Re: Is the game dying or does it just appear that way?
Posted: Sun Oct 30, 2011 11:58 am
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~Kronos~ wrote:If we make resources scarce, then those accounts that already have super high stats will be unreachable. It took tons of resources to get them there, so if resources are made scarce smaller accounts will be very hard pressed to catch up. That would just make problems worse. IMO having super high accounts or being untouchable is perfectly fine. If you put the work in to get to that level then why should some one stop you? This is a war game after all. I don't think there should be any caps or limits of any type. That's just my opinion though.
SSG EnterTheLion wrote:~Kronos~ wrote:If we make resources scarce, then those accounts that already have super high stats will be unreachable. It took tons of resources to get them there, so if resources are made scarce smaller accounts will be very hard pressed to catch up. That would just make problems worse. IMO having super high accounts or being untouchable is perfectly fine. If you put the work in to get to that level then why should some one stop you? This is a war game after all. I don't think there should be any caps or limits of any type. That's just my opinion though.
That's why I suggested all accounts are shrunk based on a ratio..so say resources are reduced by 50 percent, then everyone's account is reduced by 50 percent..covert/uu/up and so on. Or some superior ratio..but something that is equitable.
SSG EnterTheLion wrote:~Kronos~ wrote:If we make resources scarce, then those accounts that already have super high stats will be unreachable. It took tons of resources to get them there, so if resources are made scarce smaller accounts will be very hard pressed to catch up. That would just make problems worse. IMO having super high accounts or being untouchable is perfectly fine. If you put the work in to get to that level then why should some one stop you? This is a war game after all. I don't think there should be any caps or limits of any type. That's just my opinion though.
That's why I suggested all accounts are shrunk based on a ratio..so say resources are reduced by 50 percent, then everyone's account is reduced by 50 percent..covert/uu/up and so on. Or some superior ratio..but something that is equitable.
, well it will definitely level the playing field better than updates will.SSG EnterTheLion wrote:There are a couple of ways to change this..make resources extremely scarce by either lowering amount of naq earned and uu generated..it could be done by lowering naq/uu/covert/anti covert to what the game was say 5 years ago..of course the losses would be based on a ratio system so if you were ahead now, you'd still be equivalently the same ahead, but everyone with much lower stats, naq, uu and so on. So at one stroke this makes wars expensive and forces people to surrender.
The other way is to have a more informal system where one alliance is recognised the victor based on the state of the other alliance. This way if an alliance is reduced to sniping for more than one week in a row, it's officially recognised to have lost the war. The problem with this of course is that snipers will moan forever. Another condition could be that if over 50 percent of an empire has been descended, war lost..and so on..opinions?
PS: I put this in the most read section because while it does involve ingame suggestions for admin, it also discusses whether the sgw community can come to a consensus on what ends a war.
caesar2 wrote:SSG EnterTheLion wrote:There are a couple of ways to change this..make resources extremely scarce by either lowering amount of naq earned and uu generated..it could be done by lowering naq/uu/covert/anti covert to what the game was say 5 years ago..of course the losses would be based on a ratio system so if you were ahead now, you'd still be equivalently the same ahead, but everyone with much lower stats, naq, uu and so on. So at one stroke this makes wars expensive and forces people to surrender.
The other way is to have a more informal system where one alliance is recognised the victor based on the state of the other alliance. This way if an alliance is reduced to sniping for more than one week in a row, it's officially recognised to have lost the war. The problem with this of course is that snipers will moan forever. Another condition could be that if over 50 percent of an empire has been descended, war lost..and so on..opinions?
PS: I put this in the most read section because while it does involve ingame suggestions for admin, it also discusses whether the sgw community can come to a consensus on what ends a war.
Point is, there will be always player for this kind of upgrades and players against.
Making rules to recognize the winner or looser. There is such system, but nobody is using it. BECAUSE you loose PPT, ability to farm and such thingsso ppl simply ignored this ability few weeks after it started. Players dont want to fight directly how those rules are offering, so what kind or rules do you want? We all choosed the path of Protections, Vacations and Alliance BS abilitiues, like repairs, Alliance PPTs and things like that.
Plus there is this money aspect... which will never be eliminated, because to many ppl, admin Jason included, are making lot of money on this game.
So... any more possible idea? I will for sure support it, but don't ask for new War system with rules, cuse there is one. And winner can be recognized easily. Abandon those funny empires, go one alliance wars only and there we are
I do not want to argue with you on this, so I will make a clear statement...early this year the opportunity was there for alliance vs alliance war, you did not take it, you chose to stay with the idea that xx empire has this philosophy and yy alliance was justified to attack the lesser alliances and thus use xy and z as an excuse or reason...or whatever not to engage in alliance vs alliance war..all we see out of this is policy this and policy that etc and so forth..but I will say again, the opportunity was there for alliance vs alliance war and you took the same road you have always taken and then pointed your finger..it is what it is...and then later down the line you demand or expect change...and threaten thus and so if it doesn't change..please do not take this as a direct shot at you C2..I am making a broad sweeping point here. Now I do agree with you and the others on the war system..however it works, whatever..but as long as you DENY the chances for alliance vs alliance war due to your own agenda, your own personal beliefs, your own vindictive ways this will never happen unopposed. The adversarial aspect of your mentality has destroyed more opportunities for a more wide open and diverse game play than any 1 player or empire could ever do...and not only you specifically, but many of the folks you roll with, so think about that for a minute or 2.Jedi~Tank wrote:caesar2 wrote:SSG EnterTheLion wrote:There are a couple of ways to change this..make resources extremely scarce by either lowering amount of naq earned and uu generated..it could be done by lowering naq/uu/covert/anti covert to what the game was say 5 years ago..of course the losses would be based on a ratio system so if you were ahead now, you'd still be equivalently the same ahead, but everyone with much lower stats, naq, uu and so on. So at one stroke this makes wars expensive and forces people to surrender.
The other way is to have a more informal system where one alliance is recognised the victor based on the state of the other alliance. This way if an alliance is reduced to sniping for more than one week in a row, it's officially recognised to have lost the war. The problem with this of course is that snipers will moan forever. Another condition could be that if over 50 percent of an empire has been descended, war lost..and so on..opinions?
PS: I put this in the most read section because while it does involve ingame suggestions for admin, it also discusses whether the sgw community can come to a consensus on what ends a war.
Point is, there will be always player for this kind of upgrades and players against.
Making rules to recognize the winner or looser. There is such system, but nobody is using it. BECAUSE you loose PPT, ability to farm and such thingsso ppl simply ignored this ability few weeks after it started. Players dont want to fight directly how those rules are offering, so what kind or rules do you want? We all choosed the path of Protections, Vacations and Alliance BS abilitiues, like repairs, Alliance PPTs and things like that.
Plus there is this money aspect... which will never be eliminated, because to many ppl, admin Jason included, are making lot of money on this game.
So... any more possible idea? I will for sure support it, but don't ask for new War system with rules, cuse there is one. And winner can be recognized easily. Abandon those funny empires, go one alliance wars only and there we are
Good point, but abandoning these funny empires is making a rule. The funny empires would be more than happy to engage in alliance vs alliance war, but what do so many do when war breaks out or face the threat of a war?I do not want to argue with you on this, so I will make a clear statement...early this year the opportunity was there for alliance vs alliance war, you did not take it, you chose to stay with the idea that xx empire has this philosophy and yy alliance was justified to attack the lesser alliances and thus use xy and z as an excuse or reason...or whatever not to engage in alliance vs alliance war..all we see out of this is policy this and policy that etc and so forth..but I will say again, the opportunity was there for alliance vs alliance war and you took the same road you have always taken and then pointed your finger..it is what it is...and then later down the line you demand or expect change...and threaten thus and so if it doesn't change..please do not take this as a direct shot at you C2..I am making a broad sweeping point here. Now I do agree with you and the others on the war system..however it works, whatever..but as long as you DENY the chances for alliance vs alliance war due to your own agenda, your own personal beliefs, your own vindictive ways this will never happen unopposed. The adversarial aspect of your mentality has destroyed more opportunities for a more wide open and diverse game play than any 1 player or empire could ever do...and not only you specifically, but many of the folks you roll with, so think about that for a minute or 2.
Jedi~Tank wrote:No, I am not mixing facts and feelings, everyone knows why I have brought the whole of DDE in, and it's simple, you want alliance x fine, but you attack, farm, whatever on the others..I am not here to argue the past but I will say the DDE philosophy has been the same always and your interpretation of it will not change it, and I sincerely feel no obligation to justify anything to anyone....you post too many half truths and misinformation to serve your own agenda whatever it may be, I have no reason for such...I would just the same mass as to talk, that has always been my way and my death may change that. HOWEVER if this war realm is to work at all, from willing participants then the fact is when you pester alliances in an empire you get the empire, if you stick to an alliance you get an alliance. Very simple.
Obviously we are asking for a combination of something that will work because obviously the one we have does not work otherwise it would be working.
And 5 alliances did not jump on legion, TDD and a couple from Mayhem did.
caesar2 wrote:Jedi~Tank wrote:No, I am not mixing facts and feelings, everyone knows why I have brought the whole of DDE in, and it's simple, you want alliance x fine, but you attack, farm, whatever on the others..I am not here to argue the past but I will say the DDE philosophy has been the same always and your interpretation of it will not change it, and I sincerely feel no obligation to justify anything to anyone....you post too many half truths and misinformation to serve your own agenda whatever it may be, I have no reason for such...I would just the same mass as to talk, that has always been my way and my death may change that. HOWEVER if this war realm is to work at all, from willing participants then the fact is when you pester alliances in an empire you get the empire, if you stick to an alliance you get an alliance. Very simple.
Obviously we are asking for a combination of something that will work because obviously the one we have does not work otherwise it would be working.
And 5 alliances did not jump on legion, TDD and a couple from Mayhem did.
JT, you should study more, read properly and read archives of yuor MSN. Your writing lyes and BS, turning all how you want and making self look good. You are direct player, offering what you cant fulfil later. You talks like god, but aint. You offers but your closed for offers. You was never equal partner for other players, your wishes were always limited and only good of ryour empire.
Now your saying you offered players and allainces the oportunity to fight with existing war system, but than you agrees on fact you delcared war 2 v 1 (we all know it was always ment to be 5 vs 1)...
Simply, am asking again. Why are you always offensive and eespecialy to me? I did not mention your name or your empoires name in my first post, you directly jumped on me and now fighting with me in this topic. You took it like someone offened your empire and you have to protect it. But this thema is about something esle, not about your empire... nope JT, not about your empire or about how you dislike C2.
I like you and everybody else just fine, if you lie or half truth something and I see it I will step to you about it. 
caesar2 wrote:Sure.
As far as I know, empires do not respect otheres offers much, do what they want and are playing the game with own rules.
But thats not the point, point is, what I wrote at beginning, there is war system with rules, working, but mostly ignored, since alliances keep teaming up to fight one alliance or group of alliances. Than vendetas cant be played with rules, because the existing war system works only for alliance.
But, vendetas basicly do not exist only 1 vs 1. Many times we can see ! vs alliance, group vs group, group vs alliance, or alliances or empires.
Game system created battlefield for alliances, mostly wars are ment to be for alliances. If Empires want wars, or players want vendetas, than they should ask for improving the existing war system, and not asking for new one.
For JT, translating: what was written here is not ment against you or your allainces, your friends or whoever who you need to protect. Its just basic idea I have and my point to this thema. Its realy not needed to quote this post and to make some neutral notes against C2. Cuse, if you are writing neutral, than maybe insults should not be included in your postyeah?