easier for new people to advance.
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Re: cheaper covert levls

RepliMagni wrote:
~matty~ wrote:why not waiste his time with it?
is he not the person that does updates? :-$

really people dont care what you think about this, and im talking to the supporters to this idea, not the haters and the flamers that have nothing better to do then cry and whine about usefull ideas.


Are you not yourself crying and whining about the current game?

As for "useful ideas", what do you actually think would happen if any of these were implemented?

Cheaper covert lvls up to c36 - those who already bought them would want a refund in naq. Those who haven't, will simply buy up to the c36 and then whine that c37 is disproportionately more expensive. If they can't farm to get up to c36 now, then they'll never manage to get to c37.

i said c38 but c36 will work to, its to balance accounts, make gameplay more interesting and provide more challenging wars. and attract knew players

Covert lvls staying during ascension - those who already bought them would want a refund in naq. Those who haven't are still ascending - if they can't afford the higher covert lvls as it is, then how are they going to afford to ascend to Unknown and buy the bigger covert lvls simultaneously?

you cant buy high covert simultaneously, best ive heard of after reaching there goal was 33, but why should you have to ascend to Unknown to be able to compete? keeping the covert levls threw ascension would be very usefull for alot of things, i.e army size, being able to save up for your next covert levl, upgrading your MS, planets

Covert lvls bought by increments - that is what the bank is for. With the alliance bank upgrades, everyone should be able to save up the naq - if you don't have the willpower not to spend it then that is your problem.

i just thought it was a good idea, but yeah.. your right on this 1 ;)

So, I ask again, why waste Jason's time with these whiney half-arsed suggestions?
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Re: cheaper covert levls

First off do not support keeping covert through ascension, MS should never have done this either, then again maybe at this time it had something to do with ascending since most people stopped at LG+1 back in the day and ascending became much harder for new players to reach there final ascension, I can't confirm this as I don't know how rank worked then nor did I actively watch that sort of stuff. Second off I do support a dynamic system, why because it does, 1 still promote a grind session, and 2 it creates balance amongst the population.

Jedi~Tank wrote:How long have you been playing and how long has your account been at the current ascension level?

Jedi~Tank wrote:I asked about your account status because usually these kinds of topics are started by lazy players..I say NO to this idea as it seems to me somebody wanting a handout. Think of better ideas to make the game more competitive and easier for new people to advance.

Well, well that is certainly a perspective one could take, then again I could flip the situation and ask have you invested money into your account? think how quick I could turn that into how irrational your argument is now? touche? :-k
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Re: cheaper covert levls

RepliMagni wrote:Covert lvls staying during ascension - those who already bought them would want a refund in naq. Those who haven't are still ascending - if they can't afford the higher covert lvls as it is, then how are they going to afford to ascend to Unknown and buy the bigger covert lvls simultaneously?
1) I don't recall any complains about MSs being kept when that change was made.
2) You got DMU for the effort. And who actually, with the full knowledge they were going to ascend again in 2-3 weeks, spent on covert levels above 32 or 33. Fact is, people already compensated by buying what they felt was the minimum level. Similar to MSs before the change was made
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Re: cheaper covert levls

:smt115 Fail...

Make cheaper so people can say, damn I want 39 but ill let other people buy it, until it gets cheaper... #-o
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Re: cheaper covert levls

~Massin4Christ~ wrote::smt115 Fail...

Make cheaper so people can say, damn I want 39 but ill let other people buy it, until it gets cheaper... #-o

I don't really see it like that I see it more as if the highest level reduces the cost of all levels beneath it for others....

For Example:
Lets speculate for a moment that every covert level bellow the highest level is reduced by 3% per level, lets also speculate 39 is the highest level.

Lvl / Cost / Reduction Price / Cost After Reduction
31 / 6t / 1.5t / 4.5t
32 / 12t / 2.5t / 9.5t
33 / 24t / 4.3t / 19.7t
34 / 48t / 7.2t / 40.8t
35 / 96t / 11.5t / 84.5t
36 / 192t / 17t / 175t
37 / 384t / 23t / 361t
38 / 768t / 23t / 745t
39 / 1,536t


this is just an example the percentage could be higher.
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Re: cheaper covert levls

its not that big of a cut to be honest, while some players have it (mostly big players), medium sized played get **Filtered** on in the meantime.

i mean a guy with levl 32 can have 20mil spys trained.. get sabbed by a guy with 35 covert with 4mil spies then get his spied aced and most and likely wont mass back because of the diffrence in covert, or the losses it takes 2 *manually mass*..
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Re: cheaper covert levls

I see a ground reason here .... turns price inflation ....

why ?

Simply put, cos more spendature on the turns is needed, one takes a lot longer to farm and or raid together the amounts of resources required for covert levels or ascensions, or what ever you need to spent it on.

And realy, saving 20 or 30T on 700T+ ..... thats near funny.

What happens in a year, when 1k turns will most likely cost 1,5T .....
We going to ask to make more elements cheaper ?

I would keep the system as it is with prices, it fluctuates enough by itself as it is.
Take the recent 'christmas gifts' as an example, in 1 week prices dropped near 300b cos goodies were handed out for free.

One of the most delicate things in these type of games is its economy, messing around with that could bring on far more heavy weighing consequences then you can initially guess.

There is a simple suggestion that could 'balance' the game ... and thats simply a full reset .. and have the game resetted every half year ........ scary thought ? well its the only means of having a 'balance' moment where all invested effort suddenly gets 'levelled'.

Any other suggestion as to change prices or values in a currently 'ongoing' game, will dissappoint people who already got at their current levels by whatever means and will break something further down the line in the game.


I like the example with the wow player a lot, cutting corners and getting a strong account realy quick, we see the same here on SGW as well.
People buying accounts to more quickly aqcuire higher stats.

example of delicate economy:
Dropping the covert levels prices will also mean Accounts being sold with high covert levels will drop in value too ... Some people might even see it as a massive loss of investement as their accoutns will be worth less and less.

In every aspect of a running economy, its impossible to change one tiny economical element and not have it effect other elements of the game.


So, instead of tinkering with prices and values, perhaps its a better idea to look at the game's mechanics of play.
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Re: cheaper covert levls

NanoBite wrote:I see a ground reason here .... turns price inflation ....

why ?

Simply put, cos more spendature on the turns is needed, one takes a lot longer to farm and or raid together the amounts of resources required for covert levels or ascensions, or what ever you need to spent it on.

And realy, saving 20 or 30T on 700T+ ..... thats near funny.

What happens in a year, when 1k turns will most likely cost 1,5T .....
We going to ask to make more elements cheaper ?

I would keep the system as it is with prices, it fluctuates enough by itself as it is.
Take the recent 'christmas gifts' as an example, in 1 week prices dropped near 300b cos goodies were handed out for free.

One of the most delicate things in these type of games is its economy, messing around with that could bring on far more heavy weighing consequences then you can initially guess.

There is a simple suggestion that could 'balance' the game ... and thats simply a full reset .. and have the game resetted every half year ........ scary thought ? well its the only means of having a 'balance' moment where all invested effort suddenly gets 'levelled'.

Any other suggestion as to change prices or values in a currently 'ongoing' game, will dissappoint people who already got at their current levels by whatever means and will break something further down the line in the game.


I like the example with the wow player a lot, cutting corners and getting a strong account realy quick, we see the same here on SGW as well.
People buying accounts to more quickly aqcuire higher stats.

example of delicate economy:
Dropping the covert levels prices will also mean Accounts being sold with high covert levels will drop in value too ... Some people might even see it as a massive loss of investement as their accoutns will be worth less and less.

In every aspect of a running economy, its impossible to change one tiny economical element and not have it effect other elements of the game.


So, instead of tinkering with prices and values, perhaps its a better idea to look at the game's mechanics of play.

turns have been going up for the most part since the games inception of buying/selling them, your argument on that really isn't very rational. When I started playing they were at 300b per 1k now they have tripled to 1t per 1k, so yea I don't really think you have a argument, they are gonna rise in some fashion over time no matter what.

Effecting the money market, rofl, who the hell gives a flying **Filtered**. This is a free game, start concerning yourself with the value of everything on the money market, instead of balancing and you might as well hit delete.

Again what I typed there is only an example of what was in my head as I saw it, you could easily use a higher percentage, or a flat percentage (i.e if 39 is the highest level all levels beneath this have there cost reduced by 20%).
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Re: cheaper covert levls

Iƒrit wrote:turns have been going up for the most part since the games inception of buying/selling them, your argument on that really isn't very rational. When I started playing they were at 300b per 1k now they have tripled to 1t per 1k, so yea I don't really think you have a argument, they are gonna rise in some fashion over time no matter what.

Effecting the money market, rofl, who the hell gives a flying **Filtered**. This is a free game, start concerning yourself with the value of everything on the money market, instead of balancing and you might as well hit delete.

Again what I typed there is only an example of what was in my head as I saw it, you could easily use a higher percentage, or a flat percentage (i.e if 39 is the highest level all levels beneath this have there cost reduced by 20%).


When turns were 300b per k, what was the highest covert level around ? :-D

It is an argument as you require the extra turns to accumilate the resources needed.
The higher the covert level you want, the more turns you require.
And as far as I can tell, the covert level price increases a damn lot faster per level then infilation will provide the naq for turns. Which in it self, is a good thing, as you would still require the time investment gathering the resources while spending the turns :)


Imo, making covert levels cheaper is a very bad idea .... it will damage a working game economy (not just meaning $$ here) especially now, as coverts are a basic element of use at this moment.
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Re: cheaper covert levls

LMAO Making them cheaper would allow players to buy 40-42 with the cost of level 37 and 38 leaving you lot the "Lazy" people further behind lmao seriously not well thought out idea xD


the goal is to allow people ascending not to be sabbed to 0 with 50k spies lmao not to allow it if this goes up u have no clue whats going to happen i wouldn't be surprised to see level 43 and 44 being bought xD
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Re: cheaper covert levls

Havnt read the whole thread but my 2cents:
No.

In other news, you could instead reduce the amount of covert levels lost on ascension, Say at lower lvls (0-10) you only loose 1 of your covert levels when you ascend. 10-20 you loose 2 levels and 20-23 you loose 3.

This keeps higher ascensions as expensive as ever but helps lower ascended players stay in the game at least somewhat....


So if your Lg and want to get to LG+1, if your Covert level is 31 it will only be reduced to 30. but if your unnamed trying to get to unknown and your covert is 38, it goes down to 35.
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Re: cheaper covert levls

NanoBite wrote:
Iƒrit wrote:turns have been going up for the most part since the games inception of buying/selling them, your argument on that really isn't very rational. When I started playing they were at 300b per 1k now they have tripled to 1t per 1k, so yea I don't really think you have a argument, they are gonna rise in some fashion over time no matter what.

Effecting the money market, rofl, who the hell gives a flying **Filtered**. This is a free game, start concerning yourself with the value of everything on the money market, instead of balancing and you might as well hit delete.

Again what I typed there is only an example of what was in my head as I saw it, you could easily use a higher percentage, or a flat percentage (i.e if 39 is the highest level all levels beneath this have there cost reduced by 20%).


When turns were 300b per k, what was the highest covert level around ? :-D
36 or 37, at least to my knowledge.

It is an argument as you require the extra turns to accumilate the resources needed.
The higher the covert level you want, the more turns you require.
And as far as I can tell, the covert level price increases a damn lot faster per level then infilation will provide the naq for turns. Which in it self, is a good thing, as you would still require the time investment gathering the resources while spending the turns :)
I didn't say it wasn't an argument I said it was an irrational one ;) the idea doesn't eliminate the grind or eliminate turns from the picture at all, so in essence your point is not rational. Specially since the idea is to generate balance, specially for newer players.

Imo, making covert levels cheaper is a very bad idea .... it will damage a working game economy (not just meaning $$ here) especially now, as coverts are a basic element of use at this moment.
In fact using logic it will not, UU and ATs should be increasing or staying in its range it is mostly based off profit made/performed from the action of ATs. The one example you used is known as "flooding", market was flooded thus prices dropped, its always gonna be the case when the supply exceeds the demands.


GOLDEN WING wrote:LMAO Making them cheaper would allow players to buy 40-42 with the cost of level 37 and 38 leaving you lot the "Lazy" people further behind lmao seriously not well thought out idea xD

the goal is to allow people ascending not to be sabbed to 0 with 50k spies lmao not to allow it if this goes up u have no clue whats going to happen i wouldn't be surprised to see level 43 and 44 being bought xD
I think its safe to assume reading this thread and your comments that you 1. didn't read the entire thread yourself, and/or 2. your not using any form of critical thinking.
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