Posted: Thu Aug 10, 2006 10:33 am
Psi Kiya Trist wrote:defence has 3 ways of hurting someone.
attack has 3 ways of hurting someone.
covert has 2 ways of hurting someone.
and mothership has 2 ways of hurting someone.
yes. covert totally has too many ways of hurting someone...
i'd say make it a mothership mission.
or maybe make them sabbable and hittable with a mothership.
cause you do get reports on their fleets from recon's. meaning their berths are on your home planet.
~_+Psi Kiya Trist+_~
Both sabbable by spies and bombardable by motherships seems kinda... harsh (though perhaps not undeserved) if I'm understand you on that correctly. I think it would be the first thing that can be easily destroyed by 2 separate means.
I suppose a mothership mission could work, although how would it measure the fleet's 'defense' against the mothership?
I don't think it should be handled like a direct battle, the very nature of this discussion is to deal with people who stockpile fleets, so if fleets can defend themselves it a self-defeating isn't it
ManiacMan wrote:Why not just have fleets take part in defence as well as attack missions.
That way whenever you attack someone, their fleets would be dmgd just like normal def. weapons. If you mass them enough, it should take out all the fleets. They could counter this by simply sending their m/s away all the time, but then again, you can do that to protect your other m/s stats, and that's not a problem.
That's also a thought, although it just give attack troops more ways to wreak havoc.