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Re: Cap everything
Posted: Fri Jul 08, 2011 7:30 pm
by stuff of legends
Eärendil wrote:Bear with me SoL, and i'll try to explain, at least to my understanding on some stuff
Install farm button- with this you can farm any account.
How is it different to the attack button? You get to take there naq without engaging the enemy or what?
I think with the 'farm button' the armies engage but it does not damage/kill the defenders units/weapons.
So it leaves no risk for an attack?
Eärendil wrote:Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????
The latter would make hardly any sense, you are successful at being stealthy and not alert the enemy yet you get seen?
With a successful sab there would be nothing in the logs at all.
You could always do it as i suggested...take for instance this piece of my intel log
Jul 02, 17:17 d347h Sabotage Infiltrated 1,843,107 details
Jul 02, 17:17 ?????? Sabotage Infiltrated 1,843,107 details
Jul 02, 17:17 ?????? Sabotage Infiltrated 1,843,107 details
Jul 02, 17:17 ?????? Sabotage Infiltrated 1,843,107 details
the top one should be in the log as the user identified the sabber, and same goes with failed attempts. Although it should probably work out the more spies you send in above what is needed, the higher the chance you wont be 'detected', as of course there is a disadvantage, you loose more spies per sab.
Re: Cap everything
Posted: Fri Jul 08, 2011 7:35 pm
by Rodwolf
Adonex wrote:Wait their are people paying around $200 for turns?!?! that's ridiculous
He means stacking of AT's by buying USS 2 times per week
Re: Cap everything
Posted: Fri Jul 08, 2011 7:35 pm
by Iƒrit
Adonex wrote:Iƒrit wrote:Rodwolf wrote:Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.
Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.
well yes and no, Ill agree for the most part, and settle with a compromise. But I will say the majority of the problem is no restrictions/very loose limits on the cash market.
Admin should have never allowed for players to be able to sell in between each other, should be classified as cheating.
Supporting the server, its a good cause, but allowing a player to purchase 300k ATs in one go? that is far from limiting. Black market should be limited, Supporter Status not so bad, but shouldn't allow for 2 in one week, could do with a limit of 1/week.
Wait their are people paying around $200 for turns?!?! that's ridiculous
yes there was a player, probably more, who has bought 300k ATs. With that sort of loose limitation I wonder.... That nothing some players have out right purchased level 39 covert, thats 1.6 quad naq at level 38, so about $600-650 @ $0.40 per 1t.
Rodwolf wrote:Adonex wrote:Wait their are people paying around $200 for turns?!?! that's ridiculous
He means stacking of AT's by buying USS 2 times per week
no I mean a player bought from the black market 300k ATs....
Re: Cap everything
Posted: Fri Jul 08, 2011 7:38 pm
by Rodwolf
Iƒrit wrote:Adonex wrote:Iƒrit wrote:Rodwolf wrote:Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.
Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.
well yes and no, Ill agree for the most part, and settle with a compromise. But I will say the majority of the problem is no restrictions/very loose limits on the cash market.
Admin should have never allowed for players to be able to sell in between each other, should be classified as cheating.
Supporting the server, its a good cause, but allowing a player to purchase 300k ATs in one go? that is far from limiting. Black market should be limited, Supporter Status not so bad, but shouldn't allow for 2 in one week, could do with a limit of 1/week.
Wait their are people paying around $200 for turns?!?! that's ridiculous
yes there was a player, probably more, who has bought 300k ATs. With that sort of loose limitation I wonder.... That nothing some players have out right purchased level 39 covert, thats 1.6 quad naq at level 38, so about $600-650 @ $0.40 per 1t.
Rodwolf wrote:Adonex wrote:Wait their are people paying around $200 for turns?!?! that's ridiculous
He means stacking of AT's by buying USS 2 times per week
no I mean a player bought from the black market 300k ATs....
My bad, only thought it was possible with stacking AT's from USS
Re: Cap everything
Posted: Fri Jul 08, 2011 9:10 pm
by jedi~tank
Lets keep the $$ player arguments out as much as possible please, in reference to some people outright buying level 39..yes that has happened and they are the ones my self preservation statement is regarding, although I do not mean this a shot at them with this post...everything is way too top heavy hence why a cap WOULD BE in the best interest of the game as a whole.
Re: Cap everything
Posted: Sat Jul 09, 2011 5:15 am
by _Bjorn_
as one of thesee little noobs that has nothing lmao i gotta say this sounds good to me

Re: Cap everything
Posted: Sat Jul 09, 2011 5:41 am
by Flavar
As it was already said, please keep the $$ comments out of here.
Re: Cap everything
Posted: Sat Jul 09, 2011 8:45 am
by papa~smurf
"Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter."

x 1000000000
i see unknowns hitting priors all the time. for silly little amounts this is silly and a bit unfair imo
in boxing there is a weight class, and i think in this game it would be good to have one too
if some one wants to build monster accounts, let them use that to fight and farm people of thier own size. it would change wars completely. No more 2/3 accounts being able to level whole allainces.
just saying...if i repeated any thing said before ..sorry...just woke up and did not read this all.
Re: Cap everything
Posted: Sat Jul 09, 2011 9:08 am
by jedi~tank
papa~smurf wrote:"Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter."

x 1000000000
i see unknowns hitting priors all the time. for silly little amounts this is silly and a bit unfair imo
in boxing there is a weight class, and i think in this game it would be good to have one too
if some one wants to build monster accounts, let them use that to fight and farm people of thier own size. it would change wars completely. No more 2/3 accounts being able to level whole allainces.
just saying...if i repeated any thing said before ..sorry...just woke up and did not read this all.
I put up there a farm button so farming can be done, but no destroying/massing/ and such.
Re: Cap everything
Posted: Sat Jul 09, 2011 9:51 am
by papa~smurf
i think the farming should be limited too, but would take that as the middle ground place
i have seen unknowns hit smaller accounts for 30 bill with a massive strike, when they could have easily hit an inactive for the same amount with no lose, it some times doesn't make much sense
in any case all good suggestions, and i think a lot of these would help retain smaller players so...
![[060.gif] :smt060](./images/smilies/060.gif)
Re: Cap everything
Posted: Sat Jul 09, 2011 11:11 am
by AeonKnight
but what is the farming button? would it be limited to a set number per day? or even week? so you dont risk using them up for smaller ammounts?
kinda like perg but say you get 5 hits a day for farming? number would obviously change lol
Great idea though

Re: Cap everything
Posted: Sat Jul 09, 2011 11:28 am
by GeneralChaos
Is armysize an issue though, i would have thought the average size was over 300mill now anyway, admin had to increase it before because so many people where passing it, removing 10's of millions of UU from people in the game may piss alot of people off,
It is not hard to grow in this game, even as a new player, would the cap not be better set at 500 mill, i take it the dynamic cap is not working?
Covert / Anti Covert capped meh either way on this one, if someone wants to spend 3.2Quad naq on a covert level there welcome too, there are several other things that naq could be better used on. I cannot see any 40's in the game unless
1. admin lowers the cost
2. some serious $$ spent
3. a massive empire/alliance funding, again you would REALLY need to trust that person getting it.
I agree ascended needs linked to main 100% vac mode in 1, vac mode in the other etc etc
Re: Cap everything
Posted: Sat Jul 09, 2011 11:58 am
by jedi~tank
GeneralChaos wrote:Is armysize an issue though, i would have thought the average size was over 300mill now anyway, admin had to increase it before because so many people where passing it, removing 10's of millions of UU from people in the game may piss alot of people off,
It is not hard to grow in this game, even as a new player, would the cap not be better set at 500 mill, i take it the dynamic cap is not working?
Covert / Anti Covert capped meh either way on this one, if someone wants to spend 3.2Quad naq on a covert level there welcome too, there are several other things that naq could be better used on. I cannot see any 40's in the game unless
1. admin lowers the cost
2. some serious $$ spent
3. a massive empire/alliance funding, again you would REALLY need to trust that person getting it.
I agree ascended needs linked to main 100% vac mode in 1, vac mode in the other etc etc
Are you talking int erms of UU count or account? Yes it is easy to grow army size, too easy, and I think UU is an issue because UU= Powers in conjunction with the levels. Players can grow (not fast) but the theme here is leveling the feild making the game competetive. It is incredibly top heavy now. It needs to change.
Re: Cap everything
Posted: Sun Jul 10, 2011 12:39 am
by Ashu
So basically, the only things you can invest a relative infinite amount of naq right now are planets and UP?
Very interesting idea, i hope admin will take course on at least some of them.
Re: Cap everything
Posted: Sun Jul 10, 2011 4:40 am
by SSG EnterTheLion
Capping will inevitably lead to calls to increase.
For covert/AC..make it that no one can get level 40c or AC until ATLEAST 9 months to a year after gaining level 39..or basically make level 40 5 times more expensive...and so on..
Ascension, link vacation mode, as long as one hasn't attacked/sabbed or assasinated in either server for 24 hours, then one can go into vacation mode.
As for linking ppt, it is totally implausible with current game mechanics. People are away usually on ppt days, so you might end up with 2-3 days to descend someone who is more than likely to be on, which we all know is almost impossible to descend. The only way I can see a workaround is to change descension itself from the current maximum of 40 percent damage to something like 75 percent damage. Now obviously most people cannot do max damage to others, so it won't affect much..but if one has totally ignored their ascended account..2 hits and descended!
To give you an idea..I was doing over 850 million LF damage to Kjarkur, and that still wasn't the max 40 percent damage as he had so much LF reserves. So even with a new 75 percent max damage rate, it would probably take nearly as long to descend him.