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Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Jun 13, 2010 6:05 pm
by Sarevok
Something strange on your end. I am able to attack them fine

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Jun 13, 2010 6:15 pm
by Rottenking
wonder if their is something linking our accounts still in the commander officer relationship?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Jun 13, 2010 6:19 pm
by Sarevok
Could be. I would advise seeing if they can rejoin you, and you kick them again. But I'm guessing they aren't to active?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Sun Jun 13, 2010 6:23 pm
by Rottenking
Sarevok wrote:Could be. I would advise seeing if they can rejoin you, and you kick them again. But I'm guessing they aren't to active?

he is, put plays on and off again

suffers from small n00b syndrome.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Jun 14, 2010 12:46 am
by Bezerker
hmm.. i can not ascend o.O .. dunno why.. always get the message.. page not found..

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Jun 14, 2010 12:48 am
by Baxter
Bezerker wrote:hmm.. i can not ascend o.O .. dunno why.. always get the message.. page not found..

of course not
otherwise everyone wouldve ascended to unknown by now
beta is beta
no ascending

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Mon Jun 14, 2010 12:50 am
by Bezerker
ah ok.. didnt know that.. :)

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 3:38 pm
by GeneralChaos
Weapon Cost and Resale
All weapons are 10x the cost of previously (keep in mind att and def are 2x as strong though).
Also, def weapons can resell for 90% of their initial value, while attack weapons sell for just 10% of their initial value.
The logic here is that massing is costly if you want to 'hit then hide' while a good defense is always in demand.


So why build a defense at all, you really dropped the ball on this, the entire problem the game currently has is that people can mass and have nothing to mass back, now you just made building a defense 10x as expensive, when all the person has to do is what they currently do, HAVE NO DEFENSE TO MASS BACK.

All this has done is make it 10x more expensive for the defender, as any sniper will not sell off the weapons anyway.

This update needs more balance before being put live into main.

I can see this heading towards more and more people playing with 0 defense, as its not worth it to invest, unless you increase the naq generated per miner.

This does 2 things,

Makes it more expensive for the defender, they get screwed yet again
Makes it as soon as a war breaks out someone can just sell there defense weapons.

1 thing id hope we wouldn't see again, and another that i hoped would finally change.

Snipers will love this update.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 3:48 pm
by BMMJ13
GeneralChaos wrote:
Weapon Cost and Resale
All weapons are 10x the cost of previously (keep in mind att and def are 2x as strong though).
Also, def weapons can resell for 90% of their initial value, while attack weapons sell for just 10% of their initial value.
The logic here is that massing is costly if you want to 'hit then hide' while a good defense is always in demand.


So why build a defense at all, you really dropped the ball on this, the entire problem the game currently has is that people can mass and have nothing to mass back, now you just made building a defense 10x as expensive, when all the person has to do is what they currently do, HAVE NO DEFENSE TO MASS BACK.

All this has done is make it 10x more expensive for the defender, as any sniper will not sell off the weapons anyway.


This update needs more balance before being put live into main.

I can see this heading towards more and more people playing with 0 defense, as its not worth it to invest, unless you increase the naq generated per miner.

This does 2 things,

Makes it more expensive for the defender, they get screwed yet again
Makes it as soon as a war breaks out someone can just sell there defense weapons.

1 thing id hope we wouldn't see again, and another that i hoped would finally change.

Snipers will love this update.


While I agree with you on some parts, it does make attack weapons more expensive as well and basically a permanent thing. With increased sabbing attack can be taken out easier, and with increased cost and low benefit to selling, it makes them more volatile.

I agree with the ability to sell a defense completely, while you would lose your supers, weapons are now 10x the cost of supers so a majority of the defense is just the weapons (in value). This combined with the ability for the alliance leader to repair/put on ppt, means that an initial strike can be stalled allowing the defending alliance to just sell up their defense and make a majority of it back.

This increases the cost for those with low covert levels as well as those who build defenses, however those with high covert levels can fend off sabs a bit better.

I do not agree with increasing the naq output per miner, the whole problem with the game now is resources are too abundant. It is way too easy to rebuild a defense and even easier to mass it, making wars merely a setback instead of a big deal.

Edit:

Also, doesn't sabbing now completely negate any weapons?

Sabbing was 2% and if I remember, 17 times before someone covert phased. Update says its 4% (8% if both set to war), and each sab only counts as 2 rather than 3. 17x 3=51, so I figure the covert phase is at 50%. This means you could get in 25 sabs with the new value of 2 compared to before, and each of these is 4%. Since the % compounds, you basically can sab roughly 70% of weapons at once if they aren't at war and can do 92% if both set to war. Add in the new cost and power of weapons, and sabbing becomes 10x more damaging, of which it is already quite damaging with the covert level differences between people.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 5:38 pm
by Sarevok
I would say this, instead of the current updates, something like:

All attack weapons are 3x the cost of previously (keep in mind att and def are 2x as strong though).
Also, def weapons can resell for 90% of their initial value,Defence weapons sell for the same rate as previous, while attack weapons sell for just 10% of their initial value.
The logic here is that massing is costly if you want to 'hit then hide' (Sell your attack weapons to avoid sabotage), while a good defense is always in demand.

Bold is my addition, and strikethough is subtractions.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 5:53 pm
by Am Heh
How about, just reduce the cost of defense weapons compared to attack weapons. Then, people wont care so much about snipers.

Or add a new feature or attack. That allows people to kill unarmed strike supers

Or make it so defense/attack is = 1 stat
attack/def planets are transformed. Give people that have def/strike duels, change the lower attribute to covert. Since after all a strike/def planet is a stat planet and not a resource one and covert is the only stat left.

Or Make, it so in order for strike weapons to work, you have to have 80 percent of attack supers also as defense supers, or supply lines fail and lose strike power

Or make another use for GNR (make rank important again)
500 GNR = 1million defense weapons purchase *can only be once a month
make the defense weapons gained through purchase are x5 as powerful as store brought weapons, make them resale for 0 naq, but repairable. after the 2 weeks. they self destruct

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 6:55 pm
by Sarevok
I do agree, and always have, that there should be some way to kill off attacking units

Biggest problem with attack and defence as one stat. When a sniper masses you, you have nothing left, no strike or defence.

And I don't think the buying weapons with G&R is a good idea. Since if you forget about them, and are relying on them, you'll wake up one morning, to find your defence gone, without even being massed :neutral:

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 7:02 pm
by Am Heh
People do it every day, timing of merlins in this game, when PPT ends.

They die in two weeks, I'm sure you can keep track. Anyways, they would most likely not last that long, because you would want to save it for a war or vendetta's. Since you can only do it so often.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 7:31 pm
by BMMJ13
Only problem is what about those "Snipers" who have large attack planets, big motherships and high covert levels. They can easily lose a lot less then those who everyone is calling snipers, yet by making weapons more costly you increase their benefit. So not only are defenses 5x more expensive for the same power, but benefit from mothership and planets are the same and you can be sabbed out quite easily. The only thing this update seems to do is make those with heavily built accounts that much easier to stay at the top.

Weapon Costs, Sabbing, Planet Defenses (Massing, 50% bug, and Cost to build)

These 3 things mean that with a good mothership, covert level and planets, you could basically take on anyone cheaply since it severely hinders those who do not, even more so then it is possible already.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Tue Jun 15, 2010 7:44 pm
by Sarevok
Am Heh wrote:People do it every day, timing of merlins in this game, when PPT ends.
Except that their duration is in the order of days, not weeks.

I still think the best option are making defences cheaper, strikes more expensive, and weapons lasting longer. Along with being able to attack attacks