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Re: changes to ascension

Posted: Sat Sep 15, 2007 7:14 pm
by High Empty
Corsair wrote:Lol Mojo you have had some of these updates go your way let me remind you
1. The Super Weapon has been removed Ramifications being the only thing that could hurt your account is gone.
2. No one can have insane amounts of LF out in max/reserves you now need to be on to renew your reserves from cache to avoid being descended.
3 Max growth Cap at 700 mill planets has been removed so you now have room to grow with no inhibitions except those in power up and even those shouldnt be to much of a problem with the amount of DMU you make.

So as usual you whine about updates that benefit the smaller guy but conveniently forget those that benefit you.



Redress issue number 1.
Superweapon, i don't really think mojo and or anyone else cares about it, for the simple reason as the current function it's a none issue.

2. increasing lifeforce, well you may thing this makes descension easier it doesn't, expect for a very very few selected accounts. This will make it more difficult, cause you required 4 hits, ( plus the regrowth hit) So that's 5, and at the current way it's set up, if you get your LF over 10mil, it will take ALOT more cause the max damage that can be done to you is less then 8mil, and with a 10mil LF, you will have 150M reserves.

3. Issue of the CAP, well i hate to say this, but the cap wasn't working, and isn't working. the 3 brothers have forumed a group, powering themselves up one at a time, So ineffect the cap is a bit of problem, as they have to get raided every 2 weeks by each other, but otherwise it's working great for them. With the new limits in place, it will infact be harder for them to grow, as they will have to pay an increased price!

So as usual you whine about updates that benefit the smaller guy but conveniently forget those that benefit you.


So as usual, the guy who DOESN"T play, has a total of less then what, 200 fleets 0 charisma, Knows what's best for the server, or is it he's conveniently missed that As is, the big guys can grow. This update isn't for us, we will always be able to grow, however it's the guys ranked 10-100, who are wondering just what are they going to do? Then there the guys who are ranked 3400... who are say oh no, i might be descended.

But anyways, please forum when you get a chance, please let us know you have understood our points of view, and post a simple, explain, xyz, or continue, or he's my new thoughts!

Re: changes to ascension

Posted: Sat Sep 15, 2007 7:20 pm
by Corsair
High Empty wrote:So as usual, the guy who DOESN"T play, has a total of less then what, 200 fleets 0 charisma, Knows what's best for the server, or is it he's conveniently missed that As is, the big guys can grow. This update isn't for us, we will always be able to grow, however it's the guys ranked 10-100, who are wondering just what are they going to do? Then there the guys who are ranked 3400... who are say oh no, i might be descended.


Lol I think you are confusing me with some one else I do play and I do have a greater charisma then 0 and yes I also have more fleets then 200 but you are right in one respect I am smaller then you.

Re: changes to ascension

Posted: Sat Sep 15, 2007 7:34 pm
by chargin
Actually mojo, my post it totally compromising and I’m defiantly a “have not”.

chargin wrote:1. the levels should NOT be cheaper than they are now BUT after level 600 they should become more expensive. The increase in cost should double (not the prices, the rate at which the prices increase). Then from 700-799 the rate at which the prices increase double again. Maybe it shouldn't be as much as double but there needs to be some of cap like this which will slow the top accounts down and then everyone who catches them! the sooner it is implemented the better. If u wish you had them 2 years ago, in another 2 u'll wish you put them in now.

2. APP>Life force rate is decent (i'd still like it to be 2-4 times this rate to hit the bare minimum of ascension vs main incomes when wanting LF, but the top players will scream their heads off). a top ascension account with these updates is still worth several top main accounts but it is a drastic improvement. :)

The rate at which it increases should be based on incomes in main vs ascension and could be updated daily or even once a week, i know it'd be a pain to code but at least please try it. The rate should never decrease to prevent the top players in ascension from untraining their income planets to try to effect the rate before a big ascension.

3. you should be able to raid but not untrain other players income planets. You should not be able to raid inactive accounts for income planets because they are DMU targets!

4. there should be a weapon that can break any defence still, even if it just removes the defence, all the money should go to the rest of the server. The person getting hit by it should have no positive effect to their account.

5. The compromise between linked vacation in main and ascention should be, only able to descend 1 person per week, 2 weeks descended time, when u are back in ascension you should only be descend-able again after 2 weeks. Not sure how it is now, but that's how it should be! Or double the time periods, or half, what ever as long as they are kept in proportion. This is so when they are linked they can have full bonus in main for around half the time, and no bonus for the rest.


See that, i want to put the prices back up and you’re allowed linked vacation modes (but can't descend as soon as they come back up) and can you can hit untrained planets. :) All I want in return to help the “have nots” is some sort of cap (which will effect everyone eventually), the life force rate to increase over time in a different way (then the 0.05 per turn or what ever it was) and the sw back. :D

Re: changes to ascension

Posted: Sat Sep 15, 2007 7:45 pm
by Mojo Rising
@Corsair,

The SW currently still is part of the game so that update has not changed yet, and it was designed as a "screw you big guys" update. We were clever and found a way around that.

Descension is a joke and is impossible and will continue to be impossible even if/when this new update takes place.

The costs of the levels beyond the "soft caps" are so prohibitively expensive that it is hardly worth it to invest in them, even with our massive incomes. And if the levels become cheaper to obtain below the soft caps it is just going to make early descension a curse, rather than a blessing.

And let's not forget that the 700 million planet cap WAS a recent update. So it hasn't always been a part of the game. So it was a screw you big guys update that I asked to be removed. So, if the removal of a screw you big guys update counts as a "beneficial update" for my account, then I stand corrected.

Re: changes to ascension

Posted: Sat Sep 15, 2007 8:01 pm
by Corsair
Mojo Rising wrote:@Corsair,

The SW currently still is part of the game so that update has not changed yet, and it was designed as a "screw you big guys" update. We were clever and found a way around that.

Descension is a joke and is impossible and will continue to be impossible even if/when this new update takes place.

The costs of the levels beyond the "soft caps" are so prohibitively expensive that it is hardly worth it to invest in them, even with our massive incomes. And if the levels become cheaper to obtain below the soft caps it is just going to make early descension a curse, rather than a blessing.

And let's not forget that the 700 million planet cap WAS a recent update. So it hasn't always been a part of the game. So it was a screw you big guys update that I asked to be removed. So, if the removal of a screw you big guys update counts as a "beneficial update" for my account, then I stand corrected.


Just to remind you of the present updates as you dont seem to be following anymore

Forum wrote:updates:

an ascended attack can do max 1/3 of max life force reserves.
(soon) you will not be able to go over your max in LF or reserve - it will goto cache. This is a compromise between 'keep LF reserve low, and buy tons of LF to go over your max' (ie can never get descended) and 'i have way more power, but cannot do more damage than someone way below me on player XYZ' -- will see how it goes.
(and those with way more power/life can obviously use it on defence too... or against stronger oppontents!!)

the DMU->LF rate is fixed at 10mil to 1000LF.

Levels/Enhancements get more expensive each time, and exponentially more expensive after 500/700 (read the power up page on top for details).

APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).

'raid' is gone.

levels are a lot cheaper going forward. this should make the game more dynamic....

rank is 100% based on size (and not charisma anymore.). --this way 2 players will be 'equal' rank when they have the same # of planets...no matter how they use them. seems only fair :)

to come also: APP per turn or per week for actives ... deciding how many, and will be a 'fixed amount' for each player....also to keep things dynamic...and the newcomers interested as it will obviously be worth more to them than those who a small amount of APP means nothing...(this is in effect a 'replacement' of super weapon sales of past...)


--more coming...


In bold SW is no more its also been removed on the dev server.
Descension should be really hard if not next to impossible as its hard enough rebuilding from a massing atm and if admin removes the raid option its going to be even harder. I dont understand how stopping some one from playing a game for 14 days and them making it really hard to rebuild should be easy to do.

At the end of the day Admin could have left those screw you big guys updates, as you put it, in so yes removing them is a "beneficial update"

Re: changes to ascension

Posted: Sat Sep 15, 2007 8:10 pm
by Mojo Rising
And I point to the regular ascension server, where the SW currently exists. The updates are not updates until they hit the regular server. So, thus far, to me, the SW has NOT been removed from the game. As such it was an UPDATE to the game that was ill-advised and ill-conceived from the beginning and should never have been added. Again, if the REMOVAL of such an update constitutes a "beneficial update", I stand corrected.

Re: changes to ascension

Posted: Sat Sep 15, 2007 8:12 pm
by PSICOLIX
KKKKKK, will not be that advantage have 200-500 Mill army.

Fleet = 60k + charisma = 500 cost = 10 Mill LF = 130k up ascension.
to get a 20 Mill UP, thats like 10 to 20 Days of vantage.
HOW you can jump from 75 MIll to 100 Mill in main in 20 Days? 1,25 Mill/UP (thats 200k UP(34 TRill) + 10 "100k" planets(90 Trill + Defences))


so yep, they will have a HUGE Vantage, bla, bla, bla... COMOM.

Re: changes to ascension

Posted: Sat Sep 15, 2007 8:42 pm
by High Empty
PSICOLIX wrote:KKKKKK, will not be that advantage have 200-500 Mill army.

Fleet = 60k + charisma = 500 cost = 10 Mill LF = 130k up ascension.
to get a 20 Mill UP, thats like 10 to 20 Days of vantage.
HOW you can jump from 75 MIll to 100 Mill in main in 20 Days? 1,25 Mill/UP (thats 200k UP(34 TRill) + 10 "100k" planets(90 Trill + Defences))


so yep, they will have a HUGE Vantage, bla, bla, bla... COMOM.



psicolix are you proof that the little guys can strike back, didn't you get massed or something like last night, if you don't mind would you care to share, so that forum, and the rest of the people understand that no one is untouchable.

Re: changes to ascension

Posted: Sat Sep 15, 2007 9:50 pm
by chargin
lol psi is one of the biggest players in ascension but had one of the smaller defenses, probably ranked in the 100s, last time I checked his overall rank was 14. PSI was massable by choice, he didn't think anybody would be stupid enough to even attack him that is a really bad example it just shows how safe you really are.

Re: changes to ascension

Posted: Sat Sep 15, 2007 11:02 pm
by V|per
PSICOLIX wrote:KKKKKK, will not be that advantage have 200-500 Mill army.

Fleet = 60k + charisma = 500 cost = 10 Mill LF = 130k up ascension.
to get a 20 Mill UP, thats like 10 to 20 Days of vantage.
HOW you can jump from 75 MIll to 100 Mill in main in 20 Days? 1,25 Mill/UP (thats 200k UP(34 TRill) + 10 "100k" planets(90 Trill + Defences))


so yep, they will have a HUGE Vantage, bla, bla, bla... COMOM.


10mil LF = 130k UP ascension :?
I think you need to crunch the numbers again.

Re: changes to ascension

Posted: Sat Sep 15, 2007 11:31 pm
by Nostradamus
@ Corsair

My numbers are indeed a bit off ... for sake of making the math easier for you I haven't used the daily progression I just multiplied it with the 7 days of the week ..... so in effect the numbers are a bit BIGGER.

As for anyone doing the same ..... just think before posting ..... how on earth could 200 people do a 300k UP ascension all at the same time ???!!!

I saw you don't understand sarcasm so in the future I'll be marking it for you.

If you are so sure about top 5 not getting cought ... how about you put some money on ..... I can mathematicly prove they can ... using what they own believe it will be their progress in that time ..... given that you are so sure .... and all the server thinks pretty much the same I'll take 50:1 odds ... so my 100$ for 5000$ .... are you man enough to do it ?

Re: changes to ascension

Posted: Sat Sep 15, 2007 11:51 pm
by Mato
V1per wrote:
PSICOLIX wrote:KKKKKK, will not be that advantage have 200-500 Mill army.

Fleet = 60k + charisma = 500 cost = 10 Mill LF = 130k up ascension.
to get a 20 Mill UP, thats like 10 to 20 Days of vantage.
HOW you can jump from 75 MIll to 100 Mill in main in 20 Days? 1,25 Mill/UP (thats 200k UP(34 TRill) + 10 "100k" planets(90 Trill + Defences))


so yep, they will have a HUGE Vantage, bla, bla, bla... COMOM.


10mil LF = 130k UP ascension :?
I think you need to crunch the numbers again.


I think he meant 10bil LF.

Re: changes to ascension

Posted: Sun Sep 16, 2007 12:22 am
by Tekki
chargin wrote:lol psi is one of the biggest players in ascension but had one of the smaller defenses, probably ranked in the 100s, last time I checked his overall rank was 14. PSI was massable by choice, he didn't think anybody would be stupid enough to even attack him that is a really bad example it just shows how safe you really are.


Exactly. Last time I checked a lot of DD and other accounts had completely sub par defences. The following post also illustrates this and I think it deserves repeating.

blahh wrote:well hopefuly admin will make ascended a bit more competitive. and ppl start playn it again.

@mojo
you were taking out your frustrations on smaller accounts be4 so that probably cant get any worse, with new updates only better spec if they make income planets safe..

about growing, yeah i played, i worked, i also didnt do minimal ascensions either, but you see evrytime i grew a bit, one of you fellas found me as a juciy target and destroyed my account took my planets and i had to go again and again... (note i had a better def than most my sized cop players) and than it was again a months work for covert 2 months for def, and so on... the cycle continued.

PPL stoped playn cause of the situation that you guys created. True its all good for you and congrats you did win, but than dont complain about no competition The top is now shared mostly by omega and dd, if you want some serious competition or even war, you have opnonents worthy of your strength ( not i m not sayn the 2 fractions should go to war, just that they have the ability to go), but rather than that you prefer striking at ppl who cant strike back, than to risk a posible damage to you.

so you see its not totaly our fault its small, we just werent in a position to grow, ever, because we had the wrong tags on us or no tags...

as for vacation and stuf, i agree it should be kept at the way it is now its not perfect but any modifyn it would probably do more damage than good!
@mojo on this point we could argue that if you go on vac on main(like you did during the war),while being active on ascended all your powerups should than reset in ascended :) if you wanna take away all the weponary blessings and bonuses (literaly puting the guy on vac in worse position than any other non ascended rase), so you see we can throw poo at eachother for vac thing for eternity, but i thik its best to agree that VAC should be left as it is.

Re: changes to ascension

Posted: Sun Sep 16, 2007 12:32 am
by Tekki
For vacation what is the exact problem with how it is now?

You lose half your bonuses in main, you don't grow on ascended. As I said earlier if I'm going on a short holiday I can PPT in main as I'm likely to have attacked in the last 24 hours so can't vacation but unless the SW was sold, I wouldn't have probably attacked in ascension so can go on vacation there easily.

The loss of half your bonuses reduces you to a Messiah level if you are a LG+1, so that's a pretty big loss, not to mention the tag and the stigma that goes with it.

How about we balance it out though? Vacation in ascension - lose 1/2 bonuses in main. Vacation in main BUT not ascended - lose half the efficiency of your powerups in ascended - that is half the power of charisma, production, defence, attack, covert etc powerups.

Re: changes to ascension

Posted: Sun Sep 16, 2007 1:53 am
by Jack_White
I'm one of the not so big guys, I dont even have one stat over 100 yet, and I would feel really cheated if this update just drops the prices of the upgrades that I have worked my ass off to obtain, and then suddenly some moron can just do one 50k UP ascension and surpass all my upgrades.

That is unfair. I have played ascended and worked hard at it, I have been raided and massed there before, I didn't give up, I rebuilt every time.

I'm sorry forum, but I dont think you've looked at the ramifications this will have for the people my size, unless we sack our main accounts to do a big ascension to keep those that will benefit most from this update at bay. Our only assurance now is that raid is gone, but what's then the point of giving us an update where you can get AT for LF when you have nothing to spend it on? I agree with the others, leave raid in and take out initiate revolution, it's a much better way around it.

And at least give us a compensation for the 100's of millions LF we have had to spend on our upgrades so far. If you are gonna hand ascension to them on a gold embedded silver platter, at least let us have the week old potatoes.

Jack_White