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Re: changes to ascension

Posted: Fri Sep 07, 2007 7:04 am
by Mojo Rising
Dirtnap wrote:i like the idea of more ascending opportunities
means people like mojo(aka target boy) cant whine as peoapl will sacrifice there accounts and it can improve their ascended account

not full proof but better then the current system inplace

now mojo updates happen in their entirety or they done happen at all, which would you choose?


I would choose the ascension server that I started out playing, where hard work and skill actually counted for something, not Main Server: the Sequel, where even if you screwed the pooch in ascending, you still can take down the big guys without lifting a finger

Re: changes to ascension

Posted: Fri Sep 07, 2007 7:44 am
by Raven
Mojo Rising wrote:
Dirtnap wrote:i like the idea of more ascending opportunities
means people like mojo(aka target boy) cant whine as peoapl will sacrifice there accounts and it can improve their ascended account

not full proof but better then the current system inplace

now mojo updates happen in their entirety or they done happen at all, which would you choose?


I would choose the ascension server that I started out playing, where hard work and skill actually counted for something, not Main Server: the Sequel, where even if you screwed the pooch in ascending, you still can take down the big guys without lifting a finger


Its a game nobody should be untouchable because they had time advantage ....... you already posses the top in Asc but thats not enough......you want the same play in main when talking about who can be attackable but you dont want the negative side of it .......

Asc play CANT be free of limits.....people should have a chance to catch up instead of just running along for the first couple years.....thats just insane...

Re: changes to ascension

Posted: Fri Sep 07, 2007 7:55 am
by ~Zekk~
Mojo Rising wrote:
Dirtnap wrote:i like the idea of more ascending opportunities
means people like mojo(aka target boy) cant whine as peoapl will sacrifice there accounts and it can improve their ascended account

not full proof but better then the current system inplace

now mojo updates happen in their entirety or they done happen at all, which would you choose?


I would choose the ascension server that I started out playing, where hard work and skill actually counted for something, not Main Server: the Sequel, where even if you screwed the pooch in ascending, you still can take down the big guys without lifting a finger


Ascension is meant to be a server for the elite players of main, a server where war and chaos reign...of course, its never been like that. But its suppose to be like that. Sooo...If you want a place where you can be protected, I here main has a nice thing called PPT.

Now I admit the SW as it is is now works a bit unfairly, and taking away the auction will only increase that unfairness, but the concept of being able to destroy people without "lifting a finger" is just one of the dangers of being ascended. Now if only the risk of being obliterated by anyone without the interference or protection of rank mods was also one of the dangers of being ascended, people might actually play and not just stock up on LF or go on vac mode...



~Zeke~

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:00 am
by Raven
~Zekk~ wrote:
Mojo Rising wrote:
Dirtnap wrote:i like the idea of more ascending opportunities
means people like mojo(aka target boy) cant whine as peoapl will sacrifice there accounts and it can improve their ascended account

not full proof but better then the current system inplace

now mojo updates happen in their entirety or they done happen at all, which would you choose?


I would choose the ascension server that I started out playing, where hard work and skill actually counted for something, not Main Server: the Sequel, where even if you screwed the pooch in ascending, you still can take down the big guys without lifting a finger


Ascension is meant to be a server for the elite players of main, a server where war and chaos reign...of course, its never been like that. But its suppose to be like that. Sooo...If you want a place where you can be protected, I here main has a nice thing called PPT.

Now I admit the SW as it is is now works a bit unfairly, and taking away the auction will only increase that unfairness, but the concept of being able to destroy people without "lifting a finger" is just one of the dangers of being ascended. Now if only the risk of being obliterated by anyone without the interference or protection of rank mods was also one of the dangers of being ascended, people might actually play and not just stock up on LF or go on vac mode...



~Zeke~



There is no difference when you have 50mill Planets account or a 50k one if all the limits get removed........you all should stop shouting start playing and stuff cause it really wouldnt matter at all......without rank mods they can descend anyone in a couple hits ......i think its actually better not to play atleast then you got nothing to lose.....

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:03 am
by ~Zekk~
The rank mods will probably never get removed, as forum is bent on protecting the little guys. So you have nothing to worry about...tis only a fantasy of mine... :(



~Zeke~

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:07 am
by Raven
~Zekk~ wrote:The rank mods will probably never get removed, as forum is bent on protecting the little guys. So you have nothing to worry about...tis only a fantasy of mine... :(



~Zeke~


Im not to worried myself about it......my account is not to weak but it still wouldnt matter.......if the top 10 can attack anyone after the update asc is really gonna die

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:10 am
by Lord_Zeus
Forum wrote:hello,
over the next few days,we will be making some updates to ascension -mostly based on player feedback.
People feel the server is 'limited' in that growth and account power is not reflected in battle, and that some of the 'limits' put in place are not properly 'aimed' or fair to all...
Plus -its been a while since some of the conversion rates were looked at, so we will be doing that too...

So - summary of updates to be done, open for (very quick) discussion as we plan to release by the end of the weekend. We can always 'fine tune' afterwards, if needed...

1) superweapon will be reduced to 1% damage from what it is now (5%?)
2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.
3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way...
4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now).
5) i will increase max ascensions to 20 from 10 current.
6) APP rates will increase, with a greater increase on 10+ ascensions.

those are the basics - although I feel I am forgetting something....it will come to me and I'll update the post :)

thank you and again feedback welcome.
admin jason



"Your realm slips out of the normal planes of existence, time effectively stops, and for all but the residents of the realm, it ceases to exist. When you next login your realm will reappear into ordinary existence, and time will resume its invisible push on all that exists here."

Thankyou for the warning.




"4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now)."

I do not like this update at all. All it does it hand the last bit of power everyone else had over to Dirty Dozen and Omega. You can't say that it was 'public pressure' that got you to make these updates either, in every thread that suggested things similar to this (especially concerning the added damage to life force) there has been a Lot of critism towards the suggestions, of the people who supported these kind of suggestions at least 80% of them (in the suggestion threads) are in either Omega or Dirty Dozen. If this decision was made in the admin chats you also need to consider that it may be the opinions of 4-5 people there, Certainly not the community.

This update does nothing but make ascension impossible unless you go beg and DD's door and hope they throw you a bone. (This means never attacking them in ascended and main as well.)


Implement it and you Kill the server.



- Edit -
Also consider that you have taken away the main income source of smaller players (sw auction) as well as made them entirely killable.








As for the rest of the updates...


1) superweapon will be reduced to 1% damage from what it is now (5%?) - I personally liked the sw as it was, but this is cool, a lot of the larger players were getting annoyed by the damages. Also Mojo quit your complaining, if you lose 7.5 million planets you've still got 725 mil more than everyone else outside dd and omega. (roughly)

2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed. - Again... I personally don't like this, the superweapon selling was excellent for newer players... perhaps implement something like a chaos tax?

3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way... - No probs with this one

4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now). - I have stated my opinion in this above, you might as well add an auto descend button for everyone in the top 20.


5) i will increase max ascensions to 20 from 10 current. - If you are doing this you need to drastically increase the up amounts needed to ascended, go exponential rather than just adding a few each time.


6) APP rates will increase, with a greater increase on 10+ ascensions. - Needed to be done a long time ago, unsure about the extra for 10+

Re: changes to ascension

Posted: Fri Sep 07, 2007 8:56 am
by TheRook
Lord_Zeus wrote:6) APP rates will increase, with a greater increase on 10+ ascensions. - Needed to be done a long time ago, unsure about the extra for 10+


actually as most of the ascended beings are around the LG+1 level except those who ascended either for the name or to improve there ascended accounts further you should start at LG+1 with improved APP rates

Otherwise I wont bother wasting my 50k base UP (pricey for me ;))

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:36 am
by Forum
some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....

2) I like the turn<>DMU conversion (fixed rate) idea. any objections?

3) 10+ ascensions will not benefit main account, but *MAY* provide 'ongoing' APP (say the amount you got, divided by 365, per day). any objections?

4) I am debating doing a 'for everyone' APP give, equal to about half what they already brought over, at the new rates. I have not thought this one through completely, so no guarantee on this.

5) the UP requirement for 10+ will be very high compared to the 1st 10.

6) the 'levels' will be increasingly more expensive, but I will not cap them.

7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.

I will start coding this in on sat/sun, so keep the comments coming :) --and please use some manners when providing feedback ... nobody likes to provide someone insulting them with what they want, even if it is the right thing to do -- dont make me choose whether to take the 'high road' or not....

thank you

Re: changes to ascension

Posted: Fri Sep 07, 2007 9:55 am
by ~Zekk~
Forum wrote:some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....


That sounds good, I usually don't like rank mods - but having one on the super weapon might be wise. As it would keep people from attacking people beyond they're capacity. Kinda like a private slaping a general 5 star, not very smart and shouldn't happen... :P

I still think the auction should stay though. Because while it does allow the top players to keep it "under wraps", the smaller players benefit off of the dmu release greatly.

Forum wrote:2) I like the turn<>DMU conversion (fixed rate) idea. any objections?


No objections here, but if it will be possible to buy turns with DMU, then maybe there should be a way to limit the amount of turns available to different ranks, because otherwise the larger players will buy them all or buy tons and be able to mass and descend the whole server if they so wish.

Forum wrote:3) 10+ ascensions will not benefit main account, but *MAY* provide 'ongoing' APP (say the amount you got, divided by 365, per day). any objections?


It's good that the AG+ ascensions won't benefit main, and if I understand it properly I like the ongoing APP idea. :D

Forum wrote:4) I am debating doing a 'for everyone' APP give, equal to about half what they already brought over, at the new rates. I have not thought this one through completely, so no guarantee on this.


Hmm, I'm not sure on this one. If I understand it right, it would help the already big more then it would the smaller people who ascended quickly - as the larger guys ascended with lots of APP. Though, as the larger guys can already afford to buy as much APP as they need, and the smaller the small amounts will be large relative to most smaller folks, I guess it would be alright. :-k

Forum wrote:5) the UP requirement for 10+ will be very high compared to the 1st 10.


That's good, very good. Anyone ascending that high should have a high UP anyway to help them boost their ascension account. :)

Forum wrote:6) the 'levels' will be increasingly more expensive, but I will not cap them.


yay for no caps! :-D

Forum wrote:7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.


There have been several suggestions on this, I have at least one listed in a thread I made in suggestions (which also lists several other common complaints, some taken care of in your suggestions already) if you care to look at it. To list it here in short,

Increase the max LF by 5 or 10 times, and place a pluage of sorts on all LF above that. People will still be able to get large amounts of LF, as plagues don't stop people, just slows them down. But this will definitely hurt those who only buy tons of LF without using any.

Forum wrote:I will start coding this in on sat/sun, so keep the comments coming :) --and please use some manners when providing feedback ... nobody likes to provide someone insulting them with what they want, even if it is the right thing to do -- dont make me choose whether to take the 'high road' or not....


Yes. People should be nice to the man who has the power to unplug the game! *niceness for forum* :P

Forum wrote:thank you


Your welcome. :-D



~Zeke~

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:24 am
by Hensenshi
Forum wrote:some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....


That is quite a bit more reasonable, I still don't like it, but I can deal with it, assuming the rank limiting is strong enough.

Forum wrote:7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.


This I like, quite a bit. If you want your bonuses, you need to play.

Raven wrote:And Hen you really dont get it......losing 500k for some people will be as hard as you loosing 50mill planets ....... your not godlike neither is mojo.....the server is actually being good for you cause it prevents catching up......and still you whine....zzzz

I haven't complained about anything except the Superweapon. In fact, it's the only update I've ever complained about, main or ascended.

And how is it impossible to catch up? You seem to have done rather well.

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:30 am
by High Empty
@ forum

Think wisely. Relax, breath in and out.

I'm not for increasing number of turns however it would be nice.
I'm not for the current arrangement where you have to be below 700mil to convert dmu to lifeforce, cause use your superpowers, and go and look at the top 5-6 and think about what they are doing, cause that plan of your makes ascension a group effort, not a single player effort.

10+ ascensions are fine, but start the up requirement at 100k, 11 is 120, 12 is 140, 13, 200, 14, 220, 15, 250, 16 300, and so on and so forth. Encourage people that if they want to ascend they got to go big or go home.

Superweapon/ rank mods, i've no problems with changes to the power i strike with, HOWEVER i would like to strike EVERYONE! With the current setup of attacks it took me a Full 2000 turns to remove someone army by 50%, and this was getting other to do the raiding. So whoever feals the wrath of an account, feals it hard, but there shouldn't be anyone safe from it.

Accounts that are less then 6 months old, can't be descended, or hit by the superweapon. However i stress that the superweapon be changed to remove lifeforce. Thru it's use it can be a useful tool, and remember when you get hit by the weapon you get it, so the person hitting is most likely going to have their lifeforce remove aswell.

@ number 6,

I don't want a cap, i want a huge increase in price( much like you did with the fleets) Then when you have that you can remove that lifeforce conversion thing!.

I've address issues,
5, 6,7 and some of #1.

I've no problems figuring out how to protect the little guy, and rein in the larger accounts, at the same time and making it so that most of the larger guys, / the ones that pay your salary. Get what they want, and the *new* people get every bit of egde that they can.

Again if you would like my input please contact me. I'll be up all weekend finishing with Q.

Re: changes to ascension

Posted: Fri Sep 07, 2007 10:39 am
by Forum
can you elaborate on this:
"I've no problems figuring out how to protect the little guy, and rein in the larger accounts, at the same time and making it so that most of the larger guys, / the ones that pay your salary. Get what they want, and the *new* people get every bit of egde that they can." --did i miss a suggestion/magic bullet? :)

Re: changes to ascension

Posted: Fri Sep 07, 2007 11:03 am
by Munchy
I liked the superweapon how it was. I am still a small fish over there, but when I was even smaller it helped me a great deal by just catching a few auctions. Now it doesn't help me as much, but it could still help tiny people who wanted to play grow a little. I know that wasn't its original intention, but it was a good side effect in my opinion.

Re: changes to ascension

Posted: Fri Sep 07, 2007 11:17 am
by Raven
Hensenshi wrote:
Forum wrote:some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....


That is quite a bit more reasonable, I still don't like it, but I can deal with it, assuming the rank limiting is strong enough.

Forum wrote:7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.


This I like, quite a bit. If you want your bonuses, you need to play.

Raven wrote:And Hen you really dont get it......losing 500k for some people will be as hard as you loosing 50mill planets ....... your not godlike neither is mojo.....the server is actually being good for you cause it prevents catching up......and still you whine....zzzz

I haven't complained about anything except the Superweapon. In fact, it's the only update I've ever complained about, main or ascended.

And how is it impossible to catch up? You seem to have done rather well.


cathing the top 20 is doable buying DMU but beyond that theres no hope unless you start thinking years!...........I dont mind being some smaller but i want to have a shot at defending myself instead of just being a sitting duck like the rest of the ones not top 10.....