Severian wrote:
Here comes the best part, Each planet has a Stargate:
- The Stargate is not here to help your account, its to provide tactics involving starvation/logistics and to help shut down accounts so that in war one side can actually win/dominate.
- When someone activates your stargate, you cannot use the market place nor direct send. People cannot Direct send to you either. Essentially once someone activates your stargate, for a set duration of time, you are on your own resources.
- Upgrades can extend/shorten (attack/defence) the duration of its activation. Either Size Modification or duration limits set in place to ensure Multies or mass smaller accounts cannot exploit this [perhaps only people similier or larger size can shut down for a worthwhile time so that multies cannot go against the spirit of the attack].
- One Dial per 24hours akin to MS being sent out: perhaps up to a maxium of 8-12 hours activation after upgrades so that to shut someone down completely requires multiple people and co-ordination. This also ensures that mass accounts cannot be entirely shut down, only certain ones at a time so it introduces target allocation and target priority. Identify the most powerful/dangerous and shut it down.
- Restricted usage so that it is not used to bully. Perhaps size modifications going both ways or only used when war is declared both ways. Lots of suggestions for this point so that it remains a Valid and Viable tactic while at the same time not abused. Hence the 8-12 hour upper limit so a sole account who doesn't care about playing can't ruin someone elses game.
Now this is just a concept.
The above would not be the final suggestion so picking small things out and saying it can't work/be abused etc is all fine as long as you post something constructive with it or suggested modifications.
I'm exploring concepts here, not game mechanics/abuses and so exploring siege/logistics and financial implications for war as well as being able to be cut off. The above suggestion is just one way of implementing that concept via game mechanics and adds the stargate to stargatewars.
Regards,
Severian
I personally like it. Though, if your own stargate is busy keeping another gate active, you yourself can't send/recieve resources.
Only problem, as you mentioned somewhat, is people using multies or to create accounts solely for ruining other peoples game. While an 8-12 hour limit is great, they can just come on and redial the gate.
I would say the best way around that would be using the whole "wormhole jumping from one to another"
Anyone can dial anyone for trading.
Anyone can dial anyone to block their gate.
Say Person A blocks Person B
-If Person B defense power of X.
-They can fire that at the gate, causing an overload and the wormhole to jump and discharge at another gate, before deactivating.
To counter person B from destablizing the gate and causing the jump, Person A needs to have greater Defense Power then Person B to stablize the wormhole so to speak.
Person A defense > Person B (Person B gate remains block)
Person A defense < Person B (Person B gate becomes unblocked.
This also solves the problem of accounts solely created for blocking, as just with a click of a button a player can stop it, and if the sole account does build a defense, then it can be massed. So it can end up costing people dearly.
This would cause players to possibly start building defenses in war, allowing for more massing, depending on how annoyed they are by Person A constantly blocking their stargate.
TC