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Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 17, 2007 6:51 am
by semper
I dont know. I think in the end it might just cause more problems then its worth. I also am pretty certain it will most definitely NOT bring the race wars and race pride back.

Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 17, 2007 7:14 am
by hidden
Semper wrote:I dont know. I think in the end it might just cause more problems then its worth. I also am pretty certain it will most definitely NOT bring the race wars and race pride back.

[spoiler]necromancy ftl(and i dont mean a faster then light drive)this suggestion was long dead

maybe you only did it by accident and didn't know it was old[/spoiler]

Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 17, 2007 9:11 am
by semper
lol...it's jim posting is horrible links on general...one presumes when a link is posted, that the topic is somewhat fresh especially when accompanied with a date in 2008. My bad none the less.

Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 17, 2007 2:01 pm
by Zeratul
hidden... necromancing, as long as the necromantic post is constructive, and the topic still relevant, is allowed here in the suggestions section...

Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 17, 2007 5:26 pm
by hidden
Zeratul wrote:hidden... necromancing, as long as the necromantic post is constructive, and the topic still relevant, is allowed here in the suggestions section...

i agree but(spoilers ahead)



[spoiler]sempers post was not constructive[/spoiler]

but he didn't know so it's not his fault

Re: Ascended races new idea - makes each race specifical

Posted: Thu Dec 20, 2007 5:46 am
by Legendary Apophis
Semper wrote:lol...it's jim posting is horrible links on general...one presumes when a link is posted, that the topic is somewhat fresh especially when accompanied with a date in 2008. My bad none the less.

HEY HEY it's still 2007 :lol:
And long dead isn't last posted a month ago :roll:
And long dead is either locked or totally disapproved (see poll...)

Re: Ascended races new idea - makes each race specifical

Posted: Tue Dec 25, 2007 9:38 pm
by PsychoticTendencies
i agree with your suggestion but i say simplify it. Each race keeps its original 25% bonus in addition to gaining 5% to all stats.
Also think race unique techs should stay.
And in the way of Asgard/Tauri accounts, upon ascending lose the neg benefit to their respective att/def.

So in essence here is how my suggestion would work:

Tauri 25 strike/-25 def

Tollan 30 att/5 def/5 cov,anti/5 prod
keep quickstrike tech in addition to AB

Asgard -25 att/25 def

Ancient 5 att/30def/5cov,anti/5prod
(kicking myself for this)keep hologram tech in addition to AB

Replicator 25% cov,anti (no neg stat as far as i know, correct me if im wrong)

Nano Ti Master 5att/5def/30cov,anti/5prod
keep resurrection tech in addition to AB

Goa'uld 25%production (again no neg stat i think, see repli above)

System Lord 5att/5def/5cov,anti/30prod
keep enemy conversion in addition to AB

______________________________________________________

These are my suggestions for main, dont have much of an opinion on ascended server as i dont really play it.

Also leave ascended weapon prices and strength where they currently are? make bonuses from ascending be strictly unit bonuses?

opinions welcome

PS: if this get implemented (which i doubt :lol: ), give an automatic 25% boost to the related areas of those who are ascended and add a place to buy the race unique tech. what im tryin' to say is make it retro. this is has been my opinion of how it should be from the start, ascending costs enough in resources as it is, even if you do use the broker. and who is to say that when your new "advanced" race emerges, that they don't find some record of the technologies and techniques of the previous inhabitants of the planet??

Re: Ascended races new idea - makes each race specifical

Posted: Wed Dec 26, 2007 2:52 am
by Zeratul
PsychoticTendencies wrote:So in essence here is how my suggestion would work:

Tauri 25 strike/-25 def

Tollan 30 att/5 def/5 cov,anti/5 prod
keep quickstrike tech in addition to AB

Asgard -25 att/25 def

Ancient 5 att/30def/5cov,anti/5prod
(kicking myself for this)keep hologram tech in addition to AB

Replicator 25% cov,anti (no neg stat as far as i know, correct me if im wrong)

Nano Ti Master 5att/5def/30cov,anti/5prod
keep resurrection tech in addition to AB

Goa'uld 25%production (again no neg stat i think, see repli above)

System Lord 5att/5def/5cov,anti/30prod
keep enemy conversion in addition to AB


this would leave unascended hanging over a very big drop... to balance out with the ascended races, maybe have unascended players have 2x regular bonus, but not 2x regular loss... so asgards get +50% defense, -25% attack; ancients get 5% everything, + 25% defense... the unascended would still be weaker total, but they would be able to be good at one thing... techs would be same as you suggested, except maybe making them slightly more powerful for non-ascended... (not much, maybe 5%-10% better?)

Re:

Posted: Wed Dec 26, 2007 3:03 am
by Informer
Teal'auc of the Tok'ra wrote:
The Xeno wrote:Given that they were in this game before the replicators... :roll:

Of course... Tok'ra should get covert bonus, because that's what they were doing... changing them for Lego, who have covert bonus is pretty much silly. Legos should have other bonus, as they are replicating, not coverting...



Teal'auc


Seconded Give us replis an Nanos a nice fat UP bonus 100% maybe?

Re: Ascended races new idea - makes each race specifical

Posted: Thu Dec 27, 2007 3:09 pm
by Legendary Apophis
lol no keep covert bonus for replicators.

As for double bonuses for unascended, I think doing it 1.5x is better...

Re: Ascended races new idea - makes each race specifical

Posted: Sat Dec 29, 2007 9:35 am
by Bull-E
bump

Re: Ascended races new idea - makes each race specifical

Posted: Sat Dec 29, 2007 1:17 pm
by Legendary Apophis
I think this would be a way to give finally a reason to have 4 ascended races (while they are all same for bonuses and rest)!

Re: Ascended races new idea - makes each race specifical

Posted: Sat Dec 29, 2007 5:23 pm
by timetravlin13
I like the idea.
But I am lazy so I will let all you math freaks work out the complications. give the best mathmatician a bonus or something in the annual awards or whatever. :-D

Re: Ascended races new idea - makes each race specifical

Posted: Sat Dec 29, 2007 8:15 pm
by Dimebag Borgir
i voted No. reason: tl;dr

Re: Ascended races new idea - makes each race specifical

Posted: Mon Dec 31, 2007 5:15 pm
by Legendary Apophis
tl;dr?? :?