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Posted: Thu Aug 10, 2006 10:33 am
by Centurion
Psi Kiya Trist wrote:defence has 3 ways of hurting someone.
attack has 3 ways of hurting someone.
covert has 2 ways of hurting someone.
and mothership has 2 ways of hurting someone.

yes. covert totally has too many ways of hurting someone...

i'd say make it a mothership mission.

or maybe make them sabbable and hittable with a mothership.

cause you do get reports on their fleets from recon's. meaning their berths are on your home planet.

~_+Psi Kiya Trist+_~


Both sabbable by spies and bombardable by motherships seems kinda... harsh (though perhaps not undeserved) if I'm understand you on that correctly. I think it would be the first thing that can be easily destroyed by 2 separate means.

I suppose a mothership mission could work, although how would it measure the fleet's 'defense' against the mothership?

I don't think it should be handled like a direct battle, the very nature of this discussion is to deal with people who stockpile fleets, so if fleets can defend themselves it a self-defeating isn't it :?

ManiacMan wrote:Why not just have fleets take part in defence as well as attack missions.

That way whenever you attack someone, their fleets would be dmgd just like normal def. weapons. If you mass them enough, it should take out all the fleets. They could counter this by simply sending their m/s away all the time, but then again, you can do that to protect your other m/s stats, and that's not a problem.


That's also a thought, although it just give attack troops more ways to wreak havoc.

Posted: Thu Aug 10, 2006 10:44 am
by ManiacMan
Centurion wrote:I think it would be the first thing that can be easily destroyed by 2 separate means.


Just wanted to say this is completely untrue. Defensive weapons can be both sabbed and massed.

But anyway, I never understood why fleets don't take part in defense anyway. If your M/S is there already, and someone is attacking your home, wouldn't you want to do everything in your power to defeat them? It doesn't make sense to keep the fleets in the hanger. (especially when the attacker has their fleets out and about, with no one to challenge them)

Posted: Thu Aug 10, 2006 10:49 am
by Your Planet Is Gone
Psi Kiya Trist wrote:defence has 3 ways of hurting someone.
attack has 3 ways of hurting someone.
covert has 2 ways of hurting someone.
and mothership has 2 ways of hurting someone.

yes. covert totally has too many ways of hurting someone...

I never said anything about the number of ways they can hurt someone. Spies can (obviously) spy, sabotage (which can take out both offensive AND defensive weapons), and defend against enemy spies (from both enemy spying and sabs). Offense can only take out defense and net you either naq or UU. Defense can take out offense (if attacked, obviously), and protect both your naq and UU. Motherships helps you on the battlefield, both offensively and defensively, primarily against other motherships if the enemy has one, can search for planets, and house your fleets.

Psi Kiya Trist wrote:i'd say make it a mothership mission.

I totally agree, though other methods are acceptable as well.

Psi Kiya Trist wrote:cause you do get reports on their fleets from recon's. meaning their berths are on your home planet.

Not necessarily. It is just as possible that your armories leave detailed information laying around about your fleet strength. Why would I install a hangar on my mothership if it wasn't going to dock my fleets there? I'd rather just believe that my fleet information is just stored in a database somewhere and one of your spies is a good hacker (though in my case you wouldn't have to be all that great :P).

Centurion wrote:Oh I read your post alright, including the whole bit about MS spy-ability, so you can keep your 'incompetence' to yourself and refrain from insulting people just for having a different opinion than you do.

This is what my "incompetence" comment was directed at...
Centurion wrote:What's the matter? Don't want to have to build covert too? 'Cause then that'd also mean you would need defense to keep the AC away. Your whole strategy goes out the window. What's a poor little planet thief to do?

You have the right to an opinion just as I do. The incompetence part was because you assumed I have nothing else to my account, or can't rebuild quickly if I wanted to. And you also failed to notice that I am for changes to be made on this issue. Fleets should be targetable.


This is purely my thoughts on the matter, but I think since it is your mothership that houses the fleets, it should be your mothership that has to defend them. This doesn't solve the problem of how to kill them, but it gives the fleets a bit of a defense of their own, so they aren't too easy to wipe out.

EDIT: As expensive as it is to get a good mothership, I don't feel giving them one more option is a bad idea at all.