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Posted: Mon Dec 25, 2006 9:02 pm
by Privaten
gooseman the first wrote:Lore wrote:
Also make it harder to take one, maybe make the fight for it involve all the MS's from said alliance? (probably be too complicated by hey)
Well good luck with this, I hope it goes somewhere.
sounds great, maby instead of the planets having defence structures they have all the MSs defend them?
LenoxLewis wrote:your idea will give advantage to stronger aliances.
every update does in some way
I agree with these ideas you have added
(back to general topic)
I thnk that the cost to upgrade the planet should rise just as the member count goes up. just like when you increase the size of the planet. I think this would definately benifit all of the small alliances in the game and make it more equal
Posted: Tue Jan 02, 2007 9:50 pm
by [TA] Ryan Uy
i like this idea this will definitely add a new twist in the game
as for defending alliance planet why not put a cap on its def say you can put in x amount of defensive structure, only alliance fleet can take on another alliance planet
when an alliance planet is attacked additional ms can provide support, lets say it will take a random x numbers of ms in the alliance and recall it to the defense of the alliance planet, when successfully defended these ms will be out for 24 hrs same as exploring, when not successfully defended damage on ms will occur
as for bonus i think it should be divided with the number of members or make it inversely proportional to rank, which means the higher the rank the lower the bonus the lower the rank the higher the bonus
my two cents on the matter...

Posted: Wed Jan 03, 2007 8:43 am
by darkness5723
How about this for an attacking/defending mechanism thing?
Alliance leaders can send out their alliance's MS's to take an alliance planet. Each member of the attacking alliance can chose to send or not send their MS. All the MS's that are sent get sent to the defending planet.
The defending alliance gets a message and everyone gets the option of either sending their MS to the planet or not sending it. Then there's a huge MS battle and whoever wins takes home the planet.
Posted: Wed Jan 03, 2007 11:44 am
by gooseman the first
_of War wrote:The defending alliance gets a message and everyone gets the option of either sending their MS to the planet or not sending it. Then there's a huge MS battle and whoever wins takes home the planet.
cool idea, but what if you're not online for the message? maby it should be a tick box, like the nox insurance, to make you're MS automaticly defend it
Posted: Tue Jan 09, 2007 5:10 pm
by Man of God
gooseman the first wrote:thats a cool idea
i got a couple ideas to add too
1)
to get one you have to search for it, like normal ones but when you find one suitable for the whole alliance you get a messege like
"this planet is so unique you feel it could benifit your entire alliance"
or something like that.
2)
maby you can add one of your own to the alliance like the upgrade after the largest planet (massive i think it is) and it would be like "alliance worthy" or something like that.
i aggree it should be devided equally between alliance members instead of everyone getting the max output of it
also, to find an alliance planet, you could have to purchase an alliance mothership. or, have the ability to send out a bunch of peoples/everyone in your alliance's motherships in search of a planet like this.
Posted: Fri Jan 12, 2007 5:04 am
by loft666
gooseman the first wrote:_of War wrote:The defending alliance gets a message and everyone gets the option of either sending their MS to the planet or not sending it. Then there's a huge MS battle and whoever wins takes home the planet.
cool idea, but what if you're not online for the message? maby it should be a tick box, like the nox insurance, to make you're MS automaticly defend it
hmm well the bigest allince will all ways have more MS so i say like 10 random ms from each allince would have a fight then it will make every one put there ms up insted of just the strongest defending it pluse gives small allinces beter chance of geting it as the best will almost all ways be in battle for it and the biger allince could have its weaker ms defending it.
Posted: Fri Jan 12, 2007 6:25 am
by Zeratul
having an alliance MS would only result in CoP, EPAc, etc. having total control over alliance planets... it is better to have it based on members' fleet powers, and a random factor to make it easier for medium-low alliances to have planets...
and defenses might also be slightly dependent on members' total power and member count...
Posted: Mon Jan 15, 2007 11:30 am
by simon123
gordash wrote:i cant see how this would do anything but benefit the larger, richer alliances. alliances which have more, stronger players get better planets and attract more, stronger players. weak alliances which have smaller players lose their stronger people to alliance which can offer better benefits from the planets, and you end up with a monopoly in the game
i think this is completly true, i havnt read all of the posts ive read a couple of pages, but i think that the larger alliances would just pull further away from the smaller alliances, because the larger alliance have more mony therefore more opportunity to put defences to it and more bonus.
Also atm quantum dont have planets so it would be very sketchy to trial this out in quantum, although i think it might work better in quantum, so rather than having single peoples planets only have alliance planets and maybe each alliance gets a set of planets and each person can add to it which would help out weaker players and would encourage team work rather than just lots of individuals under 1 umbrella.
simon123
thanks for reading (thank you very much if u ready all of it!)
Posted: Mon Jan 15, 2007 11:59 am
by Dagr
I have a few ideas for allaince planets, some parts I got from chaos. Please just read it and save me from all the "if you want chaos go play chaos".
1. All alliances have a planet. They can not be stolen, lost, or gained.
2. Each alliance has a bank on the planet. There can be a set tax to what goes there, and donations can be sent there.
3. The alliance leader can choose to use the money for the whole alliance, planet upgrades, planet defenses, or alliance mothership/fleets.
4. Alliances can purchase a mother ship and/or fleets that can be used in alliance wars or attacking alliance planets(causing damage so less bonus is given but can't be stolen).
5. Alliance planet can have one of every thing, i.e. cover upgrade, attack, UP, so the alliance can choose what bonus they need, or...
6. Make the bonus like technology's in chaos, infinite percent increase to the whole alliance.
Posted: Mon Jan 15, 2007 12:21 pm
by simon123
sorry about posting straight after myself but i read all the other posts, and ive had some ideas.
i really think that sending out the mothership to fight out against all of the other motherships is a fantastic idea, because even though u have a mothership u dont really do too much with it, it defends and attacks, and u can look for planets which isnt amazing but this way ur using attack and defnses and fleets all at the same time!!!
also i think that the more people in the alliance the less each person gets is a good idea.
right, i dont think this is going to make any sense lol.
however u can get more planets with more people for example, every 15 people u have in ur alliance u get a planet and you can only have 2bil power for every member so every member gets 2bil attack/defence unless u make it a bigger planet like individuals planets small, normal ... so start off at small = 500mil each, normal = 1bil each, 2bil 3bil 4bil 8bil 20bil and for the last one u take about 4 trillion. btw this is working with the idea that each alliance has an alliance bank and anyone can add any amounts to it but can only make 3 transactions a week for example. this would again benefit the larger alliances but i think i may have around that. each planet costs so much to upgrade and rather than using algebra for this

i will use examples, so the last upgrade, call it 4tril which is 4,000,000,000,000. if ur in top 4 alliances u pay 4tril. if ur in top 20 u pay 2trillion if u in top 100 u pay 1tril, i dunno if this does fix the problem but its an attempt at a solution. i spose it is kinda harsh to penalise the higher ranked alliances but its very hard to even consider catching them.
urm i will probs think of some more thigns to say, but its a awesome idea!!! i just needs lots of thinking and must be executed in just the right way.
thanks for reading -simon123-
Posted: Sat Jan 20, 2007 6:26 am
by Virisken Soshir
no way .... mabye have these so called alliance planets in addition to player planets ... but getting rid of play controlled planets would suck

Posted: Sat Jan 20, 2007 8:05 am
by Breaker
If this was to happen, then i would say people keep there own planets and they stay the way they are, and allainces get 1 each not being able to be taken, but only the allaince leader can have the power to get other allaince planets.
Posted: Sat Jan 20, 2007 12:37 pm
by Zeratul
or maybe alliance planets can be trade goods as well as stealable? so that maybe it could be: if you give us that alliance Naq planet, then we will give you our alliance strike planet...
might that be a thing?
Posted: Sat Jan 20, 2007 1:49 pm
by gooseman the first
Zeratul wrote:or maybe alliance planets can be trade goods as well as stealable? so that maybe it could be: if you give us that alliance Naq planet, then we will give you our alliance strike planet...
might that be a thing?
naa, trading no, stealing yes
i still say they should be defended by ms only otherwise huge income players will just make them untouchable.
IF there were defences then they should be like normal planets and have a cap per size
Posted: Sat Jan 20, 2007 1:53 pm
by Zeratul
yes, limits would be good, but also something to balance slightly between large and small alliances... to give equal opportunity for both...