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Re: changes to ascension
Posted: Fri Sep 14, 2007 5:56 am
by TheRook
raiding should stay... Initiate Revolution is what must go as that allows active accounts to basically be reset...
Re: changes to ascension
Posted: Fri Sep 14, 2007 5:59 am
by TheRook
High Empty wrote:OK admin, you want your changes then fine we want ours.
NO MORE VACATION MODE. unless linked!
APP rates are fine as is, i don't care too much.
Power up being cheaper, well i'm not for this at all, however if you want, what you can do is make it 3/4 the price that it was, that allows them abit of a hand out.
Power levels soft caps at 500, 700, and then they double each 100, fine.
Lifeforce increased ( fine)
NO raiding/revolting ( fine you take this away, i want something that will let me destroy the planets) (15% of theirs a day) ( low turn useage), personal the raiding isn't a bad thing at the moment because of the increase turns required.
No superweapon. I'm at mixs ends on the whole subject
Removing mess conversion rates good.
If someone can remind me of the otherchanges he's done, please do so.
he is keeping the conversion rate at 10mill DMU : 1k LF
it will be Initiate Revolution that needs removing (raiding on inactives is fine)
Vacation in Ascension needs to remove more bonuses to main...
I'll say it again as I've said before I like the SW it created activity at least once a week.
I think you've coverred them HE
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:00 am
by Nox
Timmy wrote:the caps would be abused either initiate revolution or raid has to go one or the other
how do u figure?? is the raiding cap in main abused in any way?? if so, how?
if the cap is at 100 or 500mill planets army size, u cant raid anymore, and u get some sort of plague (like the ori plague that killed entire planets

) after that, it will behave like caps and put in a different game style in ascension for the big accounts, it wont be just selling dmu for $
yes it will be a lot like main, but this caps should have existed since the beginning of ascension

Re: changes to ascension
Posted: Fri Sep 14, 2007 6:01 am
by Ero`Sore
Ero`Sore wrote:This is more in dept:
50010 UP costs 2,084,208,425,000 Naquadah and gives 781,609 AP currently.
Pod Volley Offense Weapons 51,000
Maximum Volley Capacity 51,000
Energy Shields Generators 36,000
Maximum Shield Capacity 36,000
Enhanced Drone Satallite Array 30,000
Fleet Hangers 30,000
Costs 25,836,337,800,000 Naquadah. You may lose 40% of the ms, but its like 66% of the cost, but just to make it easy, I made it so you lose 60% of your mothership each time you ascend, so that's 15,501,802,680,000 Naq..
Therefore with MS, 15,501,802,680,000 NAQ = 31,431 AP
But with UP, 2,084,208,425,000 NAQ = 781,609 AP
MS AP value needs to be fixed please..
Again I think it's completely unfair how the MS is treated. MS should be rewarded in the AP system, as it does not help your main account much, and there needs to be extra incentive for others to build theirs. UP helps people so much, and it also gives great ammounts of AP. MS should atleast match that.
As for this update, I feel ripped off (and I am not in any alliance). I have spent nearly 15 milion UU in buying DMU from others+ascending once, only for a a few hundred milion life force. I worked really hard on those. But now finding out that if I waited a few weeks I coulda had BILIONS of life force? and all the PowerUps I bought will be INCREDIBLY cheaper too? Thats a double wammy and I'm very dissapointed... I feel "screwed over" and am seriously considering quiting now as I see all my hard work go to waist..
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:09 am
by Timmy
Nox wrote:Timmy wrote:the caps would be abused either initiate revolution or raid has to go one or the other
how do u figure?? is the raiding cap in main abused in any way?? if so, how?
if the cap is at 100 or 500mill planets army size, u cant raid anymore, and u get some sort of plague (like the ori plague that killed entire planets

) after that, it will behave like caps and put in a different game style in ascension for the big accounts, it wont be just selling dmu for $
yes it will be a lot like main, but this caps should have existed since the beginning of ascension

because at the moment the big people over the cap can come and mass and untrain all a persons planets so there small friend under the cap can raid to his hearts content
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:15 am
by PSICOLIX
LOL, i have time to completly run the #s.
Charisma 0 to 500 cost 3 Mill LF
production 0 to 700 Cost 12 Mill LF
Maximum Natural Energy Capacity 0 to 500 cost 5 Mill
Wordly skills 0 to 500 cost 4 Mill each. 16 Mill total
Godly Skils 0 to 500 cost 3 Mill lf each. 18 Mill total
thats 54 Mill life force to BOOST ALL, like a 300k Up ascension...
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:19 am
by Nox
Timmy wrote:
because at the moment the big people over the cap can come and mass and untrain all a persons planets so there small friend under the cap can raid to his hearts content
thats why revolution should go, not raid

Re: changes to ascension
Posted: Fri Sep 14, 2007 6:24 am
by Raven
High Empty wrote:OK admin, you want your changes then fine we want ours.
NO MORE VACATION MODE. unless linked!
APP rates are fine as is, i don't care too much.
Power up being cheaper, well i'm not for this at all, however if you want, what you can do is make it 3/4 the price that it was, that allows them abit of a hand out.
Power levels soft caps at 500, 700, and then they double each 100, fine.
Lifeforce increased ( fine)
NO raiding/revolting ( fine you take this away, i want something that will let me destroy the planets) (15% of theirs a day) ( low turn useage), personal the raiding isn't a bad thing at the moment because of the increase turns required.
No superweapon. I'm at mixs ends on the whole subject
Removing mess conversion rates good.
If someone can remind me of the otherchanges he's done, please do so.
Vacations can be linked if we can defend ourselves against descension.......
Raiding/destroying resource planets is just the same........you guys got enough planets so now you want it to be destroy........pathetic seriously....
Its just to keep the upper hand let me tell you 1 more time .......THERE IS NO WAY TO COMPETE WITHOUT REVOLUTION TO BE GONE COMPLETELY.......now i know you dont want competition so thats not really a shock.......
This update would be nice you know why......because it will make Ascensions worthwhile and people cant just sit on their ass now to keep ahead.......you guys got so much from being on top and still ask for more your like a baby whoes about to lose 1 piece of candy while he still got 99 other pieces.......
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:31 am
by S T I
some of you are missing the point here,
its not about catching the top 10 accounts its about what is fair,
% wise it made no differance in ascensions, if i ascended with 100mil app & lost % wise compared to a smaller account who ascended but got hit with the same % loss.
we were all trying
compared to the people who just ascended with minimum, kept their army size kept their income & so on.
I n main this made a major shift in power all over the place, people were able to take advantage of stronger accounts more income, biggger MS, higher ups (because they got there ascensions out of the way, so could carry on building their ups to even greater heights.
They were able to farm/raid destroy other peoples accounts ecause of this advantage.
They took the choice of doing this to gain that advantage.
while the others took the choice to try to play ascension at massive losses to their main accounts.
now the benifits are paying of for a very few in ascension, such as me.
but the otheres are far behind me.
They are the ones who will lose out the most & have lost out in main
so i would like someone to explain how this is right
how would you feel if this was brought in to main & new accounts were given these quick catch up bonuses?
I think a thread would e started & would quickly break all reckords for the amounts of posts made

Re: changes to ascension
Posted: Fri Sep 14, 2007 6:34 am
by xtreme192
TheRook wrote:raiding should stay... Initiate Revolution is what must go as that allows active accounts to basically be reset...
totally agree, when i was smaller in ascended it was raiding inactives that gave me a little boost to get me on my way. with no effort a ascension newb should be able to take at least 4k planets per day from inactives if they look right.
High Empty wrote:OK admin, you want your changes then fine we want ours.
NO MORE VACATION MODE. unless linked!.
i realy dont think that is a good idea. if i go away for the weekend i put main onto ppt and ascended onto vacation as this is the only way to protect yourself from being slaughtered when u are away for that 36-48 hour time frame
High Empty wrote:NO raiding/revolting ( fine you take this away, i want something that will let me destroy the planets) (15% of theirs a day) ( low turn useage), personal the raiding isn't a bad thing at the moment because of the increase turns required.
we have already seen through the examples posted by others that it is possible to take ~25% of someones planets in a 3-5 hour time frame (plus the losses incured from the massing), realy how can u say that that isnt a bad thing. quite simply this server will die a slow and painfull death if something isnt done to stop the complete distruction of accounts and i for one aplaud forum for attempting to rectify this situation. also it was my understanding that revolt still would exist and therefore you would have your way to realy hurt accounts in a time of war, if that is not the case could someone correct me
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:39 am
by Raven
S T I wrote:some of you are missing the point here,
its not about catching the top 10 accounts its about what is fair,
% wise it made no differance in ascensions, if i ascended with 100mil app & lost % wise compared to a smaller account who ascended but got hit with the same % loss.
we were all trying
compared to the people who just ascended with minimum, kept their army size kept their income & so on.
I n main this made a major shift in power all over the place, people were able to take advantage of stronger accounts more income, biggger MS, higher ups (because they got there ascensions out of the way, so could carry on building their ups to even greater heights.
They were able to farm/raid destroy other peoples accounts ecause of this advantage.
They took the choice of doing this to gain that advantage.
while the others took the choice to try to play ascension at massive losses to their main accounts.
now the benifits are paying of for a very few in ascension, such as me.
but the otheres are far behind me.
They are the ones who will lose out the most & have lost out in main
so i would like someone to explain how this is right
how would you feel if this was brought in to main & new accounts were given these quick catch up bonuses?
I think a thread would e started & would quickly break all reckords for the amounts of posts made

There are no such power spaces in main then there are in Asc .......you can say all you want but there really isnt......6months work in main will give you the ability to take anyone down......I think thats a fair shot .....
Now look at ascension......the rates of APP-LF should have been updated long ago.......
And the power hole there is big and its not even fixable by these updates......
I could be mad as well i spent 25trills of main naq on asc the last 2 months .....now i should have waited but i didnt ......so bad luck.....
Im really wondering how you talk yourself outta this one......:
Wouldnt it be fair to me if i am gonna do like 3-4 big ascension and actually get somewhere instead of doing them [while spending alot more in % then anyone ever did.....] and still coming nowhere.....
I think it would be fair.......its in no way a 'fast' catch up cause first of all i have to work on it now for many months to come and then i gotta start catching up in planets......i still dont see myself catching up in the first 2 years ......Now where is that unfair to you guys..?
Like i said you can expect everlasting credit from EARLY ascensions.....
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:40 am
by Robe
I pity the warrior that has killed all his enemies
Klingon Poetry
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:44 am
by S T I
Nox wrote:Timmy wrote:
because at the moment the big people over the cap can come and mass and untrain all a persons planets so there small friend under the cap can raid to his hearts content
thats why revolution should go, not raid

hear talks a person who does not understand ascension, this is what you think happens.
you can only be hit 30 times max, yes you can have planets untrained , but not you have said all.
you can only have a % wise raided of of this amount also, but with the 30 max attack this again will cut this down.
revolt is a good war/battle tactic.
yes your worried about these thing but over reaction is just crazy.
there are a few massive accounts but in the end we can only do so much, we have only so many turns & i for one don't go around trashing peoples accounts just because i can.
so what we have here is a what if --- case.
Re: changes to ascension
Posted: Fri Sep 14, 2007 6:50 am
by S T I
Raven wrote:S T I wrote:some of you are missing the point here,
its not about catching the top 10 accounts its about what is fair,
% wise it made no differance in ascensions, if i ascended with 100mil app & lost % wise compared to a smaller account who ascended but got hit with the same % loss.
we were all trying
compared to the people who just ascended with minimum, kept their army size kept their income & so on.
I n main this made a major shift in power all over the place, people were able to take advantage of stronger accounts more income, biggger MS, higher ups (because they got there ascensions out of the way, so could carry on building their ups to even greater heights.
They were able to farm/raid destroy other peoples accounts ecause of this advantage.
They took the choice of doing this to gain that advantage.
while the others took the choice to try to play ascension at massive losses to their main accounts.
now the benifits are paying of for a very few in ascension, such as me.
but the otheres are far behind me.
They are the ones who will lose out the most & have lost out in main
so i would like someone to explain how this is right
how would you feel if this was brought in to main & new accounts were given these quick catch up bonuses?
I think a thread would e started & would quickly break all reckords for the amounts of posts made

There are no such power spaces in main then there are in Asc .......you can say all you want but there really isnt......6months work in main will give you the ability to take anyone down......I think thats a fair shot .....
Now look at ascension......the rates of APP-LF should have been updated long ago.......
And the power hole there is big and its not even fixable by these updates......
I could be mad as well i spent 25trills of main naq on asc the last 2 months .....now i should have waited but i didnt ......so bad luck.....
Im really wondering how you talk yourself outta this one......:
but you still never addressed the main gain that people took by doing the fast ascension to the people who never.
are you saying that these people are idiots & should have realised that oh when Jason gets around to it he will give it to us for next to nothing.
yes you could get back in main in six months, but how many are there like you. take a look at your own alliance, we talked about this earlier. look how big you are % wise to them. you did it by hard work.
now take this into account the fact that some of them are only as big as they are because they did the fast ascensions.
now talk yourself out of that fact

Re: changes to ascension
Posted: Fri Sep 14, 2007 6:52 am
by Raven
S T I wrote:Nox wrote:Timmy wrote:
because at the moment the big people over the cap can come and mass and untrain all a persons planets so there small friend under the cap can raid to his hearts content
thats why revolution should go, not raid

hear talks a person who does not understand ascension, this is what you think happens.
you can only be hit 30 times max, yes you can have planets untrained , but not you have said all.
you can only have a % wise raided of of this amount also, but with the 30 max attack this again will cut this down.
revolt is a good war/battle tactic.
yes your worried about these thing but over reaction is just crazy.
there are a few massive accounts but in the end we can only do so much, we have only so many turns & i for one don't go around trashing peoples accounts just because i can.
so what we have here is a what if --- case.
So for example TL just gotta sit tight forever cause you own asc?
What if we get into a war with DD or Omega.....what would happen to our ascension accounts if we leave them around and dont go on vacation mode?
We will get raided and destroyed to under 1mill size and get descended every 2 weeks......
But ye lets all play ascended .... fun server
@STI [sec post lol]
There is a difference between a 75mill and a 75mill account on main......i got a big account but Blahh stayed low and got 300bill defences on his planets.......while Svarun stayed low and builded his MS while i did UP ......
Now lets look at every DMU seller.....they have that ALL top notch in every stat.....
While i agree to a certain point with your statement about its far easier now with ascending......on the other hand im screwed as well because what am i gonna do with my 130mill army when i ascend......not to mention the lifers....zzzz
You are so far ahead in asc the only thing this update will do is give people who REALLY want to work on their ascended accounts can make a nice account in no means they can ever catch up.......maybe in lvls after a couple big ones but theres still the planets......
You all make it sound like doing a couple 200k asc is no biggy ......