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Re: next game update progress open on beta server

Posted: Sun Jun 15, 2008 7:43 am
by nobodyhere
i've read 2.5 pages and now i've finally given up the ghost lol


@admin...

1) its not broke so LEAVE IT ALONE!
2) i dont want my naq returned and i dont want my MS messed around with, yes its your game but its MY MS so please leave it alone because just like everyone else here, i've grown VERY attached to it!


thanks :-)

Re: next game update progress open on beta server

Posted: Sun Jun 15, 2008 10:43 am
by Legendary Apophis
nobodyhere wrote:i've read 2.5 pages and now i've finally given up the ghost lol


@admin...

1) its not broke so LEAVE IT ALONE!
2) i dont want my naq returned and i dont want my MS messed around with, yes its your game but its MY MS so please leave it alone because just like everyone else here, i've grown VERY attached to it!


thanks :-)

n00bs complained, admin listened...or at least anticipated their complains..

Re: next game update progress open on beta server

Posted: Sun Jun 15, 2008 10:48 am
by nobodyhere
i'll just stand in the corner over and keep my lips pressed tightly together lol :lol:

Re: next game update progress open on beta server

Posted: Tue Jun 17, 2008 10:51 pm
by Richard_Destroyer
Server is open again. The mothership cheapness has been taken out from what i can see YEY everyone says. To upgrade my motthership it cots the same as on the live server. Also all the server details have been updated :)

I lied

Enhanced Drone Satallite Array 38,418
Fleet Strength 44,411,208,000

Fleets are alot more powerfully but the rest of the mothership is the same!

Just boosted my Fleets

Fleet Hangers 63,325

Fleet Strength 73,203,700,000

They are cheap really cheap! Richard looks at blahhs planets and smiles :) Then looks at his own planets and thinks dam noobs are going to be stealing them :(

I just farmed some naq and found that the mothership attack and defense has been effected they are not increasing by much :(

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 12:43 am
by Mietlan
how many ms tech lvl are?
10?

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 1:45 am
by Lord Master
Mothership Construction Levels
(makes additional mothership capacity less expensive) Mothership Builders Acadamy Level 1
Mothership Builders Acadamy Level 2
Mothership Builders Acadamy Level 3
Mothership Builders Acadamy Level 4
Mothership Builders Acadamy Level 5
Mothership Builders Acadamy Level 6

Your Mothership Tech Upgrades provide a 43% cost reduction on the first120,000 of each capacity.

So still a lot cheaper

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 3:04 am
by Lokiā„¢
good idea

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 4:02 am
by Richard_Destroyer
It is good for people with small mothership.

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 4:40 am
by blahh
Its a rape :P

/me wants some lube with this update :P

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 4:43 am
by Brdavs
But you`re (arguably) such a big a-hole he won`t even have to spit on it first. :P

J/k lol. Iffy update for no apparent reason. Loads of stuff that actually need adressing passed over for this. Wonder why... I benefit but I give it a tumbs down. But hey, minds seem to be set allready...

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 5:07 am
by GeneralChaos
The fleet update just doesnt work,

Double strength double cost, so what changed lol, with the loss you take from selling off fleets its not worth it, i know myself i wont bother with fleets, why waste all that naq to take 1 planet, if you could take 5 planets in a row maybe, but 1 planet meh, espically when someone can mass your fleets without any issue,

The only way this will work is if, the loss on selling fleets isnt so high, spend 2.2trill to arm 100k, get back like 1trill, who would do it, its a waste of naq, or that when 2 MS's attack only fleets can destroy fleets.

I wont bother wasting 200trill naq on making hangers it can be better used else where.

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 7:51 am
by RobinInDaHood
Agree with GeneralChaos on his point. We need to have the restriction of taking only a single planet in 24 hours removed. However, that increases the account-rape problems and planet multi accounts will start popping up again.

I propose the following:

The ability to take the first planet is given to everyone. If you want to take a second planet before the end of 24 hours, you have to pay to refuel your mothership fleets. Each time you refuel in that 24 hour period, the cost can double, triple, quadruple, whatever. But there should be some option, at a significant cost, to take more than one planet in a day. Once 24 hours has passed since the last planet removal, the counter resets and you can hit another at no additional cost.

Example (refueling costs within 24 hours):

1st planet - Free (well, the fleets and hangers cost *something*)
2nd planet - 100 billion naq
3rd planet - 400 billion naq
4th planet - 1.2 trillion naq
5th planet - 4.8 trillion naq
etc.

This provides the option for a single account to do more than they currently can but at a cost large enough that planet multis will find it cost ineffective to solo strip an account down from 10 planets.

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 8:47 am
by Brdavs
Don`t be silly you two... firstoff you get 100bil fleet power for comperative pocketchange and now you want multiple hits per day (you can mass 10 defences and then take one btw. Oh nvm, you can only hit one and one alone per day you two :P) and more refund on the fleets lol?
Why not just a button next to the planets to make them *poof* dissapear, free of charge and effort lol.

If we`re going this way take out planets alltogether. As these rumoured updates stand noone will be using them much anyways lol. And this "planet ping pong" is a retarded concept (even in this pre steroids/update condition) to put it mildly lol. And you`d speed it up even more.

For gods sake just take them back out lol.

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 8:54 am
by RobinInDaHood
Brdavs wrote:
Why not just a button next to the planets to make them *poof* dissapear, free of charge and effort lol.


That's progressive and forward thinking Brdavs!

Admin, I fully endorse and support this change suggestion. Feel free to implement it at your convenience.

8)

Re: next game update progress open on beta server

Posted: Wed Jun 18, 2008 8:58 am
by Brdavs
You know, sometimes I even amaze myself. Toon_PDT_18