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Re: MS

Posted: Mon Aug 27, 2012 7:11 am
by ™LoT
julliete i,m tired about sick ppl who make new acc mass a MS and deleted....admin must do somthing about MS..cant anybody came **Filtered** your MS and deleted the acc....

Re: MS

Posted: Mon Aug 27, 2012 7:13 am
by ™LoT
anyoane else was massed by a new ID?? and deleted after?? i was by ID 5423

Re: MS

Posted: Mon Aug 27, 2012 8:13 am
by xdjoker
I was also massed by the same person =/

Re: MS

Posted: Mon Aug 27, 2012 10:19 am
by Juliette
The following two-part update is being implemented:

1. - If an attackers MS count is less than 5% of the number of defending MS count; the defender will lose no MS.
2. - If an attacker has less than 15 MS, the defender will lose no MS.

Ad 1. This update is meant to guarantee some sort of 'strike balance', requiring a specific power to strike at a specific defence.

Ad 2. This update is meant to 'guarantee losses'. The attacking party will require 15 MS, and needs to buy at least another MS when striking. This increases the costs of massing.


As usual, the values are not set in stone and subject to evaluation. ;)

Re: MS

Posted: Mon Aug 27, 2012 11:13 am
by ™LoT
so,this update is already on or is on progress?

Re: MS

Posted: Mon Aug 27, 2012 1:38 pm
by xdjoker
So does anyone know if the update is in place yet?

Re: MS

Posted: Mon Aug 27, 2012 2:12 pm
by Juliette
It is. (Was introduced when I posted it.)

Re: MS

Posted: Mon Aug 27, 2012 6:09 pm
by El_Ryune
Juliette wrote:The following two-part update is being implemented:

1. - If an attackers MS count is less than 5% of the number of defending MS count; the defender will lose no MS.
2. - If an attacker has less than 15 MS, the defender will lose no MS.

Ad 1. This update is meant to guarantee some sort of 'strike balance', requiring a specific power to strike at a specific defence.

Ad 2. This update is meant to 'guarantee losses'. The attacking party will require 15 MS, and needs to buy at least another MS when striking. This increases the costs of massing.


As usual, the values are not set in stone and subject to evaluation. ;)



So I can still attack and score some naq if I have less than 15 MS but I just wont be able to kill any of their MS in the process?

Re: MS

Posted: Mon Aug 27, 2012 7:10 pm
by Disturbed
Juliette wrote:[b]The following two-part update is being implemented:

1. - If an attackers MS count is less than 5% of the number of defending MS count; the defender will lose no MS.
2. - If an attacker has less than 15 MS, the defender will lose no MS.


But if their MS is less than 5% of yours and you attack them, you still lose 1 MS every time?

I tested it, and this is so. It does not make sense to me that an attacking ship 20x less powerful cannot destroy anything, but an attacking ship 20x more powerful still loses something every time.

Re: MS

Posted: Mon Aug 27, 2012 10:21 pm
by Z E R O
Disturbed wrote:But if their MS is less than 5% of yours and you attack them, you still lose 1 MS every time?

I tested it, and this is so. It does not make sense to me that an attacking ship 20x less powerful cannot destroy anything, but an attacking ship 20x more powerful still loses something every time.


I thought this seemed like a good way to combat runaway inflation... Maybe i'm crazy. I thought it added an effect of strategy to farming.. I was sort of glad that aspect didn't change.

Re: MS

Posted: Mon Aug 27, 2012 11:33 pm
by Marrusian
"3) You do not damage enemy MS if you have far less MS than they, or if you have very very few ..."

**Filtered** ! At least please be more specific when you make statements like this in the changelog. If I'm attacking someone who has 50 MS less than I have, I'll still lose 1 ms, which again, seems like utter **Filtered**. You can't really just have a 5 million difference in power strike/defence and still lose that much.

Re: MS

Posted: Tue Aug 28, 2012 1:02 am
by Juliette
El_Ryune wrote:So I can still attack and score some naq if I have less than 15 MS but I just wont be able to kill any of their MS in the process?
Yes.
Z E R O wrote:
Disturbed wrote:But if their MS is less than 5% of yours and you attack them, you still lose 1 MS every time?

I tested it, and this is so. It does not make sense to me that an attacking ship 20x less powerful cannot destroy anything, but an attacking ship 20x more powerful still loses something every time.
I thought this seemed like a good way to combat runaway inflation... Maybe i'm crazy. I thought it added an effect of strategy to farming.. I was sort of glad that aspect didn't change.
Exactly.
Marrusian wrote:"3) You do not damage enemy MS if you have far less MS than they, or if you have very very few ..."

**Filtered** ! At least please be more specific when you make statements like this in the changelog. If I'm attacking someone who has 50 MS less than I have, I'll still lose 1 ms, which again, seems like utter **Filtered**. You can't really just have a 5 million difference in power strike/defence and still lose that much.
Specific values have been mentioned in this thread. The 'changelog' you mention (rather 'game news') is just the short version of the updates meant to alert you that some things have changed.

new update split

Posted: Tue Aug 28, 2012 1:14 am
by _Qba
Next time, give a warning before te update please :/

I've calculated everything to ascend before I'm out of town (and without internet connection :( ), and now I'll lost at least 3-4 days because of that update :/

Also as for the "3) You do not damage enemy MS if you have far less MS than they, or if you have very very few ... " part:
I assume that the actual numbers are like you posted in MS topic?

Juliette wrote:The following two-part update is being implemented:

1. - If an attackers MS count is less than 5% of the number of defending MS count; the defender will lose no MS.
2. - If an attacker has less than 15 MS, the defender will lose no MS.


If it is correct then the 5% should be calculated from attacker's "Total Mothership offense capacity" and defender's "Total Mothership defensive capacity".

Now % of tech doesn't count and if I have 300 MS with 100% MS tech (which doubles my MS strength) I can be attacked by someone that have 15 MS and no tech (and including my tech he has only 2,5% od my strength not 5%).

Re: new update

Posted: Tue Aug 28, 2012 1:31 am
by HippyFool
_Qba wrote:If it is correct then the 5% should be calculated from attacker's "Total Mothership offense capacity" and defender's "Total Mothership defensive capacity".

Now % of tech doesn't count and if I have 300 MS with 100% MS tech (which doubles my MS strength) I can be attacked by someone that have 15 MS and no tech (and including my tech he has only 2,5% od my strength not 5%).


Yes indeed.

Re: new update

Posted: Tue Aug 28, 2012 1:34 am
by Juliette
HippyFool wrote:
_Qba wrote:If it is correct then the 5% should be calculated from attacker's "Total Mothership offense capacity" and defender's "Total Mothership defensive capacity".

Now % of tech doesn't count and if I have 300 MS with 100% MS tech (which doubles my MS strength) I can be attacked by someone that have 15 MS and no tech (and including my tech he has only 2,5% od my strength not 5%).


Yes indeed.
Yes, you are correct. We will remedy this later today. Please keep the MS discussion in the MS thread, thank you.