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Posted: Wed Mar 01, 2006 7:30 pm
by [SGC_ReplicÅtors]
lol will back to the idea we getting little off topic
Posted: Wed Mar 01, 2006 8:52 pm
by KnightValor
Maybe we could involve motherships in wars a bit more. Maybe in wars you salvage any blown up weaponry.
That'd be pretty easy.
And what about prisoners? Any killed guys become UU.
The fact is, we want people to try and max out casualties, and to make wars totally crazy-like. Those things would certainly make attacking people seem more... good.
Yeah. Most of you can probably tell, I just watched a bunch of Strong Bad Emails (don't discuss them, it would be off topic.

)
Just some ideas.
Posted: Wed Mar 01, 2006 9:08 pm
by [SGC_ReplicÅtors]
I am thinking of a Unified MShip attack......just like how choas has a unfied attack for this much
tis will pit all allaince MS vs MS only no matter what they all go. and will cost a lot of turns to send it. Dunno how its going to work but i think of something
Posted: Wed Mar 01, 2006 9:49 pm
by KnightValor
What about random odds? That would throw a bit of... well... randomness into the game.
Imagine attacking a puny, weak member of the enemy alliance only to have bijillions of guys fighting alongside AND against you. The odds could be like, 1 in ten or something.
Maybe we could even split it up, too. One in three attacks is all ground forces vs. all ground forces, and one in three attacks would be all MSs vs. all MSs. Combine that, one in nine attacks will have all MSs AND all ground troops.
However, to throw in a mix, only the players in your alliance with as many turns as you used+ will join in, using up those turns. This way you could win one battle but lose another, as far as the mega giant ones go.
As for splitting up casualties just split them up evenly. Don't even bother with checking for ratios, that slows down the server by alot more.
Man... this is turning out pretty damn sweet!
Posted: Wed Mar 01, 2006 9:51 pm
by [SGC_ReplicÅtors]
KnightValor wrote:What about random odds? That would throw a bit of... well... randomness into the game.
Imagine attacking a puny, weak member of the enemy alliance only to have bijillions of guys fighting alongside AND against you. The odds could be like, 1 in ten or something.
Maybe we could even split it up, too. One in three attacks is all ground forces vs. all ground forces, and one in three attacks would be all MSs vs. all MSs. Combine that, one in nine attacks will have all MSs AND all ground troops.
However, to throw in a mix, only the players in your alliance with as many turns as you used+ will join in. This way you could win one battle but lose another, as far as the mega giant ones go.
As for splitting up casualties just split them up evenly. Don't even bother with checking for ratios, that slows down the server by alot more.
Man... this is turning out pretty damn sweet!
i no its scary LOL
Posted: Wed Mar 01, 2006 9:55 pm
by KnightValor
Damn you're fast!
I even edited my post to add something, but was too late before you replied. Lol.
Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!
We can also enable twice as much sabbing/spying.
Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?
Posted: Wed Mar 01, 2006 10:00 pm
by [SGC_ReplicÅtors]
KnightValor wrote:Damn you're fast!
I even edited my post to add something, but was too late before you replied. Lol.
Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!
We can also enable twice as much sabbing/spying.
Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?
I already have a idea like that its under Benficial Alliance LOL ur fast ur self too
Posted: Thu Mar 02, 2006 6:16 am
by fredrabbit
KnightValor wrote:Damn you're fast!
I even edited my post to add something, but was too late before you replied. Lol.
Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!
We can also enable twice as much sabbing/spying.
Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?
The only thing that worries me is that the double turn's could be abused pretty eaisly espicaly by alliances that do not really attack for there income find or creat another alliance declare war with them and then you are getting double turns and there would be no reson to ever undeclare war so it would last forever and they would constintly be getting double turns.
Posted: Thu Mar 02, 2006 7:02 am
by Bahamut
of course we should
YES!!!

Posted: Thu Mar 02, 2006 9:24 am
by [SGC_ReplicÅtors]
fredrabbit wrote:KnightValor wrote:Damn you're fast!
I even edited my post to add something, but was too late before you replied. Lol.
Anyway, here goes. Why not further increase attacking by A. having turns come in double during wars, and B. having your turns reset to 0 once the war is over. The best thing to do would be to use those turns for money while you can... and if you can only attack enemies, that means more war activity!
We can also enable twice as much sabbing/spying.
Another idea: Why not have commanders bring their officers (once again, with the required turns) into battle with them, fighting the other player's officers in the battle, one in two times. Eh? Eh?
The only thing that worries me is that the double turn's could be abused pretty eaisly espicaly by alliances that do not really attack for there income find or creat another alliance declare war with them and then you are getting double turns and there would be no reson to ever undeclare war so it would last forever and they would constintly be getting double turns.
ahhhh KnightValor already made a counter measure, i also did too.
The war meter will slide towards the smallest alliancve if there is slow progress in war. Also he said Once war is over all your turns resets to zero! Also the players that are in war cant attacked ppl outside only inside but the outside can attack inside.
Posted: Thu Mar 02, 2006 1:37 pm
by KnightValor
Yeah.
Although, the flaw I do see is that people saving up turns will get totally screwed should their alliance go to war.
But, maybe turns could reset to what you had before. Its a little bit more work, but oh well.
Posted: Thu Mar 02, 2006 10:39 pm
by [SGC_ReplicÅtors]
come on ppl lets see the votes coming in!
Posted: Fri Mar 03, 2006 5:31 am
by AllDay
great idea to bad i didnt think of it lol
Posted: Fri Mar 03, 2006 5:57 am
by SGC_Sam Fisher
This is the most detailed idea since the Wraith thread and the fleet idea. Good work, I like it.
Posted: Sat Mar 04, 2006 1:49 am
by KnightValor
Hells yes! That's why I coded some of it! That's why I'm a top poster in it!
So why is it falling to the bottom?
*bump*