Page 4 of 5

Re: new unit type

Posted: Wed Dec 12, 2007 9:21 pm
by duke iron
well then its complicated for me with all this mixed and crossed out ideas

Re: new unit type

Posted: Thu Dec 13, 2007 2:01 am
by hidden
well just read my idea it's the best one as it doesn't revolve around the free repairing of weapons just a count to people who attack hundreds of times in a minute and you dont have time to react

Re: new unit type

Posted: Thu Dec 13, 2007 6:34 am
by fortune400
how about we drop his topic and turn this into spam

Re: new unit type

Posted: Thu Dec 13, 2007 11:59 am
by Zeratul
how about NO?

Re: new unit type

Posted: Fri Dec 14, 2007 9:00 am
by hidden
Zeratul wrote:how about NO?

yeah i agree

Re: new unit type

Posted: Fri Dec 14, 2007 3:44 pm
by loki
ok i'v watched this devolop and im going to re-write the whole thing using ur guys suggjestions

k here we go....

now there will only be one type of technition the type will repair all things as hidden suggjested it will now cost 1000 naq per percent repaired or stock refilled

technitions will still not be tradeable

all upgrades would cost the same as earlier stated


technitions are a good idea i belive so lets keep toying with it and panning it out so we can put it in-game hidden thanks for the help would be open to anymore suggjestions you may have

Re: new unit type

Posted: Fri Dec 14, 2007 5:33 pm
by duke iron
fortune400 wrote:how about we drop his topic and turn this into spam



ok fortune if ur not going to contribute to the idea just spam it and say its a bad idea cause loki made it then please i think all of us here would like u to stop posting here






loki wrote:ok i'v watched this devolop and im going to re-write the whole thing using ur guys suggjestions

k here we go....

now there will only be one type of technition the type will repair all things as hidden suggjested it will now cost 1000 naq per percent repaired or stock refilled

technitions will still not be tradeable

all upgrades would cost the same as earlier stated


technitions are a good idea i belive so lets keep toying with it and panning it out so we can put it in-game hidden thanks for the help would be open to anymore suggjestions you may have




i think thats its good so far and a suggestion technicians should be tradeble like turns and naq and u should be able to buy them from the market like u can with lifers

Re: new unit type

Posted: Fri Dec 14, 2007 8:39 pm
by loki
mabey...

k isa thinks i gots it....

so lets have them tradable BUT only to a certian extent like u can only trade 5,000 technitions a week or somthing like dat

Re: new unit type

Posted: Fri Dec 14, 2007 10:32 pm
by hidden
no need to trade them

how about lending them but the person who lent them would have to pay for the repairs they do

i'll do calculations later to see if 1000 naq per damage is good


reasons for that is it should be a risk like you could be massed badly and it would deplete your bank

and with lending so its a risk to the lender not the person who got them lent to

Re: new unit type

Posted: Sat Dec 15, 2007 12:12 am
by duke iron
that is a good point

Re: new unit type

Posted: Sat Dec 15, 2007 4:07 pm
by loki
could work let me know when you get those calclations in...

as for the lending idea this would be a great idea...

and this would be a great way to spice up the races a bit more...

Gould- steal technolgy so they arent so good at repairs and stuff due to this it costs 1500 per percent

Asgaurd- advanced race about even repairs at repairng stuff due to this it costs 1000 per percent repaired

Tauri- highly inovative race so their good at figuring out fast ways to repair things due to this it costs 700 per percent repaired

Replicators- mechanical race able to replicat anything non-organic and some of that even (ie human form replicators) so they can rip out broken things remake a completly new one due to this it costs 500 per percent repaired

not only will this be a good unit idea this will hope bring some new diverity to the races

Re: new unit type

Posted: Sat Dec 15, 2007 7:31 pm
by DaDigi
This should be incorporated into the "Mothership Crew" feature that Jason is working on...

Re: new unit type

Posted: Sat Dec 15, 2007 7:34 pm
by loki
well let jason no what we got going on here he can take a look

Re: new unit type

Posted: Sun Dec 16, 2007 6:52 pm
by duke iron
loki wrote:could work let me know when you get those calclations in...

as for the lending idea this would be a great idea...

and this would be a great way to spice up the races a bit more...

Gould- steal technolgy so they arent so good at repairs and stuff due to this it costs 1500 per percent

Asgaurd- advanced race about even repairs at repairng stuff due to this it costs 1000 per percent repaired

Tauri- highly inovative race so their good at figuring out fast ways to repair things due to this it costs 700 per percent repaired

Replicators- mechanical race able to replicat anything non-organic and some of that even (ie human form replicators) so they can rip out broken things remake a completly new one due to this it costs 500 per percent repaired

not only will this be a good unit idea this will hope bring some new diverity to the races




yes very good way to sum it all up

but i think the asgards should get a better bonus than the tauri i mean there just more advanced and stuff

Re: new unit type

Posted: Sun Dec 16, 2007 7:04 pm
by loki
no asgard should not they are not inovative enough they have had to ask the tauri for help many times concerning such things