Alliance Revramp

Should we Implement this idea

Yes
25
100%
No
0
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Total votes: 25
[SGC_ReplicÅtors]
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lol will back to the idea we getting little off topic
KnightValor
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Maybe we could involve motherships in wars a bit more. Maybe in wars you salvage any blown up weaponry.

That'd be pretty easy.

And what about prisoners? Any killed guys become UU.

The fact is, we want people to try and max out casualties, and to make wars totally crazy-like. Those things would certainly make attacking people seem more... good.

Yeah. Most of you can probably tell, I just watched a bunch of Strong Bad Emails (don't discuss them, it would be off topic. :wink: )

Just some ideas.
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I am thinking of a Unified MShip attack......just like how choas has a unfied attack for this much


tis will pit all allaince MS vs MS only no matter what they all go. and will cost a lot of turns to send it. Dunno how its going to work but i think of something
KnightValor
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What about random odds? That would throw a bit of... well... randomness into the game.

Imagine attacking a puny, weak member of the enemy alliance only to have bijillions of guys fighting alongside AND against you. The odds could be like, 1 in ten or something.

Maybe we could even split it up, too. One in three attacks is all ground forces vs. all ground forces, and one in three attacks would be all MSs vs. all MSs. Combine that, one in nine attacks will have all MSs AND all ground troops.

However, to throw in a mix, only the players in your alliance with as many turns as you used+ will join in, using up those turns. This way you could win one battle but lose another, as far as the mega giant ones go.

As for splitting up casualties just split them up evenly. Don't even bother with checking for ratios, that slows down the server by alot more.

Man... this is turning out pretty damn sweet!
Last edited by KnightValor on Wed Mar 01, 2006 9:52 pm, edited 2 times in total.
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KnightValor wrote:What about random odds? That would throw a bit of... well... randomness into the game.

Imagine attacking a puny, weak member of the enemy alliance only to have bijillions of guys fighting alongside AND against you. The odds could be like, 1 in ten or something.

Maybe we could even split it up, too. One in three attacks is all ground forces vs. all ground forces, and one in three attacks would be all MSs vs. all MSs. Combine that, one in nine attacks will have all MSs AND all ground troops.

However, to throw in a mix, only the players in your alliance with as many turns as you used+ will join in. This way you could win one battle but lose another, as far as the mega giant ones go.

As for splitting up casualties just split them up evenly. Don't even bother with checking for ratios, that slows down the server by alot more.

Man... this is turning out pretty damn sweet!


i no its scary LOL
KnightValor
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Damn you're fast!

I even edited my post to add something, but was too late before you replied. Lol.

Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!

We can also enable twice as much sabbing/spying.

Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?
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KnightValor wrote:Damn you're fast!

I even edited my post to add something, but was too late before you replied. Lol.

Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!

We can also enable twice as much sabbing/spying.

Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?


I already have a idea like that its under Benficial Alliance LOL ur fast ur self too
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KnightValor wrote:Damn you're fast!

I even edited my post to add something, but was too late before you replied. Lol.

Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!

We can also enable twice as much sabbing/spying.

Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?


The only thing that worries me is that the double turn's could be abused pretty eaisly espicaly by alliances that do not really attack for there income find or creat another alliance declare war with them and then you are getting double turns and there would be no reson to ever undeclare war so it would last forever and they would constintly be getting double turns.
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of course we should


YES!!! :-D
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fredrabbit wrote:
KnightValor wrote:Damn you're fast!

I even edited my post to add something, but was too late before you replied. Lol.

Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!

We can also enable twice as much sabbing/spying.

Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?


The only thing that worries me is that the double turn's could be abused pretty eaisly espicaly by alliances that do not really attack for there income find or creat another alliance declare war with them and then you are getting double turns and there would be no reson to ever undeclare war so it would last forever and they would constintly be getting double turns.


ahhhh KnightValor already made a counter measure, i also did too.
The war meter will slide towards the smallest alliancve if there is slow progress in war. Also he said Once war is over all your turns resets to zero! Also the players that are in war cant attacked ppl outside only inside but the outside can attack inside.
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Yeah.

Although, the flaw I do see is that people saving up turns will get totally screwed should their alliance go to war.

But, maybe turns could reset to what you had before. Its a little bit more work, but oh well.
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come on ppl lets see the votes coming in!
AllDay
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great idea to bad i didnt think of it lol
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This is the most detailed idea since the Wraith thread and the fleet idea. Good work, I like it.
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The forces of SGC_Sam Fisher subdued those of JUAN.
The armies of JUAN were forced out of the realm of SGC_Sam Fisher in a none to glorious fashion! The defending forces were simply too much for them. It is sure that SGC_Sam Fisher will be considering a return visit to JUAN!

Aaaaaawwwwwww Yeeeeaaahhhhh!
KnightValor
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Hells yes! That's why I coded some of it! That's why I'm a top poster in it!

So why is it falling to the bottom?

*bump*
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