Guild i was simply working of a few hour old spy logs, but i think i 0ed you, i refuse to sign in just to check lol
and yes the biggest flaws i saw in bloodrealm were these:
Cant untrain Miners
(... why the hell not? i mean i'm glad they cant be killed now because not being able to untrain them and they could be killed would have been worse, but i was surprised by a bloodwar in which i had 70mill supers left over from massing simpson and 1mill spies and i couldn't untrain anymore spies ... my stats lasted long ...
The other issue with this is if you cant untrain you cant kill, if you cant kill you get bloodcurse, so yeah enter bloodwar with 90% of your army in miners welcome to bloodcurse, seems like that might be a flaw)
Not being able to trade resources inside your own alliance
(Fm tried to broker me some uu to get around the whole i had no spies thing, wouldn't let him, i'm sure i read somewhere you could trade within your alliance in bloodwar)
G+R Bonus's
(I'm sorry, but if you have war settings with an entire alliance and you have enough uu before bloodwar and you phase yourself just before it goes live, you can take out what 30 people in an hour completely 0 them kill everything, nothing they can do type of thing... oh yeah thanks JT for having done just that lol. But it means that one person can single handedly win a bloodwar, i mean whats the other side meant to do, try and repair while they are being massed for an hour while War/War with the other person? that's crackers.)
In other news i got my first of this years exams on Tuesday so i'm probably going to be inactive until Wednesday, would be nice to have another bloodwar, so long as the above issues are fixed, and hopefully i will have more than 1.4mill untrainables to play with
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