Page 4 of 7
Re: Mothership vs Ascension
Posted: Tue Sep 25, 2007 6:16 pm
by Antius
Ston wrote:bad update, is raising inflation of naq in main cause no anq is being drawn out of the game, soon we will have someone breaking the trillion MS action and main is slowly becoming more and more like chaos (which so many of us simply "dislike").
I hate to say it mate, but you're very very wrong, and my MS is big enough that I know for a fact - MSs aren't even close to a tril power. But I wish, oh I wish...
Re: Mothership vs Ascension
Posted: Wed Sep 26, 2007 4:53 am
by Richâ„¢
Tok`ra wrote:Now when will the attack logs become usefel and record MS actions ?
I know some people that have used a FF addon to casue those logs to not even load on their PCs casuse they have no use for them w/o MS reports.
do you mean Military Experience?
Re: Mothership vs Ascension
Posted: Wed Sep 26, 2007 8:08 pm
by Antius
Tok`ra wrote:Antius wrote:Ston wrote:bad update, is raising inflation of naq in main cause no anq is being drawn out of the game, soon we will have someone breaking the trillion MS action and main is slowly becoming more and more like chaos (which so many of us simply "dislike").
I hate to say it mate, but you're very very wrong, and my MS is big enough that I know for a fact - MSs aren't even close to a tril power. But I wish, oh I wish...
Top MSs are in the 200bil range.
If your definition of "top" is top 25, then you are very wrong

200b MS is ranked 13 currently.
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 5:50 am
by Mukasa
Antius wrote:Tok`ra wrote:Antius wrote:Ston wrote:bad update, is raising inflation of naq in main cause no anq is being drawn out of the game, soon we will have someone breaking the trillion MS action and main is slowly becoming more and more like chaos (which so many of us simply "dislike").
I hate to say it mate, but you're very very wrong, and my MS is big enough that I know for a fact - MSs aren't even close to a tril power. But I wish, oh I wish...
Top MSs are in the 200bil range.
If your definition of "top" is top 25, then you are very wrong

200b MS is ranked 13 currently.
like he said..for rank 1 MS..don't think below 250b
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 12:20 pm
by Antius
don't think below 350b...
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 3:32 pm
by Dizzy
Great *rolls eyes*
/sarcasm off
Yay lets make the game easier for the big guys to get even bigger. We all know that it means that people will pour massive amounts into a MS, particularly fleets, meaning that planet defenses will have to increase with them. This screws the smaller guys (like me) over completely. You pour a weeks worth of naq into a newly aquired planet, upgrading defenses and the size, and then another weeks worth to upgrade the planet stats so that it can start paying for itself. This means that people can build massive hangar space and eventually take almost any planet they want without fear of losing stats on it firther down the track. The update for 60% was good, this is now just completely unbalanced towards large players.
Roll it back to 60% at least that stopped players from pouring stupid amounts into their MS andgave us small players (sub 5mil) a fighting chance to retain planets.
Either that, or make MS stats easier to destroy. Dont just destroy the weapons and fleets, destroy the slots available for them as well, increasing the % that are destroyed as the MS gets bigger. It may make bigger players think twice about pouring as much naq into a MS knowing that it will cost just as much to rebuild it. This update needs to be balanced out so that it doesn't favour large players as it does now. Maybe combine that with increasing the total def for each def facility on a planet and increase the number of facilities destroyed when it is taken to maybe 30-50%, meaning if you want to steal a planet you REALLY have to want it. Yes it would push fleet strengths up, but if it was combined with higher losses it might balance out.
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 4:10 pm
by Munchy
Dizzy wrote:Great *rolls eyes*
/sarcasm off
Yay lets make the game easier for the big guys to get even bigger. We all know that it means that people will pour massive amounts into a MS, particularly fleets, meaning that planet defenses will have to increase with them. This screws the smaller guys (like me) over completely. You pour a weeks worth of naq into a newly aquired planet, upgrading defenses and the size, and then another weeks worth to upgrade the planet stats so that it can start paying for itself. This means that people can build massive hangar space and eventually take almost any planet they want without fear of losing stats on it firther down the track. The update for 60% was good, this is now just completely unbalanced towards large players.
Roll it back to 60% at least that stopped players from pouring stupid amounts into their MS andgave us small players (sub 5mil) a fighting chance to retain planets.
Either that, or make MS stats easier to destroy. Dont just destroy the weapons and fleets, destroy the slots available for them as well, increasing the % that are destroyed as the MS gets bigger. It may make bigger players think twice about pouring as much naq into a MS knowing that it will cost just as much to rebuild it. This update needs to be balanced out so that it doesn't favour large players as it does now. Maybe combine that with increasing the total def for each def facility on a planet and increase the number of facilities destroyed when it is taken to maybe 30-50%, meaning if you want to steal a planet you REALLY have to want it. Yes it would push fleet strengths up, but if it was combined with higher losses it might balance out.
I find myself quoting Robin on this subject.
I'm fine with making mother ship fleet hangers disappear during ascension as long as you're willing to concede the loss of all planet defenses during ascension.
It was not fair for people to boost their planet defenses to unlimited levels and lose none of that in ascension while the cost of building fleets was huge due to being reset after each ascension. Admin is trying to make ascending attractive again to those who have already spent dozens of trillions of naq in their mother ships (like me).
I say again, great update Admin.
I agree with him 100%
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 4:34 pm
by RobinInDaHood
Dizzy wrote:This screws the smaller guys (like me) over completely. You pour a weeks worth of naq into a newly aquired planet, upgrading defenses and the size, and then another weeks worth to upgrade the planet stats so that it can start paying for itself. This means that people can build massive hangar space and eventually take almost any planet they want without fear of losing stats on it firther down the track. The update for 60% was good, this is now just completely unbalanced towards large players.
lol @ "a weeks worth of naq into a planet"
When you've put 18 trillion naq into your planet defenses, then you can begin complaining about how unfair it is that your planet can be taken by someone like me who has 18 trillion+ naq tied up in mothership fleet hangers. Do you think I did those upgrades with "a weeks worth of naq"?

Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 4:54 pm
by Antius
Lmao at the post. Obviously you have no idea how expensive fleets get compared to planet defs. Put the naq in for 50k hangers, and put the same naq into planet defs. Then do it for 100k hangers and planet defenses.Then come back. You'll be singing an entirely different tune, once you know what it is like.
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 6:24 pm
by grimgor
LOL this update help the smaller guys and people still whinge
cause all of the big player have all ready ascended so how does this help them?
Either that, or make MS stats easier to destroy. Dont just destroy the weapons and fleets, destroy the slots available for them as well, increasing the % that are destroyed as the MS gets bigger. It may make bigger players think twice about pouring as much naq into a MS knowing that it will cost just as much to rebuild it. This update needs to be balanced out so that it doesn't favour large players as it does now. Maybe combine that with increasing the total def for each def facility on a planet and increase the number of facilities destroyed when it is taken to maybe 30-50%, meaning if you want to steal a planet you REALLY have to want it. Yes it would push fleet strengths up, but if it was combined with higher losses it might balance out.
OMG huge unbalance
that would help the big guys so much so many people would quit cause of unbalance
Because after a while no one will have MS apart form a few allaince meaning huge unbalance and if they got the best MS then they also have the best planets because not need to defend them as well much allowing for less naq on defence and more on planet stats
Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 8:47 pm
by SVaRuN
I am a little tea pot short and spout I am laughing my ass here and thats what I am about

Re: Mothership vs Ascension
Posted: Thu Sep 27, 2007 9:06 pm
by Zeratul
hmm... have you considered who it is that makes those X-hundred-bill-power motherships?
is it those unascended players with 1-50 mill army?
or is it those fully ascended with 100+ mill army?
Re: Mothership vs Ascension
Posted: Fri Sep 28, 2007 1:31 am
by Vendetta
Great update
Now I can make my MS better than 30bill while ascending. And spend less than 2trill just to hit top 1k

Not much less mind you, but still less

Re: Mothership vs Ascension
Posted: Fri Sep 28, 2007 2:51 am
by kvarga
Wohoho! Let's build some big shiny beasts..

Great update!
Re: Mothership vs Ascension
Posted: Fri Sep 28, 2007 10:38 am
by ~Phoenix~
Update shouldnt of even been considered. MS should go when you ascend just like everything else in your realm.