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Re: Caps updated

Posted: Sun Oct 28, 2007 1:31 am
by chargin
i'll i can say is i'm glad i have UP planets and not income (because uu prices will go up, no question there). :D this helps the people that have 50-100mil army sizes the most really.

Re: Caps updated

Posted: Sun Oct 28, 2007 3:13 pm
by Mukasa
(note: if you total population size is greater than 200,000,000 disease will surely strike your lands. Above 150,000,000 and raiding is no longer possible. Above 100,000,000 and trading/buying units no longer possible. Pergatory is not accessible above 50,000,000)


if it possible admin changed,and cap isn't dynamic anymore? meaning it will stay like this?

Re: Caps updated

Posted: Sun Oct 28, 2007 7:14 pm
by chargin
my only issue is that it increases with time! what does that mean exactly?

Re: Caps updated

Posted: Mon Oct 29, 2007 3:06 am
by Mukasa
army sizes of players go up,caps go up=dynamic cap...lol

Re: Caps updated

Posted: Mon Oct 29, 2007 10:08 am
by The Lord Tepes
unfortunately some of us small guys with less than 10 mil armysize
in my case less than a mil. With a small up will have less chance of catching up as when the bigger players get there first up goes the cap.

Re: Caps updated

Posted: Mon Oct 29, 2007 12:48 pm
by Lord_of_Night
The caps were fine as they were... now the new update, this is going to kill the game.

Re: Caps updated

Posted: Mon Oct 29, 2007 1:11 pm
by SG
bump for official numbers on what the threshold is based on.

Re: Caps updated

Posted: Mon Oct 29, 2007 3:03 pm
by Munchy
Oct 25
(note: if you total population size is greater than 198,356,164 disease will surely strike your lands. Above 148,767,123 and raiding is no longer possible. Above 99,178,082 and trading/buying units no longer possible. Pergatory is not accessible above 49,589,041)

Oct 28
(note: if you total population size is greater than 200,000,000 disease will surely strike your lands. Above 150,000,000 and raiding is no longer possible. Above 100,000,000 and trading/buying units no longer possible. Pergatory is not accessible above 50,000,000)

Oct 29
(note: if you total population size is greater than 200,547,945 disease will surely strike your lands. Above 150,410,959 and raiding is no longer possible. Above 100,273,973 and trading/buying units no longer possible. Pergatory is not accessible above 50,136,986)

50,136,986-50,000,000=136,986
100,273,973-100,000,000=273,973
150,410,959-150,000,000=410,959
200,547,945 -200,000,000=547,945

200,000,000-(547,945*3)=198,356,165
150,000,000-(410,959*3)=148,767,123
100,000,000-(273,973*3)=99,178,081
50,000,000-(136986*3)=49,589,042

Compare those numbers to the first days numbers, and you don’t get a dynamic curve, but a flat line. Perg limit goes up 136,986 per/day. Buying goes up 273,973. Raiding goes up 410,959. Plague goes up 547,945. So whoever says that everyone will be at 200 mil 6 months from now is probably wrong. Infact the number will be much higher and not nearly as many as first predicted will be at it. Atleast I think this is how the system will work. Based on the next few days numbers it can be rechecked.

Re: Caps updated

Posted: Tue Oct 30, 2007 2:18 am
by Maltease14
I generally like updates...Generally.

I don't like this update. Just thought I'd voice my opinion.

Being a small player myself, I'm hoping AT prices won't sky rocket even further as larger players can afford them much easier than the smaller guys.

Re: Caps updated

Posted: Tue Oct 30, 2007 4:07 am
by Mukasa
and where were you all who say it's sooo unfair for small ones...before the update? had chance to get up..why didn't ya?

Re: Caps updated

Posted: Tue Oct 30, 2007 4:14 pm
by 1horseman
Why didn't you?

Re: Caps updated

Posted: Tue Oct 30, 2007 5:17 pm
by mondomadmun
Firstly, I personally didnt stand up an voice my opinon was because i was not aware of the forthcoming update.

However I am not completley opposed to the update, i think if prices of ATs sky rocket, then the smaller players should generate more wealth off AT sales and trades.

My biggest concern, is the gap between a player starting and the moderate player is going to be even larger now. This is going to kill off new players and the game will become stagnant and die off. I don't want this to happen.

Re: Caps updated

Posted: Tue Oct 30, 2007 6:21 pm
by Munchy
By the way guys, I checked my numbers with the new limits today, and my growth rates proved correct.

(note: if you total population size is greater than 201,095,890 disease will surely strike your lands. Above 150,821,918 and raiding is no longer possible. Above 100,547,945 and trading/buying units no longer possible. Pergatory is not accessible above 50,273,973)

(note: if you total population size is greater than 200,547,945 disease will surely strike your lands. Above 150,410,959 and raiding is no longer possible. Above 100,273,973 and trading/buying units no longer possible. Pergatory is not accessible above 50,136,986)

50,273,973-50,136,986=136,987 cap growth per day for perg
100,547,945 -100,273,973=273,972 cap growth per day for buying
150,821,918-150,410,959=410,959 cap growth per day for raiding
201,095,890-200,547,945=547,945 cap growth per day for plague

Re: Caps updated

Posted: Tue Oct 30, 2007 6:56 pm
by Lu Bu
This just ruined the game, goodbye SGW!

Now, people can just buy uu with $ at the cheapest rates theyve ever been, and make it to 100 mill size no problem.

game = ruined.

Re: Caps updated

Posted: Tue Oct 30, 2007 8:26 pm
by SG
Those are good numbers Munchy but I can't help but wonder if that is the 'natural' growth rate of people that are in the 'sample' size or it is just the cap being incremented by some hard code every day.