The thing is, they should already be floats or doubles (dunno what php uses) and they have an extraordinarily large memory capacity.. it shouldnt be the data type. Ints have a max of 2.147bil and 99tril is way past that. Doubles/floats should store up to 64 places.
i think i have fixed: 1) the stats above a specific value going to 0/1 2) the superhuge bounceback resulting in negative LF lost in ascended battles...
if anyone can verify these 2
still remaining: 1) LF reserves not filling when at full LF 2) EDIT: add planet production not happening if not online...
i think that is it, from what i got here... did i miss anything? (reserves are 15x LF max..used to be 10...not bug.)
Offensive Potential: 414,683,991,549,330 I believe your offensive potential should be WAY higher than that though. ... lol TheOrigin.. so creative forum.
Sep 26, 2007 Mojo Rising ascendedAttack 8,388,607 Life Force Lost
10:03 Jack_White ascendedAttack 1,551,000 Destroyed Life Force
Sep 24, 2007 Jack_White ascendedAttack 1,551,000 Destroyed Life Force
I believe its fixed
oh and.. are the LF reserves supposed to be so big?
oh.. damn I wish i could think straight.. Im sure the turn hiccup is intentional for the dev server.. butt... are you only supposed to get planet production when you're online?
oh and.. dur i forgot i increased my max LF.. lol.
i cannot see why reserves would not increase IF you are at/above your LF max... cache increases when both LF and LF Reserves are full.... those that do not htink they are getting reserves filled, can you give me your ID - i will check that account specificlly.
Forum wrote:i think i have fixed: 1) the stats above a specific value going to 0/1 2) the superhuge bounceback resulting in negative LF lost in ascended battles...
if anyone can verify these 2
still remaining: 1) LF reserves not filling when at full LF 2) EDIT: add planet production not happening if not online...
i think that is it, from what i got here... did i miss anything? (reserves are 15x LF max..used to be 10...not bug.)
update: i think i fixed the planet / turn generation... as far as i can tell, the reserves not filling is either fixed, or was not broken. So this makes it 'bug free' unless anyone can contradict me...
Forum wrote:i cannot see why reserves would not increase IF you are at/above your LF max... cache increases when both LF and LF Reserves are full.... those that do not htink they are getting reserves filled, can you give me your ID - i will check that account specificlly.
Forum wrote:i think i have fixed: 1) the stats above a specific value going to 0/1 2) the superhuge bounceback resulting in negative LF lost in ascended battles...
if anyone can verify these 2
still remaining: 1) LF reserves not filling when at full LF 2) EDIT: add planet production not happening if not online...
i think that is it, from what i got here... did i miss anything? (reserves are 15x LF max..used to be 10...not bug.)
Total Offensive Capacity 120,076,752 Attack Force Level 420 Attack Skill Level 406 Total Defensive Capacity (per 100 damage) 17.83 Defence Power Level 173 Defence Skill Level 201 Energy Repulsion Level (you can bounce back 10% of the damage directed at you, before it reaches you) 203 Personal Constitution (you will only take 84.65% of the damage that reaches you) 307
Physical Military Total Offence Power 91,194,842,900,488 Subjugator Planets 21,860,004 Supra Subjugator Systems 10,073,038 Offense Power Level 422 Total Defence Power 95,983,046,416,858 Custodian Planets 0 Supra Custodian Systems 10,397,920 Defence Power Level 427 Total Covert Power 2,648,499,751,550 Intelligence Planets 105,517,498 Covert Capacity Level 401 Total Assassin Power 4,575,724,125,000 Assassin Planets 122,019,310 Assassin Prowess Level 400
My levels
Ascension Points: 1000161 Personal Attack Power Level: 60 Personal Attack Skill Level: 60 Personal Defence Power Level: 60 Personal Defence Skill Level: 60 Personal Constitution: 70 Energy Flow Level: 75 Energy Channeling Level 75 Energy Repulsion Level: 70 Worldly Charisma: ??? Ascended Life Saves: ??? Life Force Level: 150 Life Force Max: 1878000 Current Life Force: 1
His Levels
Dead_Horse ruthlessly and relentlessly assult the worlds, fleets and populations of big pile of BS, inflicting 27,999,990,262,573 damage . Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ... 3,437 of Robbinncc1701's worlds were completely destroyed!
Robbinncc1701's forces of big pile of BS retaliated, inflincting 119,434,326,720 physical damage on Dead_Horse, which results in personal energy damage of 20,220 to Dead_Horse
Dead_Horse owned the fleets of Robbinncc1701, thier petty physical war machines bested on this plane The fleets of Robbinncc1701 retreat quickly once defeat was secured!
Having beat the physical defences, with some life force still remaining, Dead_Horse moves to meet Robbinncc1701 in a one on one Ascended Battle!
Starting with 60,143,025 weildable life force, with 8,388,607 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Dead_Horse meets Robbinncc1701 - with 1,878,000 life force capable of being used in battle- in an ascended match of epic magnitude! Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages. Dead_Horse impales Robbinncc1701 with 8,388,607 of ascended damage. The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 0 to 8,388,607 total damage taken, thereby reducing their life force and reserves by this amount.
Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that: You did the maximum amount of damage possible on them - one third of their total possible life force and reserve!
Robbinncc1701, at the same time, hits Dead_Horse with 5,847,971 total power, while also repulsing 3,918,680 of Dead_Horse's own attack back at them, for a total of 8,388,607 potential damage! This, though, by the energy absorbing power and skill of Dead_Horse, and their own constitution, reduces by 1,595,282 resulting in 6,793,325 total damage inflicted by Robbinncc1701 on Dead_Horse!
Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.
Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....
You did the maximum amount of damage possible on them - one third of their total possible life force and reserve!
The attack.
* MY NORMAL ASCENSION ACCOUNT*
In the tradition of the realm, Dead_Horse comes alone into astra's reality, to challenge in an Ascended battle...if Dead_Horse can penetrate the defensive positions to reach them!
In a show of power and honor, Dead_Horse manifested as an etheral being within the physical cosmos surrounding them...
astra resisted the aggressors with: 5,496 Interlinked Defender and 497 Defender worlds.
For ages the battle rages on across planets, galaxies and centuries....Finally... it is decided!
astra was commanding old bucket, thier Personal Command Star.
astra's old bucket adds 798,000,000 additional defence power to reality!
Dead_Horse ruthlessly and relentlessly assult the worlds, fleets and populations of reality, inflicting 2,755,920,467,225 damage . Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ... 65 of astra's worlds were completely destroyed!
astra's forces of reality retaliated, inflincting 4,984,996,902 physical damage on Dead_Horse, which results in personal energy damage of 199 to Dead_Horse
Dead_Horse dissapated the fleets of astra, thier petty physical war machines bested on this plane The fleets of astra retreat quickly once defeat was secured!
Having beat the physical defences, with some life force still remaining, Dead_Horse moves to meet astra in a one on one Ascended Battle!
Starting with 615,244 weildable life force, with 8,388,607 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Dead_Horse meets astra - with 36,750 life force capable of being used in battle- in an ascended match of epic magnitude! Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages. Dead_Horse impales astra with 8,388,607 of ascended damage. The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 8,204,857 to 183,750 total damage taken, thereby reducing their life force and reserves by this amount.
Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that: You did the maximum amount of damage possible on them - one half of their total possible life force and reserve!
astra, at the same time, hits Dead_Horse with 317,703 total power, while also repulsing 2,069,535 of Dead_Horse's own attack back at them, for a total of 2,387,239 potential damage! This, though, by the energy absorbing power and skill of Dead_Horse, and their own constitution, reduces by 2,273,226 resulting in 114,013 total damage inflicted by astra on Dead_Horse!
Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.
Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....
You did the maximum amount of damage possible on them - one half of their total possible life force and reserve!
My current ascension levels
Total Offensive Capacity 3,573,399 Attack Force Level 141 Attack Skill Level 141 Total Defensive Capacity (per 100 damage) 82.78 Defence Power Level 141 Defence Skill Level 141 Energy Repulsion Level (you can bounce back 62.37% of the damage directed at you, before it reaches you) 141 Personal Constitution (you will only take 27.74% of the damage that reaches you) 185
Now if you look, you will see that the 8.3mil is there in both... BUT WHY!?>
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
05:35 Mojo Rising Attack 0 Dark Matter Units lost 1 0 0 1 34,587,000 details 05:34 Mojo Rising Attack 0 Dark Matter Units lost 1 0 0 1 34,641,211 details 05:34 Mojo Rising Attack 0 Dark Matter Units lost 1 0 0 1 34,695,423 details 01:43 hehe Attack 0 Dark Matter Units lost 15 117870 0 1 4,243,825,840,060 details 01:20 alien22 Attack 0 Dark Matter Units lost 15 476086 0 1 5,330,979,458,510 details Sep 27, 2007 Wanderer Attack 0 Dark Matter Units lost 15 18000 0 1 356,093,936,640 details Sep 27, 2007 Traznitul Attack 0 Dark Matter Units lost 15 299155 0 1 16,932,669,894,072 details Sep 27, 2007 Traznitul Attack 0 Dark Matter Units lost 1 19985 0 1 16,993,229,996,300 details
Defensive Power 191,966,093 Ranked 1(mils)
Well you fixed the display, however you forgot the attack logs!. Funy thing is i think it knows theirs a defence since i didn't lose the dmu just the it worked, just, a bit well WEIRD!
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake
No it's been fixed, along with the new soft caps being added lol 128bil lifeforce for my next charisma level 2bil lifeforce for my next lifeforce level.
Guess the other issues is fixed aswell.
tarting with 60,143,025 weildable life force, with 111,398,587 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Dead_Horse meets Robbinncc1701 - with 1,878,000 life force capable of being used in battle- in an ascended match of epic magnitude! Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages. Dead_Horse impales Robbinncc1701 with 111,398,587 of ascended damage. The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 102,008,587 to 9,390,000 total damage taken, thereby reducing their life force and reserves by this amount.
Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that: You did the maximum amount of damage possible on them - one third of their total possible life force reserve!
Robbinncc1701, at the same time, hits Dead_Horse with 2,215,628 total power, while also repulsing 3,898,951 of Dead_Horse's own attack back at them, for a total of 6,114,579 potential damage! This, though, by the energy absorbing power and skill of Dead_Horse, and their own constitution, reduces by 1,861,502 resulting in 4,253,077 total damage inflicted by Robbinncc1701 on Dead_Hors
I guess we shall be seeing an update at sometimes very soon.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake