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Posted: Thu Aug 31, 2006 6:18 am
by reborn
heres an idea going on what i said for a % of your total u,p dying

10 mil 1% dies
20 mil 2% dies
30 mil 3% dies and so on

all the way upto 50% even though noone that i could c getting to 50% any time in the next year or even the next year, that allows players still to get to 50 mil before even the big players can do that with their u,p plus they r able to raid upto the point of 75 mil

i say this because with my income i can buy if i was still able to almost 1 mil troops a day, not able to raid so thats another thing i cant do so thats left me with just u,p to do, and with the costs of that, it cost me about 2,5k a day i can do on that, so i do think the huge accounts as people c it r being slowly caught up anyway, so i dont c the need of putting a limit on it as some have worked really hard to get were they r and the troop counts, u will c that in all my logs to c how much time i have put into my account, if people want to chatch with the army size then spend more time on it attack as much as the other big account do, but putting a total limit on the army size because we have put more time in than others so they can chatch up is going to far. its true with everything in life and games, u worker harder than the rest u will b better

and for helping out allinace that your in or friends thats upto the player, i myself dont give out bils of naq a week i give out 10's of bils sometimes even 100's when i have it, by saying it will get more players to give each other naq is what i can c is not going to happen, its going to stay the same as players that do give out naq to friends or alliances r still going to b the same, on the other hand u will just have more players selling naq for cash because they cant spend it on u,p because there will b no point, y spend naq on something that u aint going to keep?

Posted: Thu Aug 31, 2006 7:21 am
by Wolf359
hidden wrote:
Wolf359 wrote:
hidden wrote:i cant honestly see why would would consider all the top players not been able to pass a level fun

that strategy to stay in the top rank isnt as fun as trying to get the most units you possibly can to stay in front


well then you are easily pleased



i disagree

what you call fun is probably the most boring things in the game


actually, it's more intellectually challenging than just building which is probably why I appreciate it more.

Posted: Thu Aug 31, 2006 7:31 am
by hidden
Wolf359 wrote:
hidden wrote:
Wolf359 wrote:
hidden wrote:i cant honestly see why would would consider all the top players not been able to pass a level fun

that strategy to stay in the top rank isnt as fun as trying to get the most units you possibly can to stay in front


well then you are easily pleased



i disagree

what you call fun is probably the most boring things in the game


actually, it's more intellectually challenging than just building which is probably why I appreciate it more.



yes i see the challenge but thats not the point

i just dont see that as fun i see more fun in getting as many uu and stuff as i can

when many people are forced to stay at the same level it just gets boring obviously we disagree about it and neither of us will see it the other way

besides its challenging in the fact that how long do you work on trying to get uu because while doing that your losing ground to those who are working on stats

i find that more fun

Posted: Thu Aug 31, 2006 8:49 am
by Forum
i will say again -everything is changable.
some good ideas here, and i am continuing to read new posts that are thoughtful.
luckily, the limits are not reached yet (except for 'i am holding more than my own units' accounts) so there is time to consider :)
and i appreciate those that at least acknoledge the need for something to be done,and those who'se suggestions address this while offering alternatives.
admin j.

Posted: Thu Aug 31, 2006 10:44 am
by Lore
Thank you for all you do, even the things you get bashed for. 8)

Posted: Thu Aug 31, 2006 11:36 am
by TheRook
I quite like the idea :) I think it means as forum/wolf said that people will be on the limit but will then have to manage their Units/army better which
is what I personally like doing :)

I think that if I had a 22million army size (I only have 2.2mill now (a small fry :D)) I would be able to have 1 mill dudes in each off/def/covert and that would make me damn hardcore...

probably would only be rank 20 or so but still its an awesome feat :D

but I'm just a delusional "noobie" only been playing since late january :)

anyway I like some of teh suggestions I've read like he % of lifers/miners dying once it reaches a certain amount and also the idea of each ascension gives you a % on top of your max army size (plague /raiding cap)

anyhow

Good Stuff

TheRook
Warlord of Briton

Posted: Thu Aug 31, 2006 12:34 pm
by Wolf359
hidden wrote:when many people are forced to stay at the same level it just gets boring obviously we disagree about it and neither of us will see it the other way


:roll:

it hasn't happened yet.

Posted: Thu Aug 31, 2006 12:46 pm
by Grand Admiral Martin
alliance wars will just be about numbers, if we are all the same then those with more members will have more power simply as that, strategy wont really ever play a part in this game, not without really changing it. if everyone has 10mil uu in defnce the an alliance with 10 members will simply beat one with 5

Posted: Thu Aug 31, 2006 1:24 pm
by TheRook
Emperor Martin wrote:alliance wars will just be about numbers, if we are all the same then those with more members will have more power simply as that, strategy wont really ever play a part in this game, not without really changing it. if everyone has 10mil uu in defnce the an alliance with 10 members will simply beat one with 5


an alliance with 10 members can be beaten by an alliance of 5... its all about who gets the first drop... alliance of 5 takes out the others over night... alliance war has been won... simple as that...

Posted: Thu Aug 31, 2006 1:27 pm
by Grand Admiral Martin
TheRook wrote:
Emperor Martin wrote:alliance wars will just be about numbers, if we are all the same then those with more members will have more power simply as that, strategy wont really ever play a part in this game, not without really changing it. if everyone has 10mil uu in defnce the an alliance with 10 members will simply beat one with 5


an alliance with 10 members can be beaten by an alliance of 5... its all about who gets the first drop... alliance of 5 takes out the others over night... alliance war has been won... simple as that...


i know but if both are on , anyway why is this being argued about now even at 1mil uu a week youd be over a year away from reaching mx limit, we could all be dead by then! or worse the server crashed permanently lol

Posted: Thu Aug 31, 2006 4:42 pm
by Midnight
Ouch this will really hurt the big people... However maybe it will make them turn on each other, so that only one fo them can be at that level... Could be interesting to play at that level...

Posted: Fri Sep 01, 2006 2:40 am
by Wolf359
Emperor Martin wrote:alliance wars will just be about numbers, if we are all the same then those with more members will have more power simply as that, strategy wont really ever play a part in this game, not without really changing it. if everyone has 10mil uu in defnce the an alliance with 10 members will simply beat one with 5


that is a somewhat naive take on it - in the past alliances have beaten more powerful alliances through being better organised - so to say strategy will never really be a part of the game is grossly inaccurate - because it already has.

Posted: Fri Sep 01, 2006 3:40 am
by Profitteroles
Emperor Martin wrote:alliance wars will just be about numbers, if we are all the same then those with more members will have more power simply as that, strategy wont really ever play a part in this game, not without really changing it. if everyone has 10mil uu in defnce the an alliance with 10 members will simply beat one with 5


I watched a player with an army size of 4 mill take on and beat a player with a 30 mill army size in a one on one war through nothing but his intelligence, game strategy and will to win.

Posted: Fri Sep 01, 2006 8:18 am
by EVIL_THOR_6_6_6
what no1 has mentioned is the option of lifers or the men that die to be converted into APP's this would countermeasure the balence of army size in main but also it could add to the points or income or AT's in ascension (call it a roulett).

this way you would still have no control over what you receive in ascended realm.

just an idea but it would balance out some issues here

Posted: Fri Sep 01, 2006 11:54 am
by Wolf359
and if you do not have an ascended account?