while your at it then ADMIN, can u sort main out im unhappy with new players and i mean brand new not being able to chach me up, can u pls sort it for me were getting sply lvls upto 30 only costs them a 10% of the price, infact no lets make it 90% of the cost we payed, then for planet say u have a u,p planet putting it to 40k lets make that 90 % of the cost we payed and lets c how many ppl like that. Because thats what u r saying u r going to do with ascension
as for raid i cant c y that has to go, u have already have it were u have to untrain them first and even then when raiding u dont even get much, so i cant understand y it has to go
changes to ascension
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reborn
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Re: changes to ascension
x2 Spoiler
i just accidently abandoned that planet i just tookteesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.
Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
[02:02] Scott - Harch - :
<<< **Filtered** MY LIFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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S T I
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Re: changes to ascension
blahh wrote:as long as evrything is loosable ppl wont play, thats a simple logic
and i agree wtih raven, top accounts already got alot of benifits, aside from being untoutchable, they work as a sheild for their alliances, they gain tons of naq (more than they ever invested) through dmu sale, they still keep the top, i mean what else do you want?
m8 so what have the main accounts gained who never never put massive amounts of resources in to ascension.
you cann't have it both ways.
yes i have gained, but i had to put it in first to grow, (just like a savings account, you do not get a return if you don't invest)
but what you are saying is you kept your resources in main & spend them +you get the bonuses plus now you get the massive bonuses in ascension to top it all of.
so all the suckers who did try in ascension di dit fro nothing.
reminds me of the way the uk benifits system is set up, the people who pay all there life for benifits when they get old. only to find that when they get ill, they have to sell everything to pay for there treatment.
where as the people who have never save a thing or have nothing get everything for free.
so i guess this is like RL & i came here for escapismn
&getthis right this si not about me its about all the people who have played ascension & i know alot of you are worried about us big accounts & do understand these worries.
jeff
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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Honours and Awards
Re: changes to ascension
I think it needs to be accepted that, at least for most people, there's always going to be a bigger fish. That's a fact of this game, and indeed a fact of life in general. I have a relatively okay account in both servers; but I've come to terms with the fact I'm never going to be as good as people like STI or Mojo Rising in either. This is a time-based game. I'm not expecting admin to grant me any kind of boon so I can be at their level.
I'm all for caps and thresholds to slow the growth of the big fish, but giving people hand-outs and trying to fill the rich/poor divide that way is a bad idea.
I'm all for caps and thresholds to slow the growth of the big fish, but giving people hand-outs and trying to fill the rich/poor divide that way is a bad idea.
"I bet you thought you'd seen the last of me.."
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- chargin
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Re: changes to ascension
you're bigger in main and ascension because you ascended "correctly" as you all the bigger players like to put it. as for people sending up loads to catch up, you can always send up more too. i mean really come on, you're the biggest players in both servers, now how do u figure that those "stupid players who rapidly ascended" are going to come better off?? even at these rates you are insanely better off then they ever will be in both servers, just look at how much u make in ascension compared to what they make in main. people can send up their capital (uu/Up) and totally destroy their main account and still even can't come close to your current levels of power in ascension. You have the best of both worlds just because the game is finally starting to be a bit more balanced across the server doesn't mean it's all doom and gloom for you, just means you might have to look out for somebody that could challenge one of ur WEAKER top 10 players. be realistic, you know no matter what they send up they won't catch up even at these rates.

I say smart things so people don't realize how dumb i am.
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unification
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Re: changes to ascension
These updates wil not allow anybody to get to the same level as the top 10 accounts.
They will always be bigger then the rest. I don't care about that, they have played longer then me, so they should be bigger.
It's true that the top ascended account spend a lot, but they have gained that back by selling DMU already.
I like that revolution/raiding is removed, this allows people to keep their planets and grow.
And the APP - LF increase does effect everybody, the top account can ascend again if they want.
They will always be bigger then the rest. I don't care about that, they have played longer then me, so they should be bigger.
It's true that the top ascended account spend a lot, but they have gained that back by selling DMU already.
I like that revolution/raiding is removed, this allows people to keep their planets and grow.
And the APP - LF increase does effect everybody, the top account can ascend again if they want.
id=36256
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Spoon
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Re: changes to ascension
Im for the updates, I mean Im gonna be one of the people that gets leapfrogged no doubt my people doing a massive ascension as Im only at 170 charisma, but if it means people play the server then it will make things much more fun, the server is already more interesting than main so why not get people to play it. You also may want to consider that while this will let people catch up withyou top 10 players they will never catch you just because that you already have such a lead in planets over them, they would need to have CERs that are like double yours in order to try and catch up to your number of planets and that would take quite some time.
Keep smiling it makes people wonder what your up to.
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Re: changes to ascension
unification wrote:And the APP - LF increase does effect everybody, the top account can ascend again if they want.
Its not worth it for them... they amount they gain is nothing compared to what they make... there problem is that someone small like me will get a lot more now than what they did 1 to 2 years back... or at least thats how I'm reading it...
As I've said before you guys all deserve to be big you have put in the time and resources to be where you are... but right now if I put the same time and resources in I can just get massed/hit by initiate revolution and be set back to square 1...
but the chances of that happening to you are basically 0...
I think another concern for those who sell DMU for naq/UU is this....
at a rate of 1000LF to 1 APP I will get 1.4billion LF for 1.4mill APP (about 7-10trill main naq worth of stuff)
Now if I get 8trill main naq and buy DMU with that I will get an average rate of about 4naq to 1 DMU
So for 8 trill main naq I get 2 trill DMU - this means I'll get 200mill LF from that... at 10mill DMU to 1k LF
So this will kill (and by kill I mean people will stop buying DMU fullstop) their DMU selling market they have going right now... I think thats another reason for a bit of concern from the big guys...
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Re: changes to ascension
Spoon wrote:Im for the updates, you already have such a lead in planets over them, they would need to have CERs that are like double yours in order to try and catch up to your number of planets and that would take quite some time.
Exactly what I was about to say


You know you have won an argument when they resort to violence
as violence is the last refuge of the incompetent!!
I quit 5 months ago and I'm still going through cold turkey. Damn this game!!!
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Mojo Rising
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Re: changes to ascension
Forum wrote:level above 500/700 double each +100 (so if 500 cost you 100, 600 costs 200, 700 400, 800 800, 900 1600 etc). i did not use E (natural log)
i was not aware i hit a DB max value-- will have to look at that. is in your stats, or just attacks?
the way 'bounceback' works is to max of ...50%? i would have to double check. each +100 level gets 1/2 as close to that as the last 100... maybe i should 'up' where the first 1/2 way is set.
descension? fried? can you explain (and i will look at logs...assume its same issue as DB numbers i mentioned earlier..)
placeholders - i try to make it better as i redo things
100tril for stats? is this same or separate as attack being 'fried'? (i can adjust these #'s, or adjust the 'what XX is worth' or both..not hard)
raiding - i thought on this. the concept of 'nobody plays cause they get 100% destroyed' i can believe is true...based on a random sampling. my 2nd option was 'raid and revolution only work UPWARDS in rank' -- would this be preferable to people? what about the high ranked? (although if you got raided, you could raid back up....since yoru rank would decrease since its based 100% on # of planets...)
i have not stopped listening. what i am doing may seem drastic. but everyone says something drastic is needed, and i think these changes do take things in the right direction for a more popular and fair and fun game.....
(and for those who did spend lots getting to #1 or #10 or such -- you are still way ahead. you are still at advantage. i view it as running a race -- i just added a big hill. if you are farther ahead, you are just closer to the hill...its not like everyone else (when they get there) will not have to climb the hill too...)High Empty wrote:For max level i'm looking at
1.8242520525252E + 45.
Now that there isn't going to happen in my lifetime!
as for never achieve 1%, well forum i'm at 87.5% blocked, and my levels are at 200, a piece, for defence power ups, ofcourse it doesn't really matter, since at the moment the program doesn't even take them into account, since the numbers are too large and go to 1, and you get 0 as a reduction.
So on your to do list, should be the following
Fix descension ( the numbers, are fried.) look at my account logs for details, since i've been using them on the higher ranked people.
Btw thanks for adding in those place holders for covert, makes assaisning eaiser.
Aslo, you might want to look at the 100 tril limit you have imposed, on your main ascension stats, cause over 100 tril and they go to 1, however i think, with this new update i can get them all the way back to mabye 1mil LOL.
I don't really have a problem with the APP, if they levels stay the same prices, but the levels at 500, 700 get increase by a factor of 10.
As for the no raiding, well that's got to be the most damning part of this update, however since you gave everyone else so much to think over, i think they may let it slip.
No raiding fine, but add in that you can destory resources planets some how.
Since people will soon all have atleast 10mil UP a day, they should be something to kill, it's not like there isn't replacements just around the turn.
No, you added a big hill AND provided a short cut to the hill for everyone else who wasn't already at the hill. Descension will be impossible now, except for those that attempt to descend someone else and end up descending themselves. One ascension and anyone can get level 500 in all of the personal ascended stats with the cheaper rates. Even with a pathetic LF, they are now undescendable and, since reflected damage is not based on the maximum damage that can be done to them but the maximum damage that the attacker can do, all of that is going to be reflected back onto the attacker and whamo! Goodbye LF, hello descension. Good call.
- TheRook
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Re: changes to ascension
Mojo Rising wrote:No, you added a big hill AND provided a short cut to the hill for everyone else who wasn't already at the hill. Descension will be impossible now, except for those that attempt to descend someone else and end up descending themselves. One ascension and anyone can get level 500 in all of the personal ascended stats with the cheaper rates. Even with a pathetic LF, they are now undescendable and, since reflected damage is not based on the maximum damage that can be done to them but the maximum damage that the attacker can do, all of that is going to be reflected back onto the attacker and whamo! Goodbye LF, hello descension. Good call.
possible solution
I think a good solution to this will be to make the reflected damage only reflect a % of the damage AFTER its been reduced.
Mojo say you hit me with 1 mill LF I reduce this by 700k to 300k then reflect 50% of that 300k back at you when I return the damage. rather than reflecting 50% back first...
That way the loses aren't so great to the attacker since the amount reflected will not longer be as much making trying to descend someone much more likely to descend yourself.
what do you think?
TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
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Lord Silent Bob
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Re: changes to ascension
the Damage ratio might need looking at....
But look at it this way,
My last asension, 110K raw, level 29/28 C/AC.....If I did 9 more like that under the old system I would never in a million years hope to catch you guys in the top 10, and that is allowing that I didn't get massed/raided somewhere along the way.
this argument is going nowhere, do you guys want to play ascended server...or just own it
before we were running a marathon with bare feet over broken glass whist you guys were hooning along in Ferrari's, now Jason has kindly picked up the glass and gave us roller skates.
You guys still have Ferraris
But look at it this way,
My last asension, 110K raw, level 29/28 C/AC.....If I did 9 more like that under the old system I would never in a million years hope to catch you guys in the top 10, and that is allowing that I didn't get massed/raided somewhere along the way.
this argument is going nowhere, do you guys want to play ascended server...or just own it
before we were running a marathon with bare feet over broken glass whist you guys were hooning along in Ferrari's, now Jason has kindly picked up the glass and gave us roller skates.
You guys still have Ferraris


- TheRook
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Re: changes to ascension
Lord Silent Bob wrote:before we were running a marathon with bare feet over broken glass whist you guys were hooning along in Ferrari's, now Jason has kindly picked up the glass and gave us roller skates.
You guys still have Ferraris
good analogy
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
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Re: changes to ascension
jason, i really think is a bad idea to take out raiding, what you should change raiding is put a cap, like there is one in main (75mill army) based on army size as well, but taking it out completly is wrong, if raiding didnt come back to the game (in main) the game wouldnt be this active and lvld out how it is right now, and its the only active way for a player to increase their army, a game based only on unit prod is slow and boring, so pls dont take raiding out
it will not help the server at all, neither big or small accounts, especially the small, since they wont be able to catch up in an active way
im already sad that i cant raid in main, now cant raid in ascended also
](./images/smilies/eusa_wall.gif)
it will not help the server at all, neither big or small accounts, especially the small, since they wont be able to catch up in an active way
im already sad that i cant raid in main, now cant raid in ascended also
](./images/smilies/eusa_wall.gif)


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Timmy
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Re: changes to ascension
the caps would be abused either initiate revolution or raid has to go one or the other

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Re: changes to ascension
OK admin, you want your changes then fine we want ours.
NO MORE VACATION MODE. unless linked!
APP rates are fine as is, i don't care too much.
Power up being cheaper, well i'm not for this at all, however if you want, what you can do is make it 3/4 the price that it was, that allows them abit of a hand out.
Power levels soft caps at 500, 700, and then they double each 100, fine.
Lifeforce increased ( fine)
NO raiding/revolting ( fine you take this away, i want something that will let me destroy the planets) (15% of theirs a day) ( low turn useage), personal the raiding isn't a bad thing at the moment because of the increase turns required.
No superweapon. I'm at mixs ends on the whole subject
Removing mess conversion rates good.
If someone can remind me of the otherchanges he's done, please do so.
NO MORE VACATION MODE. unless linked!
APP rates are fine as is, i don't care too much.
Power up being cheaper, well i'm not for this at all, however if you want, what you can do is make it 3/4 the price that it was, that allows them abit of a hand out.
Power levels soft caps at 500, 700, and then they double each 100, fine.
Lifeforce increased ( fine)
NO raiding/revolting ( fine you take this away, i want something that will let me destroy the planets) (15% of theirs a day) ( low turn useage), personal the raiding isn't a bad thing at the moment because of the increase turns required.
No superweapon. I'm at mixs ends on the whole subject
Removing mess conversion rates good.
If someone can remind me of the otherchanges he's done, please do so.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
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